Really wish we could have had a mix and match, or just new set bonuses because Affliction’s bonuses are all meh. Then again, I hope they also redesign the spec for 11.0 because this design is complete garbage, too, just like it was in BFA, in SL, and in DF. DF is still far better than SL and SL was far better than BFA but, seriously blizzard, stop trying to shy away from DoTs because they’re too hard to balance.
That’s seriously stupid. Either delete the spec, then, or redesign it so it doesn’t have DoTs at all, buds. This half and half thing is very stupid design and makes you hated by both sides.
A mix n match of 2set and 4set where we could pick a 2set from any of the 3 seasons, and could even have an entirely different 4set from any of the 3 seasons would be cool but because Aff’s designs are all meh anyways, yep…
Like, let’s look at each season and go over them where they’re cool n not:
Season 1: tied to RNGesus of Agony ticks, yeah, no. Now if Agony ticks automatically increased your Haste by 2% per stack per tick and stacked up to 10 or 15 times in total where you could get 20-30% increased haste? We would love that.
Season 2: CDR on abilities is cool, but it’s meh because we have enough stuff going on already that you don’t need to be throwing more stuff at us plus all this set’s about is just VT/PS, that’s it. Meh.
Season 3: Forcing us into a talent row section in order to use the tier set is seriously lame, stupid and awful. We can’t have Haunted Soul row plus Dreadtouch row if we have to go SR row, which yet again it’s lame. Haunted Soul row is very cool for what the spec’s supposed to be designed around; DoT damage.
The only good thing about Season 3’s tier set is the fact that it extends the duration of all DoTs up by 2 seconds, going to 6 seconds. That’s it, otherwise it’s seriously stupid. Soul Rot’s cool to those who enjoy it, and lame to everyone else. Affliction has so many DoTs it doesn’t need more, that’s why each DoT’s damage is bad and low; there’s so many of them to juggle. It should have a few but very very powerful DoTs. Agony, Corruption, Unstable Affliction and Drain Soul should be your DoTs and the 3 main DoTs should be huge damage. Drain Soul should be having a choice of either boosting it’s own damage via how many DoTs are on the target (Withering Bolt) or there should be another talent there to make your DoTs tick faster and harder per DoT you have on the target while draining them (This was Malefic Grasp). MG gave you a very good feeling when playing the spec which made it fun to play. Adding more DoTs to the spec makes it miserable to play (IE see the Siphon Life vs no SL argument.) So yeah… stop putting 15 DoTs into the spec that do 10% damage and put a few DoTs that do 40% damage. It becomes super fun to play, then, and put a choice of filler types. (MG vs WB)