Personal Resource Display
I have relied on the personal resource display + action bars since returning to the game in Dragonflight. The PRâs buff display was notably complete for Evoker, making it enough to play well at a high level without a custom weakaura UI. This is now gone but replaced by the Cooldown Managerâs Tracked Buffs. More on that later; first a few points about the new PR display itself:
I am very glad to see this finally added to edit mode and able to position it on screen, preventing it from floating under UI elements; I used an add-on to achieve this in Live. But the options for the PR display are very bare bones:
- No options to scale the width/height of the bars, add text for health remaining / health percent, or adjust opacity
- No options to choose which bars are displayed, itâs all-or-nothing
- No way to adjust the relative order of the bars
- The edit mode square for positioning the bars does not include the area that will be covered by the Special Resources display
I would like to change the order of the bars and split them up to have my cast bar in between the power and special resource bars (I use an add-on to achieve this in Live). Please split the PR display into components for health, power, special resource, and âextraâ resource bars, that can all be positioned, scaled, and customized like separate Action Bars in a stack, allowing them to be pinned to each other and components like the Cast Bar. These should all have the same options as action bars or cooldown manager bars, adjusting size, opacity, visibility in/out of combat, plus number displays for resource values (or Ebon Might duration remaining, for Augmentation).
Additionally:
- âShow Special Resources on Targetsâ should probably be an option in the new nameplates instead, allowing it to exist separately from the special resource âbarâ
- âShow Friendly Buffsâ should be retired. I am surprised this still exists, now that the PR is no longer a floating nameplate and does not display any personal buffs above the health bar. I never enable this; it annoyingly displays long-duration buffs like Power Word: Fortitude that you donât need to track in combat
- The default position of the PR display in Edit Mode is weirdly placed directly above your character portrait; please move it to the center of the screen near the cast bar and cooldown bars
- It would be nice to have some simplified display of personal buffs/debuffs attached to the PR health bar. Things like a green poison drop / red bleed drop when you have any such effects on your character, or a gray shield around the bar while you have a major defensive active. A lot of information that is communicated through buff icons on the Tracked Buffs or Party Frames / Character Portrait can be condensed into a simple yes/no state to help drive quick decision making, and this would be a good place to put that info, whereas other frames tend to expand the full list of unique buffs or debuffs which can be overwhelming
- Edit to Add: The PR displayâs bars also have some weird strata sorting. If overlapped on screen with the cooldown managerâs Tracked Buffs, the buff icons will sort on top of the mana bar, but under the health bar, making them partially covered. Not that you should do this, I have some messed-up edit layouts from trying to interleave the bars the way I like with my cast bar and buffs, but it goes to show the bars need to be rebuilt as proper, separate elements likes action bars
2nd edit: not allowed to add more than 3 replies in a row, so Iâll add my cooldown manager feedback here, since itâs part of the same combat state tracking:
Cooldown Manager / Buff Tracking
I have used the Personal Resource displayâs built-in nameplate buffs as my primary combat buff tracker since I started playing again in Dragonflight. It was nearly complete for Evoker (missing only Iridescence for Devastation, which you could almost ignore); I used add-ons to modify the buffs displayed for other classes.
I am willing to accept the Cooldown Managerâs Tracked Buffs bar as a replacement, now that it has built-in options to select which buffs to display and doesnât force us to use the horrendous âTracked Barsâ mode for some of them. But there are a few issues:
- Not all class buffs are included; Iâll keep this feedback to class-specific threads, but it will be VERY important for the developers to maintain this properly for all classes especially when adding new effects from tier sets or class updates
- Non-offensive buffs are excluded; I would like to see the display of my defensivesâ duration in the same place; also applies to external defensives, PI, etc
- I need an option to âcollapseâ inactive buffs, not just âhideâ them, so that active buffs are grouped together in one place (should have options to collapse to left/top, right/bottom, or center of the bar). The bar looks silly when you add a lot of buffs to it and have one active at the far left and one at the far right with a huge empty space in between; I want to collapse it so I can look at one place to check my active procs
- Trinket cooldown and buff tracking can be very important; we should be able to add at least 3-5 items from our bags to âequipmentâ slots in the cooldown manager, causing it to display their cooldowns and stacks/durations of any buffs granted while equipped or active. (This should include health and power potions and warlock healthstones, so it canât just be your equipped items, unless we get a custom checkbox to show the shared cooldown of potion types.)
- The âShow Timerâ option makes it hard to read stack counts of buffs
Re-posting my feedback about the rest of the cooldown manager, which hasnât changed despite the nice new ability filters:
Tracked âBarsâ are Awful
- They take up a lot of space on screen, stacking horizontally or vertically
- Being separate from the Tracked âBuffsâ means you have to look at two places at once
- Multiple bars progressing at different rates is confusing; a longer bar doesnât mean a longer duration
I am very glad we can now move all buffs from Tracked Bars to the Tracked Buffs and disable the bars. I would never use more than one Bar with the current options. Please consider adding an âoverlappedâ mode that combines all bars into one, decaying at the same rate, with icons moving along the bar similar to the combat timeline. This would take up less space and make overlapping buffs easier to understand which will expire first.
Cooldown Bars are Redundant
I understand the motivation for cooldown bars, but I think itâs misguided. The problem comes from players not looking at their action bars, because their bars are too cluttered and positioned way at the bottom of a large, modern screen, away from their characterâs feet with a zoomed-out camera. The concept of an âessentialâ bar with just your damage abilities, and a âutilityâ bar with your other cds, is good. The cooldown bars are positioned in a better location by default for large screens. But I donât need two displays of the same information on screen, and the cooldown bars are less useful than action bars, because they canât be keybound, donât display keybindings, and canât include macros, items, or other non-class abilities. They also donât show a highlight and swipe on the spell you are currently casting, which is not critical since you have a cast bar, but adds some small feedback when you press a button.
Cooldown bars do have some advantages over action bars:
- Shows the duration of buffs from activated abilities, directly on the ability icon
- Out-of-range display tints the entire icon red (action bars only tint the keybind text)
But I donât see a reason these effects shouldnât apply to action bars too. Except for these small differences, I can replicate the cooldown bars entirely with action bars in edit mode, so I donât really use them.
While I might get used to the cooldown bars, the changes that would make me use them are basically replicating action bars. I use castsequence macros for abilities that I always use together, and donât need to see the cooldowns separately; I want to see cooldowns for some items; I want to see my keybinds. These are features of action bars, and adding them to the cooldown bars would just turn them into extra action bars (which would be acceptable).
My biggest wish for now is parity between icons displayed on cooldown bars, action bars, and tracked buffs. Let us choose which components to use, and donât make some information specific to certain components, when it can display equally on another.