But you claimed this was the “max” effect and there is no possible way that a scenario in which the group is more than 50% ahead of the enrage timer represents the maximum effect. Whatever your intentions and methods, the resulting scenario obviously does not reflect what you claimed. The raidwide average DPS figure you used to calculate how fast the gap in DPS from bringing the Ret Pally could be closed (21,000) is more than double the minimum DPS required to successfully kill this boss (9500). It stretches the bounds of believability that you could honestly believe that using such inflated numbers was representative of a worst case scenario that would illustrate the “max” effect you claimed.
But you portrayed the scenario you imagined as the “max” effect and it’s just as much of a fact that this is obviously and objectively untrue.
It will actually change exponentially when tweaking the variables to match a more realistic scenario of a group pushing the content. The Ret Pally’s DPS output remains constant but the length of the fight makes the multiplier you use on that number higher. If other DPS die, there is less DPS to make up the gap, which means that it takes longer to make up that gap. In other words, in a more realistic scenario the gap becomes larger and the DPS available to close that gap becomes less.
Oh please,…you don’t actually expect us to believe that the average kill time on Patchwerk is going to be less than 3 minutes, do you? Even if we accepted this, those average kill times would not represent the “max” effect that a group struggling with the content would experience. Any calculation that does not begin with a hypothetical scenario in which the kill time is approaching the enrage timer cannot, by definition, be illustrating the “max” effect.