Is blizz aware agony has a 0.3 pvp modifier and currently agony and corruption on a target does less dps than a sp shadow word pain dot?.
Also UA for being a casted dot does less damage than SP madness spender which is an instant. UA also is 8 seconds and can’t maintain in a dynamic pvp environment .
UA needs at least 45 percent buff to be remotely worth casting. (Chaos bolt is 2 shards does 90k damage when a full duration UA does 30k damage right now
Also for real why does agony has 0.3 pvp multiplier the dot ticks for 1k at full stacks LOL what’s the logic for that modifier introduced in midnight
15 percent buff is not going to fix these issues I outlined above. Still agony modifier and UA damage needs significant running. Currently Aff is not a rot spec and has been overtaken by SP which is way better aff right now with multiple schools and instant damage (madness) which actually does damage unlike UA
Also there is nothing about lock in .5 patch for lock as of now
Stacking UA is not rewarding at all when UA (a casted spell that is our spender) does 30k damage in 8 seconds when SP spender insanity is instant and does twice that. Or a chaos bolt which costs two shards but does 3x ( and instantly btw) of a UA right now.
UA is actually worse than he’s making out-it does worse single target damage than just spamming seed, and it’s supposed to be our main ST shard spender. I play both afflic and shadow and it’s honestly shocking how bad afflic has fallen through the cracks. The modifier on Agony is the worst it has ever been. They actually made the best version of afflic we’ve had in years and then gave it the worst nerf I’ve ever seen in the game during prepatch. You should put some time in before and after the buff tomorrow to see how it feels, but honestly I’m not sure the buff will be noticeable except on nightfall procs and maybe Haunt-they’re pushing afflic into a Temu version of destro.
It is the “feature” of UA, but in the PvP environment the return of risking the lockout with no extra dot protection just isn’t there for the incremental damage. It also spends shards which could better be used on Jinx.
Yes I agree such a great version of Aff but terrible tunning. UA has to be worth the cost and stacking it should feel lethal. Also agony and corruption on off targets though the game should actually do damage but with 0.3 multiplier agony despite investing in talents buffing it does negligible damage which is a design flaw for a rot spec
Meanwhile moonfire/sunfire on balance druid is literally 50% of their damage. I think they kind of lost the plot with affliction when sp/moonkin simply outshine them in their supposed niche