After hitting 2.5K M+ rating today

Most of my runs are guild runs, but that had little to do with it, I make the same little mistakes regardless, it just feels so much better on my paladin as both tank and DPS in not just staying alive, but the DPS and tanking rotation on monk feels far too convoluted for what you get out of it.

And it’s not like I don’t know what I am doing and am just pressing this or that. Monk DPS needs to build stacks for FoF to proc Xuen, or proc SCK for more AOE damage, tiger palm target swapping and all that for maximum crit damage interactions, use FoF too soon and Xuen won’t proc, use it too late and you might not get enough procs, ToD needs to have enemies lose enough health at the right time to get both procs.

There is just so much micro management, proc requirements and enemy health management that if you make any small mistakes or don’t get the procs, or the other DPS go off killing the enemies differently to what you need you won’t get both ToD procs off and lose a good chunk of your damage.

Not to mention for monk you can have 3 DPS CD’s, 2 of which are on the GCD so if you take them all you are hurting your opening by pressing too many buttons before you even do any damage. And the four, or five if you talent it, defensive CD’s for monks is just too much, no one should need 5 defensives to stay alive because if you miss your defenses, or use the wrong one, you just die.

I even ran an M13 HoV the other day and seen a monk for the first time in a long time, dudes health was constantly a yo-yoing between half and full just taking normal hits, on an M13. I ran multiple M20s on my paladin and did not experience this at a lower iLVL.

Anyone who says 9.0 tanking was good didn’t imo do any sort of high difficulty content that season at all.

Looks like the only content you do is trivial though, so that lines up.

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If you say so. Idk why you’d care about balancing though when the highest content you’re doing is like a +10.

I was asking because running in a pug on monk versus guild group with ret could incur different results just on the pug reasoning. It was more for clarification

True, but I’ve tanked (and PDS when I can) since BFA on DK, druid, monk and now paladin in raids and M+, and done M+ here and there as warlock, hunter and rogue and never felt as weak as I have on my monk both offensive and defensively as I did in S1 of DF.

People said DH was good tanking in 9.0 due to the kiting that was needed and their kit being built for it, plus they had the extra magic resistance. And I tanked on druid and once you got your tanking shield your were indestructible every 3 minutes for 30 seconds so that helped.

But yeh the complaints were real about how bad tanking was in general, especially early in SL.

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It wasn’t fun as a dps either. Chasing a chicken with its head cutoff isn’t fun or engaging.

I’m not experienced enough to comment on monk survivability but I do know that hunter has been considered to have really bad defensives too. I was mostly wanting to confirm the data you were presenting because it came across to me as you pugged on monk and did guild groups on ret and ret had an easier time.

so you switched to the fom op class and now want everything tuned to that?

I remember first time trying to heal a DH, holy hell they were over here and now they are over there and now they are LOS and 50 yards away from me pulling the nex… and OH GOD HERE THEY COME JUMPING OVER MY HEAD!

Ranged don’t deserve as much survivability as melee, they are ranged and can very easily avoid everything that is avoidable, I should know, I have played a hunter since Classic, BM especially is the easiest class in the game because they have zero spells that need them to stop so if you get hit it’s on them.

But, if they are losing too much health from non-avoidable damage, that’s a different story. I haven’t done high level content on my hunter in DF yet so I can’t say if it’s them being weak, or just bad hunters getting hit by everything.

Yeah it was stupid and I’m quite concerned they’re headed back in that direction.

Blizzard sure loves that nerfbat. I wonder if it is just a running joke with them after all these years, watching the tears flow Tuesday after Tuesday, rather than positive responses to their changes.

Not to say the general population of wow is easy to please, of course.

It’s far easier to nerf one spec than buff 37 other specs to compensate.

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While i believe in buffing others up rather than nerfing down, this is the proper response

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That just sounds like a bad brewmaster though to be fair. 13s shouldn’t be doing a number on anyone.

Also not sure what this talk about time walking is about. I’ve had fun these past few weeks pulling entire corridors of mobs on my monk and burning it down :man_shrugging:

I could definitely see there being a problem in extremely high keys though just with how the spec works at the moment. I also wouldn’t be sad if we lost a rotational ability or two.

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I think your memory of 9.0 tanking is very obscured. It was go in do as much aggro as you can while your defensives are up and run out and hope and pray that the dps can kill all those mob before they get to you. It was not a fun meta at all.

Maybe he includes his W key as part of his kit?

Also I don’t know any tanks that enjoyed pride planning in pugs.

Rets are 100% over tuned on their aoe ability numbers, I ran with low ilvl low IO Paladin that doesn’t even know dungeon mechanics and dies a lot, somehow their overall dps is over 100K, something is extremely wrong.

ughh you had to remind me. Being a living calculator sucks when some1 decided to butt pull something not part of the route

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Yeah you never want to start a season at the top of the meters because blizzard will eventually make sure you find your way to the bottom by the end.

its still far easier on other tanks, and less of a headache for healers. Id say to just goto 20 druid is better than brew even right now with the amount of dmg bear is putting out.