All of you praising the instance cap

Not sure youre in the position to be of authority to define how the game was intended to be played. If blizzard allowed 120 instances per day per character then it was intended for dungeons to be able to be ran 120 times a day

If anything, I’m a 2006 Vanilla shill; my only wish is the game plays like it did back then.

I remember going on alts and tanking for lower level friends in Deadmines or WC or SM in Vanilla. How is being prevented from doing this at all a replication of the way the game played in Vanilla? Seems like the total opposite.

A lot of these new-age gamer metas are the worst thing to happen to classic.

You mean like being limited when to group and how to group by a group of people who didn’t design the game? Because the cap set by the designers was 5 per hour. Anything else is just the retailization of an otherwise good game.

Or are you referring to boosting? Because boosting was there in Vanilla too.

But people aren’t “running dungeons all day”. They’re using gimmicks to farm lashers 90 times or terrain exploits to kill all of maradon in a single pull over and over. If blizzard says “it inst supposed to be possible to generate thousands of gold in a single day” and then identify exactly how people are doing that, they can decide to fix it.

I agree this doesn’t probably hurt bots a ton. Just add better authentication requirements to accounts. Don’t make it a reward to do so, just make the game require two factor ID to log in. That alone would decimate bots.

I like the change, and I’m buying Mara boosts now for my mage. And I’ll boost my next alts also.

But I’ve never boosted for >6 hours in a single day. That’s ridiculous–ain’t nobody got time for that.

Its a punishment because a freedom of choice has been taken away. If you wanted to grind deadmines for 12 hours you were able to do so. This is an actual gameplay change Blizz has made.

OK, so using the average length of just a stocks run for a normal group, at about 20 minutes, that comes to 600 minutes, or 10 hours of nonstop dungeon running to hit the 30 dungeon cap. Stretch that run to only a 30 minute dungeon, and that jumps it up to 15 hours nonstop.

You did NOT get there by not botting. Your mage didn’t do that many ZF graveyard farms by not exploiting an evade bug.

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it hurts bots a ton asmongold couldnt even find more than 10 in classic bro

https://www.youtube.com/watch?v=J1pQd7YNHLc ← video

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What you’re saying is not true.

IT does reduce the number of bots. But it’s not a perfect solution. Alongside banning and instance limitations botting will be greatly reduced overall. Instance limitations increase the barrier to entry which is important if you’re going to ban bots.

Jenky terrain aoe farming has been a thing since actual vanilla. I remember using a fence to do it on the mobs in Hillsbrad and I was by no means a good player.

That’s like saying LOS is an exploit…you know how the mobs behave and you force them to do things to make it easier for you.

In my opinion, pay to win practices like paid boosts and GDKP raids fuel the gold-selling industry by allowing players with low morality to bypass the intended obstacles in the game design by buying gold with a credit card, paying for a boost, and then paying someone to gear them up. The gold-selling industry then meets this demand by flooding our servers with farming bots.

So, logically, anything that places a limit on boosting and other pay to win practices reduces the supply of boosts, which raises the prices, which reduces the demand to buy gold with real money. This should, in theory, reduce the number of bots. So I see it as a positive.

It’s all interrelated, IMO.

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You know very well that none of those behaviors that you’re describing was anywhere near as rampant as they are now.

That’s the difference between vanilla and classic. Yes a lot of these meta things that Blizzard is taking action against were present in vanilla, but they are 10x more prevalent now. Because that’s how modern gamer meta works. Any efficiency becomes a requirement for modern gameplay.

Nearly all of the LFG spam these days is for dungeon boosts. It was never like that in classic, even late in vanilla.

I leveled late in vanilla and there was always far more people leveling as we did in September-November than as alts are leveling now.

Maybe that’s just a function of classic levelers being mostly alts versus vanilla levelers at all times being mostly new players. I realize that is a big difference.

But it’s completely disingenuous to say that something was present in vanilla when it’s used 10x as much in classic.

10% of the population dungeon boosting isn’t a problem. 90% is.

That’s probably why Blizzard is using such a blunt tool (30 instance limit) to try to put some limitations here and force people out into the open world.

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WTS M15+ boosts. PST will accept gold or game time.

WTS RBG boosts. PST accepting Tokens.

What are you smoking to think retail doesnt sell spam boosting? There are discords to coordinate it, and an RMT market for it via tokens.

I’m happy because it combats botting.

I don’t care about the 0.00001% of folks who claim this ruins their ability to play.

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Because blizzard created a perfect game with vanilla. They made no mistakes or errors nor were there any unintended consequences.

If someone posts on a sub 60, you don’t. If they post on a 60, you know they’ve put in the time.

i.e. on this toon, its anyones guess. If I post from my main, which is 60 and has p4 BiS gear in the avatar icon, one does know from the avatar I put in the time. Additionally they could drop my name into WCL to see how much end game content I consume.

It doesnt take 16 years to identify an unintended consequence

yea but how is playing as much as i want while unemployed exploitive? I PAY TO PLAY

You know very well that none of those behaviors that you’re describing was anywhere near as rampant as they are now.
That’s the difference between vanilla and classic.

Agreed, but megaservers also didn’t exist in Vanilla. As much as I’d prefer that such things didn’t exist, creating solutions (which don’t work!) that harm other parts of the game is clearly not the way to do this. If Blizzard wanted to target boosting specifically, all they would need to do is tweak a mechanic that already exists in the base version of the game: XP distribution when someone in the party is over-leveled. So the discussion is obviously not around boosting, since if it were, we’d be discussing that mechanic, not the mechanic they I rely on to farm stuff like MCP and group with my friends to do SM.

Nearly all of the LFG spam these days is for dungeon boosts. It was never like that in classic, even late in vanilla.

I don’t recall ever using LFG in Vanilla anyway, we always formed groups within the guild. I use the LFG channel now and I like it because of how connected it makes the world feel. There’s a lot of boosting going on there for sure, but at least on my server it wouldn’t be fair to say that “nearly all” or even most of the spam is by boosters as opposed to people actually looking for groups. Our experiences do not align here.

I leveled late in vanilla and there was always far more people leveling as we did in September-November than as alts are leveling now.
Maybe that’s just a function of classic levelers being mostly alts versus vanilla levelers at all times being mostly new players. I realize that is a big difference.

I do think that’s part of the issue. Most people leveling are not new anymore. But even then, I like finding groups on my alts. Now I can’t even do that, since when I do play, I have to focus on counting how many lockouts I’ve received on my main just farming for MCP or helping guildies. So if you wanted to remedy this problem, I’d assume this would be an outcome that you wouldn’t want, right?

But it’s completely disingenuous to say that something was present in vanilla when it’s used 10x as much in classic.

I really don’t think it is disingenuous in the slightest, but again, I also don’t think that the discussion is really about boosting. There’s another mechanic in the game to deal with boosters.

Well, they did just ban 74,000 bot accounts so …

And I’m not happy with the instance cap because it stops people from playing the game more efficiently than I like; I’m just enjoying these emo forum threads about it.

Praise Be ye holy Instance Cap! :laughing:

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