Affliction a small step forward but so much work to do

looking at the affliction update today for the war within I see that we still have way to many 2 point talents, soul rot that low in the tree when soul harvester is based around it is not going to work. death embrace is very bad at 5% and it gate keeps soul rot, the cap stones are just not eciting and powerful. dark glare central in the tree is great. I really hope this is not the final cook or we will once again have an entire xpact with afflic left behind

added notes you cant even access the cap stones do to 2 point talent bloat still and afflic still has the major issue of do you do single target or aoe and I think with this tree it has made it worse

4 Likes

Agreed. I don’t understand why Affliction still has all these 2-point talents when the other two spec trees have completely trimmed them all. Some consistency would be preferred here.

EDIT: It does seem they have plans to address this in a future build though.

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while i agree that 2 point nodes aren’t fun, getting rid of them for affliction would require adding new talents for each one trimmed to 1 point. and i’m just guessing they dont have a ton of ideas so does it really matter if it’s a 2 point node that increases drain soul dmg or 1 that increases drain soul dmg and 1 that increases UA dmg?

but if they can come up with cool ideas, they definitely should

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They’re almost there! Last two things they need to do: Remove Malefic Rapture, Remove Soul Rot.

12 Likes

I really wish they would add in a way to make drain life (or some other drain) work AOE style like the old Harvest Life. It would be nice to have a different filler that allowed cool interaction with things like nightfall and the drain mechanics in an AOE fashion.

I just miss Harvest Life.

For this new tree, if they cut all the 2pt nodes to 1pt like the other two specs got, Aff would have enough talent pts to get maybe 2-3 capstone nodes.

Even with that change, it doesn’t feel like Aff’s tree is as exciting as Demo or Destro. Most of the excitement and interest is from the hero talents and how they interact with Aff mechanics. Infinite Wither or Haunt giving you Nightfall, giving you Shared Fate.

The Aff tree still needs alot of work, hopefully they do it.

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I mean, they tried this with the Soul Rot/Inevitable Demise.

It was just so poorly tuned that u never took it unless u were in a large AoE fight for an extended period

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Can Sacrolash’s Dark Strike just be removed and the damage baked into Absolute Corruption and Siphon Life….

It’s literally the definition of Talent Bloat.

Personally I would of liked to see Darkglare removed and Soul Rot centre of the tree, Darkglare still is so underwhelming.

6 Likes

I feel like the talent tree got way worse way more 2 point talents and the pathing is very awkward and our capstone talents are so underwhelming

6 Likes

it dose matter because as it stand pathing is not ok and you cant get your cap stones

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Yeah I was like okay, this is okay I guess when I read the update.

Like those are some baby steps, which I’m happy enough to see. Even though pathing is so screwed currently! I just hope they do more. I do feel like we’re the least messed with in alpha for better or worse (I’m sure Destro and Demo players would say it’s for the better judging from some of the posts here lol)

I have been enjoying the direction they’ve been taking with the Affliction changes up until now. Unfortunately I think they are trying too hard to incorporate the spells/abilities they’ve already developed into the game, rather than re-develop a new or revamped tree.

Anyway, I got impatient and took a crack at it myself. Tried to keep it as realistic as possible, maintaining as many of the changes which have currently been prepared for us. Removed/changed anything which was a simple ‘Spell does x% more damage’. Moved a tonne of it around, created pathing, added a few new concepts, and tried to integrate the capstones into one another and give them some feeling.

Image of the tree and nodes/connections is here (delete the spaces after the colon and period)
https: //ibb. co/gyWFnb9
Numbers are attached to leftmost talents in each row to help orient when reading below.

Talents are:
**
#0 Unstable Affliction
Afflicts one target with Shadow damage over 16 seconds. If dispelled, deals [y] Shadow damage to the dispeller and silences them for 4 seconds. Generates 1 Soul Shard if the target dies while affected.

#1 Writhe In Agony
Agony’s damage starts at 4 stacks and may now ramp up to 18 stacks.

#2 Volatile Agony
Refreshing Agony with 10 or less seconds remaining deals Shadow damage to its target and enemies within 10 yards. Deals reduced damage beyond 8 targets.

#3 Nightfall
Corruption damage has a chance to cause your next Shadow Bolt or Drain Soul to deal 25% increased damage. Shadow Bolt is instant cast, and Drain Soul channels 50% faster when affected.

#4 Absolute Corruption / Siphon Life
Corruption is now permanent and deals 15% increased damage. Duration reduced to 24 seconds against players.
/
Corruption deals 20% increased damage and its period damage heals you for 5% of the damage dealt.

#5 Seed Of Corruption
DOES NOT COST A SOUL SHARD. Embeds a demon seed in the enemy target that will explode after 12 seconds, dealing Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target takes [a] damage from your spells.

#6 Dark Virtuosity
If Agony is at maximum stacks on your target, then Shadow Bolt or Drain Soul damage has a chance to overwhelm your enemy, pushing Agony past its maximum stack count by 5, reducing by 1 stack for each tick of damage until it returns to its usual maximum.

