the nerfs that are in for XT are beyond overkill. they are even lower than the post nerf please adjust this to the correct post nerf values
value of Retail Wrath for reference ( this is 25 man 10 man was also nerfed)
Base HP: 22.5M
HM HP: 40M
Heart HP: 10M
Patch 3.1.2 (2009-05-19)
Base HP: 22.5M
HM HP: 36M (-10%)
Heart HP: 8M (-20%)
Patch 3.1.3 (2009-06-11)
Base HP: 22.5M
HM HP: 36M
Heart HP: 7.2M (-10%)
Classic
Patch 3.4.1 (2023-01-19) <--- Ulduar release 12 days ago
Base HP: 25M
HM HP: 47.5M
Heart HP: 10M
Patch 3.4.1 (2023-01-31) <--- Today's nerf
Base HP: 18M (-28%)
HM HP: 25M (-47%)
Heart HP: 5.4M (-46%)
10 Man
Patch 3.4.1 (2023-01-19) <--- Ulduar release 12 days ago
Base HP: 6M
HM HP: 11.4M
Heart HP: 1.8M
Base HP: 6M (same)
HM HP: 8.4M (-26%)
Heart HP: 1.8M (same)
2 Likes
The real post-nerf XT encounter had a 10 minute enrage. The current version has a 6 minute enrage. It’s disingenuous to compare just the health values because of that.
13 Likes
People gotta spin it however fits their narrative. You can’t expect them to use ALL the information do you?! How can they complain if they don’t tell the whole truth?
1 Like
If they buffed again it after guilds have killed it now, the outrage would be insane. I really hope they do.
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That is currently: 18M*0,25+25M+2,7M=32,2M HP to be damaged.
This results in a required Raid dps of 89,4k, or 4473 per Player with 20 dps calculated.
I think that having the range in around 5-5,5k would be a better adjustment, but welp, sledgehammer time. But its a general design flaw if a fight is tuned in a way that the enrage timer is part of the difficulty, and not only a cheese protection.
Most Hardmodes have more or less tight dps checks, but they dont just slap stupid enrage timers on the encounters, but package it with wavespawns (freya), stacks on boss (thorim), cooldown availability and raid dmg income (Mimi), Special mechanics (Council), Overwhelming mechanics (Yogg tentacles, yogg adds last phase)
Hodir would be a better design if the encounter itself was not basically “RNG: The Boss”
The prenerf numbers where just too high, especially considering that stack comp raids are what most people hate the most.
1 Like
If you want this to be a fair comparison, you need to include all of the other mechanics, their damage values, durations, frequency, etc. which were all adjusted numerous times. For example, Tympanic Tantrum is still 12-seconds long, which adds up to a massive amount of extra raid-wide damage compared to the 2009 post-nerf version. I suspect gravity bomb is still in its pre-nerf state as well since it’s hitting for upwards of 25k damage – could be wrong there though I can’t find historic numbers.
I really wish they just stopped with the pre nerf fights… Especially on disastrous tuning failures like XT was.
We are having fun for the first time in the expansion and you want to go back to zero content?
Did you enjoy phase 1?
The final tuning of Ulduar wasn’t anywhere near phase 1, nor would it be “no content.”
It was just the proper levels of difficulty. Firefighter/Yogg 0/Algalon were never free kills in wrath.
The pre-nerf values are often just the badly designed versions of fights, and I really don’t care to re-experience those.
(Note: I wouldn’t include nerfs that were put in after the next raid launched to catch people up at the start, but Ulduar didn’t really get those)
My disillusioned poster.
They nerfed both hard mode and normal with these changes
10 Player Hardmode
Total Damage required to defeat XT-002 reduced by 20% during the Heartbreak Phase.
Heartbreak Health % Buff is now 40% (was 90%).
Heartbreak Buff Health: is now 8,400,000 (was 11,400,000).
Life Spark Health is now 100,800.
25 Player Hardmode
Heartbreak Health % Buff is now 40% (was 90%).
Base Health is now 18,000,000 (was 25,000,000).
Heart Health is now 4,410,000 (was 6,125,000).
Heartbreak Buff Health is now 25,200,000 (was 47,500,000).
Life Spark Health is now 302,400 (was 352,800).
The changes destroyed the boss far beyond what post nerf retail did. And its unironically harder to do normal now than it is hard mode
Do you not understand that?
they don’t want a fair comparison though. they want to whine about how “casuals are ruining the game” because a single fight isn’t literally impossible for 90% of the players now.
Have you even killed it before you whine? We tried it last night few times didn’t get it. Seems doable though just need more progression on it. It is still a hard fight imo. Definitely feels like HM. But maybe your the sweat god or something.
4 Likes
Agreed, it’s absolutely still not free
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It’s 100% free. You can kill it with 8 healers if you wanted to.
Just cleave adds and boss.
Gonna disagree with your definition of free, its easier, not free
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It’s easier than thorim.
The easiest hardmode.
10m still seemed very healing intensive, even doing 4000hps average was not enough.
it is absolutely free, if you’re struggling after the over the top nerfs it sounds like a skill issue
How can something be free if you still need skills? Free is most of the normal modes where you can watch tv while pulling.
2 Likes
As it should be, early wing bosses should not be harder than a keeper. I think it is good in difficulty for it’s spot as the 2nd hardmode.
1 Like