Admit it, BLZ just want to get rid of enh

Referring to people who keep screeching about wanting Pwave replaced by Chain Harvest and Fae Transfusion.

Oh. To be honest, I was never a fan of any Shadowland Covenant ability. I was kind of hoping Hero Talents would kind of make Primordial Wave optional, but that doesn’t seem likely (or it even makes it worse).

Ele it’s an issue since Farseer links it in directly.

Enhance it’s not required for any of the hero talents to work. The only synergy it might have is with Stormbringer but it been buggy as hell with Beta so we have no idea if there is supposed to be an interaction between Tempest and Pwave. Even then it’s its in no way requried which is how it should be.

Elementalist will still run Pwave just for its build synergy but you do not need it playing Storm at all.

So Primordial Wave won’t affect Tempest in any way?

Right now the only interaction it has is a bug and is super wonky how that bug works so we assume it’s unintentional and not intended because it actually makes using Pwave inconsistent to use. If you’re going to be running Pwave it’s because it’s tuning makes it worth it rather than needing it for a Hero talent.

But we have no idea because Blizzard doesn’t do any updates for us or care. Right now we can’t use Surge Totem on Beta because they still have it set to replace WFT but they deleted WFT from the spec tree, so theres no point to test Totemic. Thats how bad it is.

All things in life have good points and bad points. Sometimes the good outweighs the bad and one just has to accept the bad to get the good. Sometimes the bad outweighs the good and one has to let go of some good to get rid of the bad.

Primordial Wave is a prime example of the latter IMO. It does allow one to set up the occasional wombo combo and that is very satisfying. It is also very strong against spread target cleave. However, for me that doesn’t outweigh the tedium of having a five gcd opener on each and every trash pack. I’ve had my fill of that and would be fine losing the good to also get rid of that bad.

I’ve practiced it. I’ve learned from people that are better at the game than I am. I understand how it works. I still don’t like it and would rather have another viable option for those of us that do not want to mess with it.

I mean there’s whole build you can play that doesn’t use it.

You also don’t need to set up the 6th flame shock TBH. Most of the time if you’re taking too long to set it up you’re better off just going with 5 Flameshocks. But again, there are changes to this ability that could be made that would remove a lot of these difficulties. Rather than rip it out and see if Blizzard can make something better which judging by Blizzard’s current track record would just be chaos.

I can’t speak for pve because I avoid raids where I might see more enhancements, but in pvp the number of enhance I see an entire day I can count on a single hand. I think the issues were well documented in all these threads. Yet the lazy devs decided the spec is fine. Obviously they don’t play it in pvp.

Okay, I keep seeing this question come up, so I’m gonna answer it.

Stormstrike doing Physical damage matters because a large degree of our damage scaling throughout an expansion comes from our Mastery, which increases our Fire, Frost, and Nature damage output. As long as Stormstrike’s damage type is Physical, it gets left further and further behind in power as an expansion continues and we stack more and more mastery.

For an absurdly extreme example, my MoP Remix Enhancement shaman’s Frost Shock now does more damage without Hailstorm or Ice Strike’s buffs than her Stormstrike does.

Which is congealed into Elemental Blast and Primordial Wave Lightning Bolt. Even if Stormstrike did nature damage, it would still be on the bottom rung as far as necessity goes.

I don’t know why you want Stormstrike to change into something equally low priority.

I miss the OG Doomwinds from Legion that was off global (I think?) and on a short cooldown. Was such a more fluid and fun ability then.

I am having the utmost trouble trying to parse the point you think you’re making here. Are you suggesting that changing Stormstrike doing more damage wouldn’t be enough to increase its priority in Elementalist’s rotation due to lack of other hooks and synergies?

Because that’s possible, sure. But even if its priority doesn’t necessarily change, just having our most iconic and aesthetically-loaded attack do damage that actually feels in-line with that legacy and vibes would still just feel better.

Even then, at my current Mastery levels, my Stormstrike would be dealing more damage than either Ice Strike or Hot Hands-less Lava Lash if it was dealing Nature damage. That’s at least enough to bump it above Lava Lash’s priority whenever it doesn’t have Hot Hands up and doesn’t need to re-up or spread Flame Shock.

Don’t think that would necessarily be the case because of Ashen Catalyst but even so I’d very much appreciate Stormstrike to do “Stormstrike” damage i.e physical/nature damage. It would give good overall damage scaling for both builds, but most importantly would be a massive boost for Storm builds which need more power.

Even so, I still love Stormstrike playing Elementalist even if it’s not doing to much damage. Never feel bad when I have to hit it vs hitting Ice Strike playing Storm. Getting some sick Stormbringer procs when you really need the MSW and stuff is on CD is a big “LETS F***ING GO” moment for me. Season 1 when we were playing Stormflurry with Elementalist Builds was also wild hitting Stormstrike and getting suddenly 3-4 stacks instantly. No reason to not let it do nature/phys damage much like how Sundering and Fire Nova do Flamestrike damage.