Aff lock tuning

Is blizz aware agony has a 0.3 pvp modifier and currently agony and corruption on a target does less dps than a sp shadow word pain dot?.

Also UA for being a casted dot does less damage than SP madness spender which is an instant. UA also is 8 seconds and can’t maintain in a dynamic pvp environment .

UA needs at least 45 percent buff to be remotely worth casting. (Chaos bolt is 2 shards does 90k damage when a full duration UA does 30k damage right now

Also for real why does agony has 0.3 pvp multiplier the dot ticks for 1k at full stacks LOL what’s the logic for that modifier introduced in midnight

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are you aware that affliction is getting buffed next week (tomorrow) and in the .5 patch?

15 percent buff is not going to fix these issues I outlined above. Still agony modifier and UA damage needs significant running. Currently Aff is not a rot spec and has been overtaken by SP which is way better aff right now with multiple schools and instant damage (madness) which actually does damage unlike UA

Also there is nothing about lock in .5 patch for lock as of now

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Agony has a .3 modifier?? That is wild.

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Yeah it was introduced with midnight . It used to be 0.7 now it’s 0.3

Isn’t because you are supposed to stack UAs on a target now?

Stacking UA is not rewarding at all when UA (a casted spell that is our spender) does 30k damage in 8 seconds when SP spender insanity is instant and does twice that. Or a chaos bolt which costs two shards but does 3x ( and instantly btw) of a UA right now.

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Yeah but isnt the point you stack it?

So it goes from 30k, to 60k to 90k etc?

I mean it know it has to cast more.

Im unsure if its as bad as you are making it out to be though.

Got mine to 90 today waiting until tomorrow to transfer honor and I’ll report back

UA is actually worse than he’s making out-it does worse single target damage than just spamming seed, and it’s supposed to be our main ST shard spender. I play both afflic and shadow and it’s honestly shocking how bad afflic has fallen through the cracks. The modifier on Agony is the worst it has ever been. They actually made the best version of afflic we’ve had in years and then gave it the worst nerf I’ve ever seen in the game during prepatch. You should put some time in before and after the buff tomorrow to see how it feels, but honestly I’m not sure the buff will be noticeable except on nightfall procs and maybe Haunt-they’re pushing afflic into a Temu version of destro.

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i think we wait and see what the buffs are like and then discuss additional tuning but call me crazy

It is the “feature” of UA, but in the PvP environment the return of risking the lockout with no extra dot protection just isn’t there for the incremental damage. It also spends shards which could better be used on Jinx.

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Affi always goes through the phases of stacking UA and not stacking UA I’ve played both styles.

From what I’ve played it doesn’t even feel worth to run jinx anymore because im hardly global starved. I’d rather save them for a UA stack go.

But I’ll find out how it is tomorrow

Yes I agree such a great version of Aff but terrible tunning. UA has to be worth the cost and stacking it should feel lethal. Also agony and corruption on off targets though the game should actually do damage but with 0.3 multiplier agony despite investing in talents buffing it does negligible damage which is a design flaw for a rot spec

the spec has a very fine line with tuning we cant just ship buffs without seeing how it plays out

You really cant stack it presently because dispel damage doesnt stack.

So you spend your 1 and 2m cds, use 8-9 shards and healer dispels all of it for like 80k damage - mitigation and absorbs.

12.0.5 ptr notes suggest a 15% modifer for each stack.

Idk why 15%, but its a move in the right direction.

I do still agree UA should be shadowflame which would make the spec so much easier to balance.

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Is this Necrokitty?

I thought it was Lilly at first but idk.

I’m going to guess Necrokitty but I need to check PvP.

EDIT: Bringo.

Meanwhile moonfire/sunfire on balance druid is literally 50% of their damage. I think they kind of lost the plot with affliction when sp/moonkin simply outshine them in their supposed niche

Didnt harvest take an enormous nerf too? That was affs only real kill pressure.

A full row of dots should be scary as hell. Currently, it is not and these buffs won’t change that.

No it should not be lmfao

If a large (5+?) stack of uas doesn’t pump, what is afflictions method of damage/kill pressure?

Totally okay with this, don’t want power put into a channeled/kickable ability that locks us out of existence anyhow.

The damage should be in the spender, much like how destro is structured.