Allied Races: who comes next?

I know the system has copped a lot of flak for forcing you to grind for something that launches with most other expansion, but we got four new races per faction instead of just one per each, so I’m actually okay with it.

The execution has been … off, I don’t think anyone would protest that looks at his beloved Mag’har but overall, its been a good system for adding variety to the game’s playable races.

So, that said … who comes next?

For the Alliance!

  • Ethereals: Following their Crownless Prince we met in Legion and brought into the Alliance under the auspices of the Ren’dorei, at least one faction of the Ethereals put their hopes in the Alliance, and bring powerful grasps of Void Magic and the knowledge of the Great Dark Beyond. The Alliance’s growing reliance upon the Light, the natural enemy of the Void and the Voidwalkers that have been hounding and harassing the Ethereals for thousands of years also sweetens the deal for the Ethereals.

Ethereals possess the ability to partially phase out of reality, gaining enhanced dodge once per two minutes, a cooldown on all Hearthstone/Portal usage, a 15 feet Blink-like effect useable once every minute, a magic/mechanical mount something similar to the hover-bikes used in Return of the Jedi and no gorram belly-dancers or harems!

  • Dryads and Keepers: Angered by their Father’s refusal to aid the Kaldorei and the continued degradation of Azeroth by both the Horde and the Alliance and their endless one-upping each other in an effort to finally win their interminable conflicts, the Dryads and Keepers side with the Alliance to guide their allies away from future destruction and to force the Horde back at spear-point from more reckless expansionism.

Keepers and Dryads do not display leg armor due to their model design, but have all other armor slots on display. They are their own mount, to use a flying mount, the Dryads and Keepers turn into Stormcrows rather than mount an actual creature, they have resistance to Nature damage and can trigger an ability that renders all non-Instanced Beast-type enemies neutral towards them. They can also carry one ally upon their back.

  • Broken: Emerging from the shattered realms of Outland, the Broken seek out the Alliance for aid and shelter as their ruined home comes under assault by Legion remnants, bringing with them knowledge of the dark forces the Alliance and Horde have been ignoring for the past few years and hints of a familiar yet dangerous foe from across the stars who comes for vengeance …

Broken bring the ability to gather bonus materials when mining, skinning or harvesting herbs, the legacy of scraping out an existence on the harsh lands of Draenor. They have resistance to Void energies and use Talbukk as their racial mounts, and their racial ‘Remember the Light’ grants them a short-lived immunity from Daze and Confusion effects (3 seconds).

For the Horde!

  • Mok’Nathal: Fleeing a Legion assault on the Blades-Edge Mountains that has set their homeland ablaze with Fel-fire and maddened Demons, the Mok’nathal seek shelter under the banner of the Horde, following in the path of Rexxar despite Leoroxx’s disdain for his ‘wayward’ son and their reservations about the paths the Horde has walked in past years. Bringing a deep knowledge of nature and balance to a Horde wracked with multiple different Warchiefs in the space of a decade and dozens of conflicts that have tested and strained the Horde’s idealized concept of itself, the Mok’Nathal inclusion may be the small act that restores the heart of the Horde after all these tragedies.

Mok’Nathal bring the ability to leap vast distances in a single bound similar to Heroic Leap, the ability to call upon a random natural animal to aid them in combat once every five minutes for 20 seconds, a natural resistance to poison and disease and strong legs as fast as any horse or riding wolf to carry them across Azeroth and beyond.

  • Centaur: Following in the hoofprints of Dorthar of the Garad’kra unit, Centaurs from many of the surviving tribes of Kalimdor come to swear allegiance to the Horde, seeing the disparate races as their best, and possibly last, chance to survive as a species in the aftermath of so many devastating set-backs and losses. Fierce, proud and eager to prove their heritage can be as noble and respectable as any Orc, Human or Elf can claim, the Centaur are quick to move to the front of any battle and prove their loyalty, especially to the Tauren of the Horde.

Centaur, much like the Dryads and Keepers, are their own mounts but fly in modified versions of the new Horde Zeppelins remodelled to accommodate the Centaurs’ unusual frames, and while they do not display leg-armor models, do show all other armor slots on their frames. Centaur have a resistance to Daze effects, a mean kick that can stun an enemy for a short while (but only from behind), the ability to sprint indoors, reaching their mount-speed for five seconds every three minutes and Blessings of Therazane, granting them 2% bonus Versatility.

  • Gnolls: Born mercenaries and rootless vagabonds, the Gnolls have forever been seen as a burden and a threat to most of the other races of Azeroth. Constantly hired by Goblins as muscle and labourers, several Tribes and Clans reach out to Gazlowe, known as someone that can be trusted by his hirelings, after a strange disease begins afflicting their people. Agreeing to hire the Gnolls on as additional help in exchange for turning the Horde’s shamans, druids, apothecaries and priests to the cure, the Gnolls find themselves enjoying their new ‘employment’ under the Horde, especially the respect of the Horde’s races, and the concept of finally having a homeland of their own, even if they must share it with the rest of the Horde.

