Currently not impressed or very excited about the class tree and spec trees for Warrior in TWW.
Here is a compilation of many thoughts, opinions and ideas I have for them.
The Warrior class tree feels off. The pathing feels bad and I always feel like I wish I had 1-2 extra points available for use. The capstone talents are all also uninspiring besides perhaps Avatar. The recent Blademaster’s Torment change is also sad to see but understandable in principle.
Thunderous Roar and Spear are both not that exciting. One is passive background damage and the other is a pain to use.
Ancient Aftershock over Spear perhaps?
I know Protection Warriors don’t have access to Bladestorm, but would it be possible to add Bladestorm/Ravager into the general class tree now and out of the spec trees for Arms/Fury/Prot now that Fury once again has access in TWW? This could free up some space in all three respective spec trees and help give us something worth building towards in the general class tree.
The end goal would be to have Avatar, Bladestorm/Ravager and Ancient Aftershock as our 3 general warrior capstone talents that we are building to.
Perhaps if also moved to the general warrior tree, we could see newly added drop-down talents for Bladestorm that allow us to Rampage, Mortal Strike and whatever would be equally as valuable for Prot during Bladestorm?
There are also a few too many 2-point nodes in the class tree that could be chopped down and the two handed weapon spec talent should be made baseline.
Removal of GCD from Hamstring? Feels awful to press in PvP. Couldn’t care less how that impacts Arms in PvE with tactician. Or bake it into Mortal Strike/Bloodthirst?
Is it possible to just have Demolish Replace Colossus Smash/Warbreaker after we press it? Similar to how Hammer of Light works with Wake of Ashes for Retribution.
Thunder Clap should be made baseline and honestly should be permanently merged with Whirlwind in some fashion.
Would also like to see a “Condemn”-type effect applied to Bloodletting for Arms and have Rend completely removed as a keybind as a consequence. So essentially, if the target is above 80% health or below 35%, pressing Mortal Strike auto applies Rend.
How does any of this sound to other Warriors out there?
Edits: A few edits for repositioning of information for a clearer read-through!