Addressing Population Concerns in WoW Classic

Thank you for responding. I am disappointed in what layering has done to the world boss scene, but I do appreciate the communication.

So you opened up Earthfury and our vanilla like full server went from almost a 50/50 split with a healthy economy. To a huge majority horde and now the economy is busted. You should of just made a new server for all those people to go to. Almost everyone i’ve talked to that was on the server before yall screwed us over hates that you did this. How hard would it have been to make sure the population balance was kept.


Each layer has its own independent spawn timers.

Way to ruin wbosses too, what’s so special about a wboss if it spawns 10 times a reset? How can you even post this without realizing how awful it is?


The vast majority of people will never see one anyways and don’t care.


Free transfers are still the solution to this problem. It’s just that it has to be done differently than it has been done so far.

Free transfers have to be done with faction balancing in mind–on a Horde dominated server, Alliance can’t leave, it has to be Horde, for example. The target server would be a server that is underpopulated by Horde. Stalagg–>Heartseeker, for example. If the faction pops are both balanced, similar numbers of both faction must be transferred off server.

The transfers also have to be done with transparency. Players should sign up for transfers days in advance, and the community should be updated on how many people are signing up to go. That way, you know that you aren’t the only guy evacuating to a dead server; this will encourage more participation, like a go-fund-me for fixing the server pops.

I don’t believe this solution would be particularly hard to implement. If this fails and you still don’t get enough interest from players to transfer to dead servers, then layering should be a last resort.


What does that even mean? Security is now an excuse for doing a poor job on maintaining performance?

Agreed, but this wasn’t followed and now Horde are everwhere on earthfury. We had a close to 50/50 split before. Now our only solution is to let more alliance in or kick some horde out. Too bad that wont happen now because we are a mega server thats now horde dominated.

Finally! Thank you!

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“There will never be layering after phase 1, period. Quote me on that.” - Ion 2019


That actually makes it easier for the top guild to kill him. Also how is it fair for world races and general competition when some servers are now going to have this extra influx of gear and money to their top guilds? They aren’t getting it because they are displaying extraordinary skill, they’re getting it because blizzard is giving them an extra layer.

Let’s not get crazy now, just means I get more free loot. While the small guilds continue to get run over.

When are you going to address the population concerns of the retail servers?

They allowed free/paid transfer. People didn’t take them

Its YOUR fault not Blizzards.


You can not compare a free transfer from server A to Server B with a fresh realm restart. Its something completely different.

I was just trying to illustrate why eventually fresh servers have to be a thing. And pointing out that their data is off.


…but that’s exactly what will happen…

Just a few hours or days later…


Still waiting on the apology to incendius, after completely screwing our server and then offering the solutions we asked for less than a week later.

lmao. Ye right, the dominant guilds wouldnt abuse this at all!

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If server population status was updated to “Full” when a queue was reached, as a peak during a 7 day period, then transfers were AUTOMATICALLY disabled, this would not be an issue.

These are requirements Blizzard said would be done, and they were negligent. Resulting in layers being brought back when it was said they would NEVER return.

Sigh. Blizzard misses again. It’s hard not to think you guys are trying to cause Classic to fail. Can I ask a honest question?

What happened to doing Classic the “Blizzard way” that was touted by Ion?

I understand that many have come to the realization that Blizzard is far different in their quality of production and values than what they grew up with. We all probably figured Ion was referencing that sort of finite polish that we are used to from days of old. Perhaps we all misunderstood and Ion really meant the “Blizzard way” being what fans and users are used to in the recent years with low quality of investment, mind numbing decisions, and a complete disconnect and understanding of who they are and what their fans want.



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