Gnolls possess the ‘ravenous appetite’ ability. When used on a living enemy (humanoid, beast, dragonkin) of the appropriate type, the Gnoll deals X% damage and recovers Y% health. Gnolls are also resistant to nature damage and have the ability ‘cackle’, which can unnerve targets that are not immune to fear effects, lowering their attack speed by 5% for 10 seconds. Their mount is a ragged looking Horse in ramshackle barding, as the Vulpera already have Hyena mounts.

Which races would you add to the Alliance and the Horde, and why? What do they bring to the table that makes them worthy of a seat within the Alliance or Horde? Is their relationship one of simple convenience or is there a deeper tie that brings them together? Do they have something to prove, or do they feel that it is the Megafaction that must prove worthy of their aid instead?

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A bowl of bran flakes.

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I’m not trying to be flippant, I just have nothing useful to add but also wanted to keep the thread up top

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If Blizzard doesn’t give us scalies they don’t get my money and that’s that.

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High elves

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I actually saw someone make a case that the next allied race should be a group of Ogres who ended up becoming the sort of Second Gorian Empire (the byzantine’s of WoW since Gorians were ROman) after finding a Titan facility.

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We’ve already seen Ogres can be elevated to a heightened state of intelligence by exposure to the arcane.

Titans literally run on the Arcane.

A bunch of dumb Ogres wandering into a half-ruined Titan facility and bashing on the pipes with their clubs, get exposed to Arcane-infused vapours, become highly intelligent and set about rebuilding their new ‘home’ and deciding their duty is to follow the Titans’ agenda, knowing their heritage now from the records found in the facility of ‘World #271264784634: Project Grond.’ and realize they, and the Orcs, are all descendants of the Titans as much as the Humans and Dwarves are.

Hell, have it be the Stonemaul Ogres who went digging under Dire Maul on orders of Gazlowe to dig up a vein of Azurite, only to find a buried Titan outpost under the Elven city, and in the process, get hyper-bombarded by Arcane Energy, realize their potential and set about ‘recruiting’ their fellow Stonemaul in the Swamp of Sorrows and any Ogres from around the world who are willing to work with the Horde to be ‘processed’.

Hell, have the Ogri’la Ogres come running because their Apexis are running short and this new ‘source’ sounds like a great substitute for them.

Boom, Ogres are in the Horde, they aren’t dumber than rocks and it all ties in with established lore.

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I can’t really speak at length about it, but I must say that I’m extremely, extremely surprised that, after all these years, the Horde still hasn’t gotten Ogres nor Mok’nathal. I’d have considered them to be the likeliest additions after BC; I had no idea the day would come the Horde would get actual Night Elves before them.

That being said, I feel the next most likely are Ankoan for Alliance and… I don’t want to say Gilgoblins as that’d be the third to use that armature, so maybe Mok’nathal then?

Well, I have excellent ideas for I am the supreme authority on all things. Totally.

So, here’s my idea, as unlikely as these races are to be playable. We’ve got a bit of an issue with all the new races popping up. They’re all just like… guys. Guys we’ve gotten very used to. Just a variant of dude. The most wild among them are the Dark Iron just because, look at em. Fire effects! Magma beards, you know? SO let’s not just have another guy, let’s do say…

Alliance! The High Arrakoa. Though the Mag’har of Draenor and their allies appeared to be the only ones to escape the conquest of Draenor, the highly intellectual High Arrakoa escaped on their own terms. Using a connection to Azeroth from the Everbloom from an old Kirin Tor encampment, a large amount of the remaining High Arrakoa escaped to Stormwind. Bringing their power over flight and their connection to solar power, they bring a very unique power to the Alliance.

The High Arrakoa can glide like demon hunters and have a racial flying mount, which is them just using their wings. Otherwise, they have a minor boost to fire and holy damage thanks to their ties to the Sun. Arrakoa can be Warriors, Monks, Mages, Priests, Paladins, Hunters, and Warlocks. I could see their recruitment questline take place after they joined up with the Alliance (like the Dark Iron Dwarves) which brings you and the leader of the High Arrakoa to Outland. You help the arrakoa of Terrokar out and find an ancient Apexis artifact, like the solar beam from the Spires of Arak. Though the Arrakoa went to the Alliance only due to convenience, they learn that they can fit in with them. They are a proud people that has fallen far from grace, and have been humbled through years of hardship. Being able to stand again, with their heads held high and proud, makes the High Arrakoa feel whole again.

Horde! The Horde has suffered great losses during this dark period in their history, losses that the Kvaldir of Helheim feel like they can capitalize upon. Since Helya can never truly die as long as her realm persists, she seeks revenge upon the Horde for never upholding their agreement. A new clan of Vrykul, however, see it fit to chase the cowardly Kvaldir down. The recruitment questline for the Helchaser Clan sees a fleet under attack by the Kvaldir, almost destroyed by a terrifying serpent summoned from the mist, only to be thwarted by the arrival of this clan.

