Adjust PvP gear ilvl when not in instanced PvP content

You seem upset.

Winning bids in a GDKP raid is not the same as buying PvP gear to boost your item level for PvE content. GDKP raids are legitimate raids where gear is won through an auction system

Additionally, comparing winning raid gear in a GDKP and running PvE content with that gear is not the same as buying BoE PvP gear. The former involves participating in a legitimate raid and earning gear through a fair process, while the latter (buying boe pvp gear) involves exploitive behavior.

While purchasing gear from a vendor or the AH is a valid strategy within the game, specifically buying PvP gear to artificially boost your item level for PvE content is indeed exploitative behavior.

This is already true in cataclysm; resilience is a dead stat in PVE, so given equal ilvl, a PVE item is always going to be better than the PVP item.

This is precisely why the issue of the PvP gear exploit needs to be addressed.

I mean more so entry-level PvE gear.

Resilience being a dead stat at current doesn’t do enough to make PvP gear not viable in PvE which is what the goal of the thread is. PvP gear being used to skip part of the PvE gearing path.

Ltdan solution is to reduce their iLvL under the minimum threshold required to use the queue while outside of BGs and Arenas.

Which my understanding of would lower the stats of the gear in quest as each ilvl has a stat budget. I didn’t like that solution so suggested my own.

The result would be that since these players could not tank, dps, or heal they would be replaced by the players they get grouped with. While allowing a group of friends to carry someone if that is what they wanted to do, and it wouldn’t impact the players ability to do open-world content like having lower stats would.

This statement is incorrect because it implies that PvP gear is a legitimate part of the PvE progression system. In reality, PvP gear is designed for player-versus-player content and has different stat priorities compared to PvE gear. Using PvP gear to artificially boost your item level for PvE content is exploitative because it allows players to bypass the natural PvE gearing path, which is meant to ensure that players are adequately prepared for the specific challenges of PvE content.

Reducing the iLvL of PvP gear outside of BGs and arenas is intended to prevent players from using PvP gear to bypass the PvE gearing path. While it’s true that each iLvL has a stat budget, the goal is to ensure that players are adequately prepared for PvE content by following the intended progression system. This would not impact there ability to quest or farm tho.

Yes this is what happens ALOT in RDF these players are rightfully kicked!!

This would still be doable tho the person who is to be carried would not be able to que so there for the group would have to travel to the stone and summon people. While also not being given any extra reward for doing so.

Yes… that is what I said… so the statement was not incorrect.

It would impact there ability to quest or farm. It wouldn’t stop them, but it would definitely impact them as they would be otherwise weaker then they should be.

For example say without the drop in ilvl and thus a drop in stats. They could go from one shotting a mob to it takes three or four hits. It doesn’t stop them from doing the content, but it does impact them.

I don’t believe those players should be impacted because some other entirely separate group of players wants to abuse the system.

Good, they should be kicked, that is what the tool is for.

I agree with you but, unfortunately, that is how the world works; a small group of people ruin everything for the majority. Take Mass Summons, for example; it was a great perk, but people abused it, and now we didn’t get it for Cataclysm Classic. Or consider Cash Flow, another great perk that was abused. It really does suck. This is also why i did say the real solution would be to have PvE item level and PvP item level separate. But that’s alot of work that blizz won’t dedicate the resources to.

They do and then they cry about it there’s at least 3 active posts about this happening.

The reason I don’t think this is necessary is that in manual group formation, you can still inspect them and kick.

In LFD, you can also kick them if they aren’t performing.

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Imagine if Blizzard began banning players for exploiting this. Since exploiting is a bannable offense, this should be treated as such.

Like i said, I don’t think this is an exploit worth worrying about.

If someone’s doing this and is underperforming, just kick them.

It is an exploit, which is a violation of the Terms of Service, and it is also considered griefing, which is another violation. Begin reporting players, and Blizzard should start issuing suspensions and bans.

Well, if you think that, report the people you see doing it before kicking them.

it would be better if blizz just addressed this issue and fixed it.

I don’t think blizzard considers being bad at the game to be either an exploit or griefing TBH.

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I never claimed that being bad at the game was an exploit or griefing. If you had actually read what I posted, you would see that using PvP gear to cheat your item level is a form of exploitation. Which is also a form of griefing.

It absolutely is not. It is a way to gear in the game, and is not under the definition of an exploit.

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Again, no. It is a way to gear. They still have to put in work to get the gear (or spend money, but you know, that’s what you do). They still have to grind something. The only difference is the specific content that they are grinding.

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Purchasing PvP gear for the sole purpose to avoid the item level check for PvE content is 100% Explotive behavior by blizzards own defention.

Exploitative behavior refers to playing the game in a manner that was clearly not intended by Blizzard Entertainment (Using PvP gear to avoid the item level requirements for PvE content) to gain an advantage over other players. This can include using bugs, glitches, or unintended game mechanics to achieve something that gives a player an unfair edge.

They are not doing anything to avoid anything. They are gearing by doing 1 type of content, then moving on the gear through another type of content. Again, this is not exploitative or using unintended mechanics.

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Purchasing PvP gear for the sole purpose of avoiding the item level check for PvE content is 100% exploitative behavior by Blizzard’s own definition.

This statement contradicts itself because it first claims that players are avoiding the item level check, which is exploitative, and then claims that they are not avoiding anything.

The core issue is that using PvP gear to artificially boost item level for PvE content bypasses the intended progression system, which is exploitative behavior.