#7 Growing Instability
Reduces the cast time of Unstable Affliction by 10% and damage dealt by Unstable Affliction has a chance to generate a Soul Shard.

#8 Sacrolash’s Dark Strike
Corruption damage is increased by 15% and each time if deals damage any of your Curses active on the target are extended by 1 second.

#9 Compounding Horror
Each time Agony or Corruption deal damage, they have a 10% chance to cause your next Unstable Affliction to deal additional Shadow Damage instantly to the target and 50% of that damage to surrounding enemies, stacking up to 10 times.

#10 Doom Blossom
Seed of Corruption now costs a Soul Shard and has a 10 second cooldown, but deals 300% damage.

#11 Wicked Bolts / Drain Soul
Reduces the cast time of Shadow Bolt by 15% and increases its damage by 40%
/
Replaces Shadow Bolt. Drain’s the target’s soul, causing Shadow damage over 5 seconds. Damage is increased by 100% against enemies below 20% health.

#12 Unstable Agony
Agony gains 3 stacks each time it deals damage to an enemy affected by Unstable Affliction.

#13 Summoner’s Embrace / Grimoire Of Sacrifice
Your demon pet and Darkglare deal % increase damage to targets affected by Unstable Affliction and heal you for 5% of their damage done.
/
Sacrifices your demon pet for power, gaining its command demon ability and causing your spells to sometimes deal additional Shadow damage. Lasts until cancelled or until you summon a demon pet.

#14 Unstable Epidemic
When an enemy dies affected by Unstable Affliction, it will attempt to spread to a nearby unit (prioritising the lowest percentage health enemy) and increase its duration by 8 seconds. Triggers Compounding Horror if talented.

#15 Vile Taint / Phantom Singularity
Unleashes a vile explosion at the target location, dealing Shadow Damage over 10 seconds to 8 enemies within 10 yards, and applies Agony and Curse of Exhaustion to them.
/
Summons a Phantom Singularity attached to you for 16 seconds which consumes the life of all enemies in combat within 40 yards, dealing Shadow damage and healing for 25% of the damage done.

#16 Withering Bolt
Shadow Bolt and Drain Soul deal 15% increased damage per damage over time effect on the target, up to 45%.

#17 Shadow’s Embrace
Shadow Bolt and Drain Soul apply Shadow’s Embrace to the target for 12 seconds, increasing your damage deal to the target. Shadow Bolt applies 4%, and Drain Soul applies 2%, increased damage, stacking up to a total of 12%.

#18 Focused Malignancy
Malefic Rapture deals 15% increased damage to targets affected by Unstable Affliction.

#19 Soul Window
Malefic Rapture consumes 1 second of Agony’s duration on enemies it affects, but will count it as 2 periodic effects for its damage increase calculation.

#20 Infirmity
Vile Taint’s cooldown is now 20 seconds, and when Agony is applied through Vile Taint they are applied with 5 additional stacks, and last 5 seconds longer.
/
Phantom Singularity’s cooldown is now 30 seconds, and you deal 10% increased damage when Phantom Singularity is active.

#21 Absolute Agony
When Agony deals damage, it now has a chance to instead explode for that damage in a small area around its target.

#22 Shadow Bastion
Casting Shadow Bolt/Drain Soul empowers you with Shadow Bastion for 3 seconds, decreasing your damage taken by 3% and allowing you to cast the ability while moving at 33% movement speed.

#23 Creeping Death
Your damage-over-time effects deal their damage 15% faster.

#24 Relentless Rapture
Malefic Rapture increases the damage of Malefic Rapture by 8% for 8 seconds.

#25 Death’s Embrace
Damage done by your periodic effects and Malefic Rapture is increased by 20% when your target is at or below 20% health.

#26 Cunning Cruelty
Shadow Bolt and Drain Soul have a chance to trigger a Shadow Bolt Volley, dealing Shadow damage to up to 8 enemies within 10 yards of your current target.

#27 Perdition
Your damage-over-time effects have 5% increased critical strike chance, and 15% increased critical strike damage.

#28 Cull The Weak
Malefic Rapture damage is increased by 4% for each enemy it hits, up to 8 enemies.

#29 Haunt
A ghostly soul haunts the target, dealing Shadow damage and increasing your damage dealt to the target by 10% for 18 seconds. If the target dies, Haunt’s cooldown is reset.

#30 Oblivion
DOES NOT COST A SOUL SHARD. Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 seconds. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target.

#31 Soul Rot
Wither away all life force of your current target and up to 7 additional targets nearby, causing your primary target to suffer Shadow damage and secondary targets to suffer [y] Shadow damage over 8 seconds. For the next 8 seconds, Drain Life will cause you to also Drain Life any enemy affected by your Soul Rot and heal you for the damage it deals.

#32 Summon Darkglare
Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 seconds. The Darkglare will serve you for 20 seconds, blasting its target for Shadow damage, increased by 25% for every damage-over-time effect you have active on its current target.

#33 Ghostly Affliction
Haunt now affects the target with 6 seconds of Unstable Affliction, Agony, and Corruption.

