repeat after me… " high ground > low ground "
please use this truth as a tactical guide
tyvm
repeat after me… " high ground > low ground "
please use this truth as a tactical guide
tyvm
You sound like the reason 12 people rush LM, while 1 person caps stables, and 2 get slaughtered at BS…
I quit between 2008 and March of this year, and one of the things that shocked me when I started playing again is the “zerg LM at all costs” strat. In a 5 point map, how is the center location not the most critical one to hold? I understand that LM gives you a much greater vantage point than the mine, but look at the map layout.
Alliance bridge is between Stables, GM, and BS.
Horde bridge is between Farm, LM, and BS.
If the goal is to hold 3 points than it easiest to defend the aforementioned triangles. A couple at each node, and alliance floats near bridge between GM, BS, & Stables. This allows quick access to any of the 3 points.
When Alliance has LM, how does one quickly get there from BS? You have to cross the bridge closest to farm, and rise up that side. For horde LM is adjacent their farm/BS bridge, and easier to access.
I’m not suggesting that Alliance should never go LM. I’m saying that BS is key, and GM is easier to defend than LM for alliance, based on nothing other than the placement of the bridge.
sorry bud, but we’ll have to agree to disagree
your beef with the alliance open does not negate this truth
each to their own - . -
What are you talking about?
I explained why I thought BS was the optimal point to control. If you’re going to make a post telling all alliance go LM, you should back up your rationale. “LOL, because we can see more better” doesn’t qualify as a strategy. I’m open to hearing your “why”, so help me understand why I should follow you to LM instead of going to the BS right in the center of the map.
I agree BS is optimal
I disagree with your approach as to how to make it work
your view is skewed with assumptions and bias
/shrug
Lol irony much
Most of my Arathi BGs are determined by who holds the farm/stables and/or just holding a flag period instead of being dragged onto one of the side paths.
It’s when you have everyone all spread out having 1vs1 or chasing the stupid mage that it’s a loss.
shhhh…don’t harsh my buzz man lol
listen, those that think GM has greater strategic value than LM needs to stop analyzing the battles on paper.
go with what works
And yours isn’t?
You still haven’t explained your strategy yet. Assuming your team has control of BS, Stables, and LM; where do your floaters sit. Geographically speaking, they have to favor LM or Stables, and that extra distance can = a capped flag in a closely matched game. Backup needs to be able to arrive as quickly as possible, and your suggested 3 points leaves a lot of extra distance to cover.
It doesn’t much matter in a steamroll, but if two teams are equally matched, that extra distance can cost you dearly.
Are you going to explain your rationale, or simply reply with nonsense not supporting your “strategy”?
It doesn’t have greater value than LM. It is simply easier to access as Alliance, assuming you have stables and BS. When I play more horde toon I want BS, Farm, and LM, not GM.
As far was “on paper” or “what works”, I’m basing my strategy and countless trips to AB. Not some hypothetical scenario that you have imagined.
" extra distance " - now we’re getting somewhere
if alliance persists in pressing GM, the hordie core players will end up there, which gives the alliance team a huge tactical advatage to press bs as the hordie core won’t be able to reach the BS flag in time to stop it…voila, hordies chased the low ground and lost BS
just an example of how the high ground > low ground
/shrug
If you can hold 3 you win. If you have the high ground you can see where the push is going and have more time to get into position. The biggest mistake I have seen on either side is not knowing when or how to defend. Some teams will punish you if you try for the 4th. Learn what teams you should not push on.
LM is a strong point to hold, probably the strongest in the casual BGs. Reasons:
#1 - Visibility allows for easy calls
#2 - You can use gliders to easily get to Stables, BS or Farm
agreed
I’m not a fan of pressing 4 unless the team is roflstomping
other than that, get 3 and D up ftw
I agree wholeheartedly that LM is superior than GM when you consider viewpoint. I’m suggesting that for Alliance specifically, LM is much harder to defend than GM, simply based upon bridge placement. For Horde, LM is easier to defend than GM.
I am saying that in a close match, Alliance should control BS, GM, and Stables for the fastest response time to any incoming. Floaters sit on bridge between those 3 points, and respond to incoming calls.
The map favors horde, IMO, due to LM being far superior to GM and because LM, BS, Farm being the easiest three node combination to defend.
Sometimes you just have to put up with the hand that is dealt to you.
Floating mounted defense works best for horde if they have LM, BS and Farm. It works best for alliance if they have Stables, BS and GM. GM totally sucks compared to LM. The map heavily favors horde. Sorry
Any base can be easily defended if the team plays pinch points on the map. Pinch points are found between 2 joining bases. If your team is halfway to all 3 points this position is optimal.
I can glider from LM to any other node in less than half the time it takes just to get out of mine. Mine is lowest priority node to me because it provides no real advantage like BS (mid map) or LM (easier to move to another node and visibility).
People that talk about “map strategies” like they’re raid guides and not incredibly flexible are the cutest thing about random battlegrounds.
You wanna know the real best strategy for Arathi Basin? Rush Stables or Farm, kill their reinforcements, then keep 3-4 of their team locked in their graveyard all game while defending that node.
You’ll almost always get the 4 cap.
Lol strategies.
Getting from LM to other points is easier, assuming gliders. But how do you get to LM quickly to defend if you’re at BS?