Yep and most people fail to realize this game engine began in 1998/99, possibly older. Some of it has been upgraded of course, the database seems to have at some point been upgraded from a 32bit database to a large one, unsure of size though, because it has to maintain compatability with the older code. Tech exists to fix it, if they rewrite the wow engine from the ground up in 2022, that would allow no queues on grob sometime around 2026
Here is how Blizzard fixes this with thing they already have with one addition from retail that hasn’t been shown to already exist in classic.
Split Mega-Realms into multiple realms. For this example lets say Benediction is split into Benediction 1, Benediction 2, Benediction 3, and Benediction 4. Allow free transfer between those realms so that guilds can reorganize themselves.
Then connect these four realms with each other. Lift the restriction that are currently in place. Allowing those 4 realms to act as one. (Yes, this has already been shown to be in place just locked to us).
Then implement the retail auction house with those four realms feeding into a single AH. As opposed to it being region-wide like in retail.
There issue is solved with your own tech. Want to take it further? Add cross-realm guilds that retail has/is supposed to get. Now you have four realms acting as if they were one. You issue has been solved without you having to spend any money with further tech that you seem to think doesn’t exist.
Gotta love it. “I don’t believe Blizzard so I’m going to link a Blizzard explanation of something that is completely irrelevant to the current situation that will prove me right!”
Yeah, you’re trolling as you have for years. The situation is not similar between Retail and Classic.
LOL I guess you didn’t actually even bother to read, they have in fact done this before for classic.
They are simply choosing not to now, presumably hoping that the problem will blow over before it really costs too many subs. Which with wrath proper launching in a couple weeks and the initial rush ending a few weeks after that might not be a bad gamble financially. I don’t know what the actual costs are.
Hi All, First off, thank you for the comments. I understand this is an incredibly frustrating time if you happen to be playing on one of these heavily impacted realms. I sincerely and personally apologize for the situation on these mega-realms. Please do know that this is the top issue on our minds right now and we are actively working on solutions for the specific realms that are full right now. Reading forums, reddit threads, Twitter comments, etc., one thing that struck me is the sheer amou…
I can’t read or comprehend this for you. That’s something you’ll have to figure out on your own.
I can’t read or comprehend this for you. That’s something you’ll have to figure out on your o wn.
Apparently no you can’t read or comprehend as they have in fact done exactly that for classic in the past.
You’ll have to figure that out on your own.
I regret ever defending you against the onslaught of people rightfully calling you a “Wall of No Troll.”
You’re linking Blizzard posts from years ago about a completely different game service and attempting to correlate that with the situation now, while ignoring the up to date Blue posts. I’m blocking you now.
I regret ever defending you against the onslaught of people rightfully calling you a “Wall of No Troll.”
You’re linking Blizzard posts from years ago about a completely different game service and attempting to correlate that with the situation now, while ignoring the up to date Blue posts. I’m blocki ng you now.
LOL they literally mentioned classic and how they did exactly this for classic.
It was the #nochanges crowd. They wanted an “authentic” experience including the side effects of inferior server technology. Blizzard could have built classic on modern architecture, and we wouldn’t have this problem.
It has absolutely nothing to do with that, you’re talking about something you don’t understand.
I’ve been running multiple Dark age of Camelot servers. All using the same version of DOL (for those who know). The reason why is because my database was old and I was too lazy to update to newer version.
That being said, it is clear that running an old version of a server on a brand new machine with whatever hardware you want to put in will result in poor server performance.
In other word, the real shame is Blizzard not wanting to change a single piece of code in order to be super cost efficient. I already can imagine the exec meeting: “Guys, I have a brilliant idea, let’s use this old piece of garbage code and people will pay a ton of money for it, no need to do anything”.
Think the issue is that they haven’t updated the whole coding cuz atm you have like 5+ fixes for the same issue but you can’t remove old fixes because w/e caused it is still in the coding or you’d just have the issue again and re make the same coding.
This is probably what’s causing the stress on the current hardware as it needs to read way more then needed coding but Kotak needs more money then fixing that issue
Just ditch your friends bro to go to a new server. Just spend $25 dollars multiple times bro. We don’t have the tech bro.
well this thread blew up
Imagine blaming your customers for your software being unusable. What if Microsoft Office 365 put us in a 5 hour queue to use Word, and then some shills told us that its our fault because they offered Excel and Notepad and we didn’t take them up on it.
The mental gymnastics are incredible. I honestly dont give two craps about the tech. Its not my job to. Our only responsibility is to pay in order to enjoy the END PRODUCT.
Imagine blaming your customers for your software being unusable. What if Microsoft Office 365 put us in a 5 hour queue to use Word, and then some shills told us that its our fault because they offered Excel and Notepad and we didn’t take them up on it.
The mental gymnastics are incredible. I honestly dont give two craps about the tech. Its not my job to. Ou r only responsib ility is to pay in order to enjoy the END PRODUCT.
But but but it’s completely impossible to scale software up to hundreds of thousands or millions of users.
Oh wait blizzard only needs to scale it up to accommodate what 30k users? Using a solution they have used in the past for classic?
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