Afflicted is an Absolute Design Miss

Guardian Druid without Remove Corruption:

Guardian Druid with Remove Corruption:

But sure, you must know best right? Who needs a pseudo cheat death and 30% max HP heal as a tank?

A lot of specs don’t need to change talents, some do though. You can run your optimal talent builds without question on Volcanic, Storming, and Entangling weeks. Regardless, Afflicted and Incorporeal are the only potentially lethal affixes in the entire level 7 row.

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No, as it turns out I accidentally had my disease dispel set to [@mouseover,harm,nodead][] this entire time due to a force of habit with mouseover DoTs so I may or may not be an absolute homunculus.

Yes, and in that rare circumstance, since most do not have to “gimp” themselves, you would have 4 other people in your group. Again, the issue here is that people think they (personally) should have to solo-counter everything.

Every other affix in the row can be “solo-countered,” that’s why it makes no sense. You have 2 affixes that require certain classes and certain spells from said classes while also having 3 affixes that can be completely ignored.

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I mean, the adds might as well require lust/hero to be dispelled while we’re at it. Same diff.

Says who besides you? Everyone has a different point of feedback, also not every class/spec should be able to do every affix. Yeah, Paladin may be strong in this sense but that does not make my feedback any less valid than anyone else and trying to say such is absurd gatekeeping.

“Every other” is 3/5. The other row needs 3/5 with specific utilities, meaning only 2 can be ignored by everyone. I don’t see your “point” because there is none.

Your opinion is super valid. You’re just being unintentionally or willfully ignorant about how this affix ends up anchoring people looking to join groups without a way to engage with the adds. Toss me another affix and spec combo remotely close to what this is doing in the LFG field, and I’ll be impressed.

“LFM soothe only!” – I don’t think so, fam. Doesn’t happen.

Spiteful - Every spec in the game can do something about them.

Raging - This affix is just bad, the previous iteration was much better. Before, you could save AOE CC and other stops for when the mobs hit raging and deal with it that way. You didn’t need a soothe. Was having soothe very helpful? Yes. Is it pretty mandatory now? Yes. Is this a bad thing? Yes.

Bursting - Stagger mob deaths.

Bolstering - Can’t do anything about it.

Sanguine - Mob management by the tank primarily; other displacements work.

Tell me, what specs in the game were required for Encrypted, Awakening, or Shrouded? These were almost universally liked by the player base. How were they dealt with? Dealing damage. Maybe they should make more affixes like that.

Soothe

Yes, you can stagger, but good luck with that with pugs. Groups will still want a Mass Dispell.

Yes you can and should kite the drops, but groups should still bring a Push/Pull.

You mean seasonal affixes that gave buffs? Oh yeah no wonder people liked it.

Meaning not mandatory.

Mass Dispel not mandatory.

Addressed this, don’t think you even read what I said for each one.

I remember there used to be groups of all Warriors that would push keys as part of some community event, not sure of the name. Pretty sure I remember seeing them time a 15 or 20 Plaguefall at some point. That would almost surely be impossible with Afflicted.

I would rather have to kill an Encrypted mob every pack in the dungeon, even if it gave no buffs than have to play Incorporeal or Afflicted. They simply aren’t fun, in any way, shape, or form. They are trivial to any organized group and often infuriating in pugs. They do not make M+ more fun to play; the most common adjective I’ve seen to describe these two is “annoying” which shouldn’t be used to describe an activity people do for fun.

Except this is the adjective used by GD to explain every affix.

The hysterical thing here is that zero groups I have been in failed because of either Incorp or Afflicted. Groups have failed because of Raging and Bolstering. So again, this anger and crying doesn’t make sense.

Completely missed the point… man… sad.

I’m not sure why you think people pointing out the flaws and inconsistencies with these two affixes are “angry” and “crying,” neither of those would describe me or likely anyone providing meaningful criticisms; it’s called providing feedback, something that any good creative would love to hear from their consumers.

I have seen multiple posts saying that Entangling is good and I agree. I think Spiteful is good even as a melee DPS because every spec in the game can do something about it.

Two groups I did today disbanded because the healer nor the hybrids that I brought specifically to do the affix did so; I had multiple groups last week disband due to Incorp. Your experience isn’t universal or likely common. If you run with a premade I have no doubt in my mind you haven’t failed to Incorp or Afflicted, they’re complete non-affixes if you do so. That doesn’t represent how what I suspect to be a lion’s share of the player base plays M+ though.

None of the level 7 affixes prevent it from being a push week. Not even Afflicted or Incorp.

What makes things a push week or not are the other set of affixes. Bolstering limits pull size, Sanguine drags out certain enounters and effectively increases the dps required. Raging limits pull size. Bursting limits pull size or drags out encounters to clear stacks.

None of the level 7 affixes makes encounters longer and Incorp and Afflicted only ocurr once every 45 seconds at max.

Your flawed logic is thinking that groups need to stack utilities. They don’t. Data shows that DKs and Warrior representation has not been affected because of these affixes.

Ok cool, I have seen multiple posts saying Incorp and Afflicted are good. You are clearly blinded by confirmation bias.

Player issue.

Except these affixes having limited classes who can solo-counter literally has not made an impact in key representation.

