All Races, All Classes

Still no.

Worst thing that could happen to this game is bland-ifying it by making race merely aesthetic. More distinction and differentiation should be added, not removed.

I would of agreed with you if back in TBC Shamans stayed Horde and Paladins Alliance… but hey… you know, change happened, lore was added to back the change up. :man_shrugging:t4:

also all this theory crafting is irrelevant, as they are working towards it, just not all at once.

So ya know ya gotta wait for your man’ari eredar succubus warlock and / or demon hunter or your lightforged forsaken Lordaeronian crusader who never lost his connection to the light . . . I just hope when the time DOES come it makes sense and its not a repeat of the troll druids.
“We druids ave always been here mon! we be da tigas on de echo islands all along!”
bloody cata Redridge level of TRASH man . . .

edit: Also you actually killed some of those tigers for a quest . . . whoops . . .

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No, it is physically impossible for some races to be some classes. No the presence of a priest does not change this.

Race should be more then just a cosmetic choice. The races lore and culture should play a part in which classes they can become.

We have Tauren rogues already and some people still say no?

Free Nightborne Druids!

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Honestly, druids, shamans, and DHs will be the hardest to do this on as they have unique art assets that would need to be built. Would be cool to see all the current druids who have mostly generic forms to get some more racial specific ones like the Kul Tirens and Zandalari.

Paladin void elf and DH Lightborn would be harder to justify then most, since they’re supposed to be infused with themed energy already, but whatever.

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To me, we could allow all classes for all races except Paladin, Druid, Shaman (not sure for this one) and Demon Hunter.

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Agreed 100%

I don’t mind having it expanded to all.
Paladin is the easiest one.
Druid wouldn’t be hard either.
I don’t see a reason to restrict shaman.
Demon hunter…there’s a bunch of races that would work great, a couple others that’d work nicely as working similar mechanically but using a different power source, but I don’t mind if they wanted to put in the work to expand it to all either. Definitely the ones that make sense though, which would also be making certain races playable that should already be that are part of the Illidari.

One of their major areas in Suramar is even an entire garden of arcane botanists! Just make their Boomkin Forms whatever that weird Plant Hybrid the High Botanist turned himself into and DONE!

Agreed. And I think that’s why we saw Mages, Priests, and Rogues go, “All races” in DF. They require no new art assets. (Although I don’t know why Warlocks didn’t, as they also don’t need any new art assets. Maybe because they’re still worried about Draenei Warlocks? Eh.)

I think Paladin Void Elf, Demon Hunter Lightborn Draenei, and Warlock Lightborn Draenei are the hardest to justify based on Cosmic Powers alone, totally. But we already have Lightborn Draenei Shadow Priests, so it shouldn’t be a HUGE concern IMHO.

I’d be okay if they changed the Void Elves’ name to High Elves and gave them Voidy customization options, kind of like how both have Dark Ranger options or how the Night Elves have Night Warrior options.

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still makes me wonder why they gave the Nightborne warlocks over Nightborne tbh.

The only warlocks we knew were from the House of Narassin, but yet the members and the leaders of the House of Narassin were the Felborne which we killed off during the questing.

Weird decision from the devs, perhaps they were lazy to make new forms for the Nightborne, same as it was poorly made before 9.1.5.

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Not sure. Traditionally, the Devs tried to keep Druid numbers balanced across factions as part of their whole deal, and the Legion allied races were the first time they broke that. Horde got HM Tauren, but the Alliance’s two new races (Void Elves and Lightforged Draenei) couldn’t be druids. Maybe they felt that if they gave both Horde races druids, that would be too much.

Yes, yes and yes! Freedom! Preach on my warcraft brother or sister!

Any race, any class, pick any 6 out of X racials, based on if you pve, pvp, raid, mythic, etc.

All profs on one toon, rep account wide, habaluya!

It’s pandemonium folks.

The lore is fiction and can be made up however they need to fit the bill. Hell, an rp’er can come up with even more explaination how they were a poor, solitary, dwarf hunter raised by worgen.

  1. Hyperbole isn’t an argument. It just makes you look silly and out-of-touch.
  2. No one is asking for mix-and-match racial abilities or all professions on every character. Again, hyperbole.
  3. The lore IS dynamic fiction by virtue of being a living world and CAN be expanded to suit player and narrative needs, but even ignoring that opening more races to more classes is MORE realistic and true to how our world works, not less. As cultures interact, they exchange cultural information with one another. This is why you can buy Japanese food in America or why Italian-Japanese Fusion is popular in Japan. Between mage portals and engineering contraptions, the people of Azeroth have essentially been engaging in cultural exchange for 15 years now, like how the Night Elves rebuilt Stormwind Park. It’s foolish to think that in 15 years, no gnomes would have joined the Order of the Silver Hand or no orcs would have gotten curious about Anshe.
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My thing is, it doesn’t have to make sense in the lore. Already so many race/class combos don’t make sense. There is no need to justify it from a lore perspective. Just put it in the game and let players head canon their choices. The player choices in an MMO don’t have to affect the lore any more than having a zergling or Diablo pet should, for example.

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If the devs are willing to take the higher effort version of “all classes all races” where oddball combos get unique starting experiences (e.g. tauren mages get taken to Silvermoon for mage training) and class skins (e.g. Void Knights for Void Elf paladins), I think it could work well.

The chances of that happening are slim, though. Instead it’ll be a switch flip and the combos will be generic, which is boring and makes the game feel more flat and mechanical.

Only issue I have with open class and race combos is magahr locks and DH, how can we justify that lore wise?

I can come up with justifications for everything else minus those two.

Did the implementation of draenei rogues or tauren mages make the game feel more flat and mechanical? Personally, it had zero effect on my experience of the game. I think it just allowed players more freedom.

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For me, yes it did because every time I see those combos running around I’m reminded of yet another compromise to game feel made because the devs don’t want to spend the little bit extra it’d cost to make those combos feel fleshed out and well done.