To maintain the integrity of the game and ensure a balanced experience for all players, it is essential that PvP gear in Cataclysm Classic has a lower item level (ilvl) when used in PvE content, such as H+ dungeons. This prevents players from exploiting the system by using high-ilvl PvP gear(377ilvl in the next patch) to gain access to PvE content they are not adequately prepared for. However, to ensure that PvP gear remains competitive in its intended environment, the ilvl should increase when used in instanced PvP scenarios.
Precedent for This Approach
This approach has been successfully implemented in previous expansions. For example, in World of Warcraft: Warlords of Draenor, PvP gear had a lower ilvl in PvE content but scaled up in PvP environments. This system ensured that PvP gear was effective in battlegrounds and arenas while preventing players from using it to bypass PvE progression.
Technical Feasibility
Cataclysm Classic is built on a Legion client, which means that the technology to implement dynamic ilvl scaling is already available. This makes it feasible to apply the same system to Cataclysm Classic, ensuring a fair and balanced experience for all players.
New Data-Mined Patterns
With the new data-mined patterns allowing players to craft 377 Blue PvP items, implementing this system becomes even more crucial. Without it, players will easily exploit these high-ilvl crafted items to gain entry into the new H++ Dungeons and other PvE content, undermining the intended progression and balance of the game.
Conclusion
Implementing a system where PvP gear has a lower ilvl in PvE content and scales up in instanced PvP is a practical solution that maintains the integrity of both PvE and PvP experiences. It prevents players from exploiting the system while ensuring that PvP gear remains competitive in its intended environment. Given the precedent, technical feasibility, and the introduction of new high-ilvl crafted PvP items, this approach is both reasonable and necessary.
That is entirely because I do agree that PvE gearing should be separate from PvP gearing. I don’t however believe it should be done by artificially nerfing PvP gear as that would impact there ability to do things that are not associated with what is typically accepted as “Endgame PvE”.
It honestly should just be the PvP stats that are adjusted to make the gear favorable for PvP, but worse off in PvE.
I think in a future expansion something called PvP Power was added. That stat increased the damage and healing done against players. That combined with Resilience which to my understanding reduces the damage you take and reduces the chance you will be crit by another player… should be more than enough to separate the two paths.
If not you could always bring back Armor Penetration and Spell Penetration. Making them PvP-exclusive stats that would further differentiate the pieces of gear.
Some may now say, that this would affect these players in the open-world since arguably having 2-4 PvP stats would reduce the amount of other stats on the piece of gear. To that I say that open world is a PvPvE situation thus open-world PvE mobs should be affected by the PvP stats like a player would be.
Granted the issue with that is that is might make PvP gear the best gear for open-world content.
Honestly? No, but I hope if they were going to going to try to solve anything they would actually put in the effort to solve it, as opposed to potentially making a new issue.
In this theoretical implementation, both stats would only work for “PvP” encounters. They would be entirely useless for PvE.
While true, it doesn’t change that the open-world is technically a PvPvE environment, and thus needs to be accounted for when the theoretical stats would be impactful.
Setting PvP gear to a lower item level does not impact the ability to do open world content; it simply prevents players from queuing for PvE content in PvP gear. I’m not saying to make the gear super low I’m just saying to make the gear around 340 ilvl equipped. Which would still allow it be useable doing world content but not allow people to que for PvE content.
If the lowering of ilvl didn’t impact the stats on the gear then sure, but if it does I do not think they should be less equip to do open world content just because they do PvP. Sure they could still do it easily enough, but they shouldn’t be worse off from a PvE player.
The system that Blizzard added in WoD did not affect the open world; it merely ensured that players in PvP gear had a lower item level and were unable to queue for PvE content. Then when they did instanced PvP the gear increased in ilvl.
Lol cheating your way into PvE content with boe PvP gear is not playing the game. Ill gladly kick people who cheat there way into a PvE content and give them a 30min debuff.
It’s not cheating. It is a viable strategy that has been in the game since launch. It’s your fault for running dungeons that are meant to give catch up gear. Womp womp whale.
While it may be true that using PvP gear in PvE content has been a strategy since the game’s launch, it doesn’t mean it’s not exploitative behavior. The intention behind separating PvP and PvE gear is to ensure that players are adequately prepared for the specific challenges of each type of content. Using high-level PvP gear to bypass Item level requirements undermines the integrity of the game’s design and should be treated as such. Additionally, it’s important to recognize that dungeons meant for catch-up gear are designed to help players progress through PvE content, not to be exploited with gear from a different system.
I’ll stay until SHTF when healing if I see PvP gear. Can make for some interesting runs.
Once had a ~350 no gems/enchants warrior immediately pull the two ogres into Glubtok. I made the surpised Pikachu face but we survived. Tank was out for blood after that. Couldn’t tell him . Bumrushed the hallway, making our way to the first oaf. Killed it, but warrior tank had no plans on stopping there. He then pulls the next 2 oafs into the boss, without so much as a break, and I ran out of mana, so I left.
Seems like you need me to explain this in more detail.
While gearing up through a valid process in the game is generally acceptable, buying PvP gear specifically to boost your item level to meet the ilvl requirements certain for PvE content is actually the definition of exploitative behavior.
Just like you do with raid gear? (Womp womp whale) Anyways, it’s not an invalid strategy or exploitative to purchase gear from a vendor or the AH to be able to gear further. This is how the game always has been, and you are delusional.