#34 Haunted Soul
Your Haunt and Oblivion spells empower you with Haunted Soul for 18 seconds, increasing the damage of your damage over time effects by 10% for 18 seconds. Haunted Soul applications from casting both spells may overlap, but do not refresh duration.

#35 Herald of the End
Oblivion now costs 2 Soul Shards, but its cooldown is now 30 seconds and your damage over time effects do not decrease in duration while Oblivion is channelled at the target.

#36 Black Harvest
Your Oblivion and Soul Rot spells empower you with Black Harvest for 8 seconds, increasing your Haste and Critical Strike Chance by 8% for 8 seconds. Dark Harvest applications may overlap from casting both spells, but does not refresh duration.

#37 Malign Omen
Casting Soul Rot grants 3 applications of Malign Omen. Malign Omen causes Malefic Rapture to deal 20% increased damage and extend the duration of your damage over time effects and Haunt by 2 seconds.

#38 Soul and Heart
Your Soul Rot and Summon Darkglare spells empower you with Soul Heart for 8 seconds. While empowered, Shadow Bolt/Drain Soul affects up to 5 additional nearby targets, and each time it deals damage will attempt to cast a Malefic Rapture (if Soul Shards or Tormented Crescendo is available) without interrupting casting/channelling. The duration of these applications will add together when cast within the other’s timer.

#39 Malevolent Visionary
Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects, it also sears affected targets for Shadow Damage.

#40 Malefic Touch
Malefic Rapture singes enemies it affects for Shadowflame damage over 4 seconds. This damage over time effect also contributes to Malefic Rapture’s per periodic effect damage increase calculation.

#41 Tormented Crescendo
While Agony, Corruption, and Unstable Affliction are active, your Shadow Bolt has a 30% chance, and your Drain Soul has a 20% chance to make your next Malefic Rapture cost no Soul Shards and cast instantly.

#42 Kindled Malice
Malefic Rapture damage causes Unstable Affliction, Agony, and Corruption each to deal an instant additional tick of periodic damage without reducing their durations. Does not increase Agony’s stack count.
**

So please, roast me, Locks, I’ve not been right in the head since I saw the changes from earlier today and my god did I need to get this out of my brain to feel better <3

1 Like

Yea that was a bit of a half-azzed version of it. I’m not sure what the objection to having an AOE filler would be, since the goal is normally to NOT be pressing your filler in an AOE setting (barring the new nightfall interaction with Harvestor of Souls).

Mostly just want the visual of being able to Drain Life a huge pack of enemies. oh well

1 Like

Same. I loved the visual and wish they’d implement it again.

Maybe bring back a reworked version of IE where it’s a proc based off of shards spent or something like that

Aff’s main 2 minute cd shouldn’t be summoning a tentacle demon that shoots eye lasers. They should bring back DS:M or make an equivalent that actually fits the class theme.

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The Darkglare isn’t bad as a 2min CD, in the sense that every warlock spec has a demon summon as their CD.

The problem with Darkglare is that it was built, and continues to be centered around, a design that no longer exists.

Darkglare was made for legion UA, where you would load up a bunch of super strong, shard costing UAs, extend them with Darkglare, and get a huge glut of damage.

No dot (outside of maybe Wither prenerf… and even then the powerful version was permanent) is strong enough to make the dot extension portion of the spell really that powerful.

Darkglare can stay, but maybe combine some of the old, with some of the new and make it a summons that deals ALOT more damage based on dots on the target.

2 Likes

I actually think the last two trees are steps backwards. The only real hype for affliction was that Hellcaller was OP.

(Had to add to this)

Another thing I noticed is that all of the legendary powers, or Artifact stuffs, have been pretty bad for Affliction. I think Blizzard has less to draw from.

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Should have made the hero talent like reap souls… you hit the end talent enable it and it doubles the effects of the talents in the hero tree. The execute needs to be brought back to the way it was 35% initiate and increasing in value up to 30-50% as the target gets closer to 0% a true rot execute like it was before. 5% flat at 20% is just boring and meh.

Bring some fun back to the spec… to me it appears everyone will play demon diabolist and it’s not even close at this point They have the strongest cooldown and it’s also the shortest how does that make sense?

2 Likes

I’m fine with MR, but I understand this.

???

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It’s not being removed so move on or reroll

5 Likes

I hope to see the button bloat reduced.

Siphon life conbined with corruption again as an example.

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Whatever it is, i can guarantee one thing. From a PvP standpoint, if it looks good and you feel like its something you can work with then most likely melee will be given some insane upgrades. For example:

Warrior will have 6 bladestorms 4 stormbolts perma berserker rage and 12 spell reflects

Dk will have 2 min duration on AMS on a 2 second cd. 45 charges of death grip triple the army of the dead

Hunter Aimed shot now hits for 6000% increased damage (up from 1000%) Sniper shot is now instant cast with no CD feint death now heals hunter for 6000% and gives a pally
bubble max pets in arena increased to 62

Demon Hunter will receive a passive 4000% buff of vers and all gear will now only have vers fel rush distance increased to 45 meters with 72 charges 12 charges of chaos nova have been added with perma meta form