[quote=“Blastkrizzle-moon-guard, post:103, topic:810094”]
This is true but usual tabletop/p&p RPGs don’t have much lore behind in the game master’s game. It’s a vehicle to have some serious or wacky adventures where the characters shine rather the culture or story.[/quote]
Try Pathfinder sometime; Pathfinder has entire books on each of its ancestries AND it doesn’t do ancestry locking. Just because Wizards of the Coast only put out a handful of sourcebooks every year and make the GM do all the work prepping doesn’t mean all tabletop RPGs do!
WoW is more build around the having “all” of it, where your character gets to life through questlines. Making every class available takes away some of the magic (Human/Blood Elf druids, Void Paladin Elves, …)
I actually don’t know what you’re trying to say here, but the implication I’m getting is that you think that WoW’s setting is better fleshed-out than, say, D&D’s. I respectfully disagree; we don’t even know the typical lifespan of any of Warcraft’s species. Pathfinder not withstanding, D&D’s races are better fleshed out than WoW’s, if only for that reason. And honestly, picking human and blood elf druids really isn’t a great example here. There’s nothing in the lore that states that you need to be part of the Cenarion Circle to be a druid, and there’s nothing in the lore that states that Night Elves or Tauren couldn’t teach the other races to do it. An artificial, fake world needs a reason for cultural exchange to occur. In the real world, it just happens.
The bigger issue is that in World of Warcraft, player characters are essentially D&D NPCs; they follow so-called norms rather than being allowed to be individuals. In D&D, your character can be whatever you want because you are an individual and the game setting should not dictate your life story for you.
If they can explain it in the story, then I don’t see an issue. But I’m not really a fan of giving humans and belves everything because they are already the most-played race(s).
I also don’t think “Blood Elves and Humans are the most played races” is a good reason to keep racial restrictions on classes. Again, who cares? Let players play what they want and let the game world’s NPCs reflect what the world is like, not the players.
If Blizzard wants more characters than just humans and blood elves to be played by the player base, the big thing they need to do is make sure that more of the story centers around other races. Because right now, everything is elf city. (Aside, humans are always going to favor playing humans. It’s comfy. Let them do it if they want to. It’s fine.)