Shadowlands Season 2 [+20 and up; DPS only]:
Warriors: 10.6%
Paladin: 1.9%
Hunter: 15%
Rogue: 9.2%
Priest: 3.3%
DK: 3.9%
Shaman: 7.3%
Mage: 15.6%
Warlock: 8.5%
Monk: 7.5%
Druid: 8.4%
DH: 8.2%

Shadowlands Season 3 [+20 and up; DPS only]:
Warriors: 8.3%
Paladin: 3.1%
Hunter: 22.9%
Rogue: 6.9%
Priest: 2%
DK: 5.3%
Shaman: 6.4%
Mage: 10.3%
Warlock: 17.8%
Monk: 5.9%
Druid: 4.8%
DH: 6.6%

Shadowlands Season 4 [+20 and up; DPS only]:
Warriors: 7.8%
Paladin: 3.4%
Hunter: 25.3%
Rogue: 8.5%
Priest: 3.2%
DK: 4.5%
Shaman: 5.6%
Mage: 8.2%
Warlock: 18.6%
Monk: 5.9%
Druid: 4.6%
DH: 4.1%

Dragonflight Season 1 [+20 and up; DPS only]:
Warriors: 9.2%
Paladin: 8.7%
Hunter: 13.1%
Rogue: 9.5%
Priest: 5.8%
DK: 5.1%
Shaman: 6.8%
Mage: 7.8%
Warlock: 10.9%
Monk: 4.7%
Druid: 7.6%
DH: 7.1%
Evoker: 3.7%

Dragonflight Season 2 [+20 and up; DPS only] (Generated 5/30/2023 17:25:47 EDT):
Warriors: 7.9%
Paladin: 12.4%
Hunter: 11.1%
Rogue: 8.5%
Priest: 9.2%
DK: 4%
Shaman: 6%
Mage: 8.4%
Warlock: 11.4%
Monk: 3.7%
Druid: 6.9%
DH: 5.8%
Evoker: 5.1%

Says every single paladin who knows what is going on. Only a paladin who has their head in the clouds will deny this weeks affix is garbage in every sense of the word, it’s not hard, but it’s complete and utter garbage that favours some classes well more than others.

And on the flip side there are some classes that just have NOTHING they can do about the affix, not even a single thing in their entire toolbox, no interrupt, no short term stun, no nothing that is going to help with the first affix and people will leave those players behind.

Most players who will pickup a class that has zero counters to this affix are the ones who don’t know how to play, which are the same players who come here yelling and screaming that healers are not doing their job this week.

Or premades who know someone else is going to take care of it.

I’ve had very mixed experience with afflicted at the moment,

I had a group with 2 hunters a warrior and a DH tank in a BH and it was hell…saving my dispels just incase afflicted spawns and then spam healing the 2nd one while the tank pulls 3 packs and everyone is infected with poisens/diseases, it was only a 12 key but it was probably the hardest key I’ve done this season.

Had another key with Paladin tank and 2 priests + a warlock and it was literally a non affix.

So now when I’m forming a group for M+ I’d favor all classes that can deal with this affix over the ones that cannot, rogues/warriors/dh/hunters/DK’s will not get an invite unless the group has enough utility to deal with afflicted.

Keep perpetuating this nonsense, but data disproves this. Scroll up a few posts.

Warriors can solo counter Incorp every other spawn. DK can coil Afflicted.

I don’t think this; at max you need a single good player in the form of a Warlock to completely deal with Incorporeal. At max, you only need the healer to deal with Afflicted. That’s in a coordinated group though, which again likely is not how the vast majority of people play M+.

I’m bringing at minimum two dispels this week in pugs; three would probably be the safest play. With Incorp I was taking at least two with a CC that negated the affix.

Yea, I agree, its absolutely a player issue as to whether either affix goes off or not. Not sure if you have noticed though but most people who play this game are terrible to a degree that is concerning; I am astounded regularly by the amount of prot paladins I see with Shield of the Righteous uptime in the 40% range in keys when it should be 90% without trying.

You are looking at only keys at 20 or above; not sure if you’ve heard of a little thing called selection bias but those keys are most likely to have players who are good at their specs and are more likely to be premade. They aren’t indicative of your average key.

Of course, if you are a Fury Warrior in a premade with a Ret paladin, everyone in that group knows and understands that it is the healer’s and the Ret’s responsibility to do Afflicted; your friends aren’t going to boot you because you, as a Warrior, can’t deal with it at that level; they know you are a good player and you know they are good enough to guarantee the affixes don’t go off.

That knowledge isn’t available in pugs though, the best metric you have for a random player’s performance is their IO, which is hardly indicative of player skill at this point. Pugs are highly incentivized to overstack on CC/dispels because you don’t know whether the players with them are good enough to actually use them properly.

I’ve just been doing 11s on my alt because the people signing up to farms Wyrm’s Crest are much more likely to know what they are doing than the players who are organically in that key range. Between 11 and 20, you have no idea what to expect in terms of the other players’ performances.

I agree completely. So what is the issue?

You can go ahead and look at +15 and above. It doesn’t make a difference. I specifically chose +20 because higher keys would be more picky about meta and what’s actually important. Also, most +20s are not pre-mades. There are many many puggers.