Unless you’re actively the spinner for BS (someone needs to be), you dont actually stand at BS, you hang around at the bridge awaiting incomings to any of your nodes. If you’re alliance, you hang out near the boxes in the water instead.
You should watch a rated battleground stream and pay attention to how much “on the road” activity there is; not fighting, but a whole lot of movement either way.
This plan of yours works in a ROFLSTOMP, but will not work against 2 evenly matched teams. No one needs strat if your team is rolling the other team. We’re discussing what to do when it’s a close match, and you can only hold 3.
Rushing stables or farm only works if the other team is already much weaker than yours.
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bs spinner
as a frostie, I love assuming that role
good times 
No, it works by outnumbering the generally 1-2 people that are there when you rush it, then split-ressing them as they attempt to reinforce it.
Obviously it works better if you, the person carrying out the activity, happen to be the most dominant person in the game, but this strategy works in rated too occasionally. It’s because the graveyard gates are a firm chokepoint that is easily farmed, especially without gliders to escape it.
The mistake people make is taking farm or stables and ignoring the graveyard, then leaving only 1 or 2 people to defend the flag. You have to monitor that GY and kill people coming out of it, including those trying to escape to run to other nodes, to really hold that base effectively.
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How easily do you get from mine to BS? It’s no different than going BS to LM except LM offers a defensive and offensive advantage that mine does not.
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As alliance, you would have to use the horde bridge or jump across the water to go up the other side. Not optimal for alliance, but still probably better than holding GM. 
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So you can glider from LM to BS, but not glider from BS to GM?
Also, regarding GM: the fact everyone thinks its a useless base is precisely why you want to take it sometimes. It’s incredibly easy to get a free node at GM with a vengeance demon hunter speedcapping it, but it’s not even generally necessary. Lots of GM flag caps are determined by a 1v1 if pvp occurs there at all.
If you turn down free bases because they’re harder to reinforce than LM, you’re not playing very effectively. Part of AB is knowing when to exchange bases to push players around the map, not simply getting 3 and holding them. Some of the most engaging ABs I’ve been in, neither team held more than 2 bases for longer than 5 minutes at a time.
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Sure I can. Horde can also drop into mine. I can see them coming and get help on the way much sooner at LM.
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I know this since when I’m solo queuing I will often go after the enemy node at the start of the match. If I kill the people there and prevent the cap then they are rezzing at zone in which can quickly lead to them being bottled in and a 5-0 victory.
But, this is typically only going to happen to a weak team (no preform communication along with weak individual players).
If a preform does this to another preform then it really wasn’t even a competitive match to begin with. IMO
Can we at least all agree that BS is the key node?
And if we do agree, why is that most Alliance don’t try to secure BS at the start? The norm is to see 12 players rush LM.
Yes, GM is best left to your 1v1 or small fight specialists. Not really worth a team investment unless the match flow leads in that direction.
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You greatly overestimate the skill of the average player and take fewer “risks” than you could, then.
Putting people of equal skill on a split res in a chokepoint is a valuable move regardless, even if you eventually lose the base. It’s the firmest counter-pressure you can offer on that map.
There are obviously plenty of ways to screw it up. If your group slow-walks there on mammoths and broadcasts what they’re doing it’s going to be a bit harder than taking it with 3 in stealth.
The reason I brought this up is because the stigma from mediocre players against hitting Farm/Stables is based on similar ignorance to the stigma against hitting Mine.
It’s this illogical thought that having the “perfect” bases matters more than simply having bases tagged to generate your points.
And as far as underskilled random players are concerned, there’s a huge weakness LM has that hasn’t been mentioned in this thread;
half of you probably eat knockbacks every single game up there. LM is the easiest node to ninja if you screw up and stand in the wrong place and lose track.
because, allowing the hordies to have the high ground over bs is a disadvantage, especially if alliance is busy trying to hold gm.
at the end of the day, high ground gives advantage over low ground
apply as needed 
Hyopthetical about your high ground theory…let’s say there were two Jedi. Let’s call them Obi Wan and Anakin. Obi Wan has the high ground. Who wins?
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I’m not sure why we need to agree on any of this at all, this entire thread is an attempt to erase all nuance from the BG to water it down to a zug-zug “u need dis 3” strategy. There’s very little talk of counter-pressure or hitting nodes for the sake of pulling theirs off of defense for your stealthies to hit the other across the map. These are the plays that really matter in that battleground.
There is no “most important” base in AB except the 3 you possess. You do not need to have arguments with people every AB you join about the futility of mines or the supremacy of LM or BS.
None of that is necessary and ceasing to think in those sorts of terms and treating the map more flexibly would benefit your situational and team awareness much more than forum threads to support your position in whatever the last why-are-we-losing-this-AB argument you had in-game was.
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At the end of the day, that’s a quote that generally applies to the real world due to the physics of throwing/dropping/shooting from the high ground and the opposite can sometimes be argued for hand to hand combat but that’s completely irrelevant because in the real world people can’t turn completely invisible to sneak up on you.
Let’s stop tossing around ‘duh high ground’ like it’s some sagely wisdom. Nobody is sniping anybody at BS from LM. The high ground advantage in WoW is nothing like the real world high ground advantage.
I’ll agree, any 3 ftw and go with the flow is what matters most
chasing best case scripted results are better served in pve
pvp - stay fluid ftw
Okay, here we go with movie time again. Very first clip is me solo assaulting stables at the start of the match and winning a 1v3. I go on to take that node and it leads to a 5-0 victory.
Trust me, I don’t overestimate the abilities of the average player. 
Loved doing this on my DK because of the faster mount speed and the ability to ride over the water.
edit: Later in the movie you can see me doing the same in Gilneas using the back way to get to LH, except it’s a 1v5 in that fight. Yeah, I take risks. 