The Vrykul hate humanity for their weakness, love war, and revere strength. Who better to ally with than the Horde, a faction all about strength and possesses little love for mankind? These giants offer unique strengths to the Horde, being so massive and thanks to their manipulation of the mists of Hel for their own benefit. The Helchaser Vrykul possess the ability to turn into a powerful mist wraith on death, take reduced shadow damage, and deal extra damage to undead and aberrations. They do not get along extremely well with the Horde, allying with them solely for a good place to center their power. They have a tenuous relationship with the rest of Azeroth, especially since their arrival comes after the end of the Fourth War. Perhaps the Horde may find use for their new raider friends in a new conflict.

From sea and sky, the Alliance and Horde gain powerful new friends in a new age of Azeroth. Can they find a place for themselves among a war-scarred world?

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I want ethereals and dryads SOOOO bad, ugh
And the high arrakoa
And sethrak
:frowning:
deliver us

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I feel if they’re going to add arakkoa, they’d be a new race. That said, I would love the outcast Arakkoa as playable. I like them a lot more than the High Arakkoa, they’re all mangled and decrepit from their curse. You can tell they’ve adapted to hardships and that they’re a resourceful lot. I’d love to have them in the Horde.

Also I kind of want Sanlayn and vampires? Not the pretty kind like people want, I mean legitimate, blood sucking, gore ripping fiends of the shadows.

Like, okay, I get that their use in BfA was minimal (and tragically so) but like, survivalist Sanlayn and maybe a small settlement of humans that were turned and have more of a survival of the fittest mindset. The need to feast on blood is still a thing and part of why they’re at odds with the world, but maybe they can be taken in by a secretive sect of Forsaken who, while not evil, still have a separatist leaning mindset out of the belief that the Horde merely tolerates their presence now, and they do what they can to help these creatures flourish in the Horde.

That way it’s not really the Horde per-se that introduces them, but a group of survivalists making the plea to allow them a chance to prove themselves. Under great scrutiny of course.

Yeah, it’s not the most popular choice with a lot of people who recall the cringe era of Blood DK Sanlayn RP, which permeates in some form or another to this day even. But I’d like to see it done well as an actual in-game race/concept.

For the Alliance, maybe they can have the human vampires, the Horde get the elven Sanlayn. And the same with the Arakkoa, Alliance get the Highborn and Horde get the cursed ones.

More races I can remember players clamouring for.

Alliance: High Elves, Jinyu, Wildhammer Dwarves, Krokul (although that could be the Broken allied race depending on how things go down), and I think that’s about it?

Horde: Ogres, Frost Trolls, Jungle Trolls, Desert Trolls, Dark Trolls, Taunka, Yaungol and I think there was also people wanting Felblood Sin’dorei?

Neutral: OH LAWDY there are a lot of these! Mogu, Saurok, Mantid, Aarakroa, Tol’vir, Kobolds, Naga, Vrykul and I think there was also a clamour for Tortollans, Sethrakk and skinny Humans from Boralus?

I do remember that the Vampirates we faced in Legion had to be stopped because the treasures they were looting were cursed. Even if they gave the weapons back, they’d been infected with vampirism and it wouldn’t go away.

So theoretically, if even a single chest of that stuff made it out into open waters and on the black market, we’re looking at a literal surge of Vampires across Azeroth, and they aren’t afraid of sunlight, moving water, mirrors, silvered weapons or any of the standard fare traditional fantasy countermeasures.

I think they were mostly just Undead Humans with fresh bodies and a need to consume blood to maintain their bodies and, more importantly, their sanity as a lack of viable targets was the reason the Vampirates were acting so crazy from blood-withdrawal.

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Oh yeah, thanks for reminding me about Mantid. I remember how I used to assume it impossible because I bought into the lies from Blizzard.

Now Mechagnomes are shattering the illusion about gear restrictions, which in turn shatters the illusion about animation restrictions.

Nightborne and Void Elves crippled the argument about faction silhouettes and other whining about neutral races.

Anyways bugs are cool and even if the game were awful I would probably resub for mantid that’s how dope that is.

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id resub in a heartbeat if nerubians were playable

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Goldshire would never be the same again.

I’d argue Goldshire never really changes.

I would laugh my proverbials off if Male Nerubians and Mantid continue to look like Brundlefly knock-offs, and female Nerubians and Mantids look like Okayado’s characters from Monster Musume no Iru Nichijou, specifically Rachenra Arachnera and Killa the Killer Bee.

Then again, its Blizzard :man_shrugging:t5: and we must have fandering to sell copies.

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hello, yes, Blizzard? I would like to resubscribe immediately please

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I think dryads and keepers would be an awesome allied race. Because they look so similar to night elves already, it would certainly fit the mold of being the psuedo-core races we already have. That and I want to sproink around as a happy-go-lucky dryad through mage quarter gathering squirrel friends.

Their racial ability should be like that woodland friends one druids have. You can charm critters to follow you.

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I would see a cleaned up centaur race going to the alliance as they are mortal enemies with the tauren. In which case i would resub, because centaur are my favorite fantasy race, the best fantasy race, fight me.

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I’d still like Kaldorei Worgen, or Furblogs that use the Pandaren model.I also think we need at least one playable aquatic race so either Jinyu, Deepsea Jinyu, Naga, or Gilgoblins(Probably not with Vulpera).