Addressing Population Concerns in WoW Classic

lol bs, they’d probably get a total of 100 transfers.

But do the criteria even matter if we don’t know how the exact pandemic situation will evolve over time?

And why do transfers help? They clearly didn’t work and have actual long term impacts, which is why they don’t work.

And why do you think they didn’t explore other options? Many were mentioned and explained why they didn’t work. Including transfers…

The pandemic isnt going away any time soon. If by temporary you mean we could be stuck with layering for the next year. Then yes, layering is “temporary”.

Yes temporary means it will end at some point.

No one is going to transfer now that there are now ques…

‘at some point’
In a years time we could potentially be playing TBC, you expect people to just accept layering for the rest of the (vanilla) game?

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Got it, so “temporary” now means the rest of the life of Classic WoW.

I have a character on another realm that I didn’t transfer to my current server (Benediction) because I didn’t have the money to at the time. Does this mean I’ll NEVER be able to transfer that character to Benediction?

Not that i do not understand your position, but a big part of this is a big fat unknown, for us and Blizzard.

As for the rest you said, yea, in a perfect world, but this isn’t.
Transfers either get poorly utilized, or ignored, even when they are free.
Sadly, we players collectively prove that out.

My realm was open for transfers, we are only maybe a wee bit above vanilla pop, we have never had a queue, and i dont think we have actually had the layering kick in at all in the beginning.

We could have sheltered a good amount of people and still never hit login queue, but very few came.

The server itself can handle many more people than the vanilla gameworld can, the world itself was not designed to accommodate 10k alive and in world concurrently, we would literally be stepping over each other.
So expanding pop cap is not really a viable option, and it is an option that still comes apart around the 10k mark without considering the physical world design.

It kind of leaves us with, Layering, or opening a new realm.
And then trying to maintain some sanity in the transfer process.

Problem with new realm is you have to look at the wide picture, before and beyond today.
Is there good indication that said realm stands a good chance to just have to be shuttered and merged later?
Even if by miracle you pulled off an orderly happy transfer process.

In the wide scheme of things, the layers are as close to evils free as you get and the easiest to undo later

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Communication from companies to their customers always matters.

Benediction had a queue for 3 days. The majority of the time, there was none. At peak time on Tuesday, it got to ~1 hours. At peak time on Wednesday (corresponding with the release of ZG), it got to ~2 hours. On Thursday, it got to ~2 hours.

I would like to know how long of a queue justifies layers. If my server ends up layered for a long duration, I will consider transferring off.

By spreading population. A few more weeks of queues, and transfer rates likely would have increased. People can always remain connected in disc if they’d like to do so, and transfer back at a later date if desired. This is relative to how they weight remaining on their server versus waiting in the queue.

Transfers

This is a good move, and should have been implemented much earlier. Once it was implemented, time should have been given to assess the impact.

Transfers

Layering

Layering

Layering

As mentioned,

But people decided it would be impossible to move their player group across servers. Which is obviously possible being that it is in part what caused shifts in the mega servers to begin with; as we saw with Incend growing, then contracting, rapidly.

Restrictions on character creation, stating layering would not be implemented, and queues continuing, would have very possibility increased the rate of transfers.

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I don’t accept that vanilla classic ends when BC classic launches :slight_smile:

I have a character on a realm that I was unable to transfer to my current realm (Benediction) because I didn’t have the money to transfer it at the time. Does this mean I’ll never be able to get that character to my current realm?

Well if it’s so easy to move your player group, why don’t you just move your player group to a non layered server?

spoken like someone who hasn’t even seen one lol… hundreds of players were camping ferales at the time of the drop, its pretty obvious people care

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As evidenced by Incend not being layered, it seems transfers can be effective if given the time to work.

If a cascading approach to transfers was taken (ie High => Med rather than to Low pops), coupled with character creation limitations, and queues lasting, transfers may have continued.

This is definitely relative, there are already groups in disc’s I’m in discussing how to abuse them.

This is definitely on the table for us, we’re going to discuss it with the guild. Queues were okay for us, layers are sub-optimal.

The principal part that is unfortunate is this was enabled on a server that had a queue for ~3 days, which at peak coupled with ZG launch reached ~2 hours.

Okay then? What is the problem? Blizzard always had a solution for you and layering provided a solution for a lot more people.

Or is getting 40 people to realm transfer not that easy?

To the people complaining about layering ITT, you have the option to transfer to a low pop server without it. Why not take it?

The problem is it wasn’t necessary, and a large change to how to play the game to remain competitive.

Definitely may; it principally sucks since our server didn’t need layers.