Will the target and focus cast bars be moveable in later UI updates? Tried to find how to currently move them and only things I could find were addon recommendations to move everything or to use a weakaura. Having them in middle of my screen is pretty important for me to keep track of everything better than having it under the target frame in terms of visibility and noticing casts.
My thing is about tracking BUFFs such as like âInfusion of Lightâ, or tracking when a druid goes tree form for a couple of seconds allowing them to spam Regrowth if it makes sense?
Another thing to track on how shaman âHigh Tideâ track to spams chain heals you know? Since there are a bunch of buffs, why donât you let players create their own buff in the cooldown manager to allow them to have everything they need and share to guildmate for easier ways to do it?
I hope this can help for people who canât keep up due to being hearing impaired or really completely deaf with absolutely NO sound when they need to be able to see what buff pops up to help maintain their DPS or Healing wise for whatever bosses they are on.
Thanks for checking.
An addon that I rely on to help with motion sickness issues is Dynamic Cam, will addons like that be restricted in Midnight?
The biggest thing it does for me is to remove the camera pinch while skyriding where it zooms out then in after you use a speed boost which makes me feel dizzy, with Dynamic Cam it only zooms out then it doesnât change the zoom level for the rest of the flight.
I tried the same base game settings I had on retail then full motion sickness settings on but none of them help with the zoom out/in camera movement that makes me feel dizzy. Iâm not sure if Iâll be able to play wow without eventually getting motion sick without Dynamic Cam because Iâm sure it does more than just that but itâs the thing that I notice the most.
Written from the POV of someone who mostly heals (mostly Holy Priest but occasionally RDruid and RShaman) â pretty casual in as much as I get KSM and then go muck about on alts, only raid Normal to see the raid and hang out with my guild mates. I use addons extensively to make up for vision issues and other shortcomings â Cell, Plater, WeakAuras, and Raven are the ones that probably have the most direct comparison to the elements of the UI that Iâve commented on below.
Cooldown Manager
(1) Tracked Buffs/Tracked Bars
Need a broader selection of buffs to track under Tracked Buffs/Tracked Bars â I want to be able to track more utilitarian things like how much time I have left on my Dash or Barkskin self-buff as a Druid, Camoflauge or Cheetah as a Hunter, Invis as a Mage, etc..
The standard in-game buff tracker is pretty worthless â it just shows a ton of icons and I have no ability to filter/sort. Tracked Buffs in the CM is great but it needs to be more robust in its selection of Buffs. If it an effect applied by the player to themselves (either passively or actively) and it shows up in the standard Buffs panel, you should be able to have it as a Tracked Buff.
Would be preferable if Trackable Buff bars âgrewâ in a stack (that is, were placed directly above or below each other as they became active) as opposed to just appearing or disappearing. If Bar 1 and Bar 4 are both visible at the same time right now, thereâs a large amount of space between them because Bars 2 and 3 arenât active. It would take up less space if Bar 4 appeared directly above Bar 2 (player could specifiy âgrow upâ or âgrow downâ).
(2) Sound Alerts
Cat sound is kinda lame â could we have more of a meow? I have used the cat meow sound in WeakAuras for what seems like forever.
(3) Essential Cooldowns/Utility Cooldowns
Iâd like the icons that are displayed in the Essential Cooldowns and Utility Cooldowns bars to have an option where theyâre only visible when the spell is on cooldown or when it only has 1 charge. The icons just become clutter for me when theyâre up all the time and I pay less attention to them.
(4) BUG?
Couldnât get any sounds to work for Tracked Buffs/Tracked Bars, no matter what I chose as the âWhenâ. Could be itâs just not implemented yet but wanted to call it out.
Raid Frames
(1) Default Party Frames
Party frames default to older party style, not raid frame style â if the objective is to make things more accessible, particularly for new players, it feels like raid-style frames should be the default and not the old-style party frame.s
(2) Raid Frames - General
Raid are too cluttered from the outset
- Let me turn off role indicators for DPS (or whether I want role indicators at all) â all I care about is who are the healers and tanks. After that itâs pretty obvious whoâs DPSâŠ
- Names are too long â let me show a specific number of characters
- Need more control what buffs/debuff I see
- For example, as a Holy Priest I donât want a Fort icon on every player, even when Iâm out of combat, and I donât care who has Temporal Displacement. In combat, I do want to see Echo of Light
- With things like Fort/MotW/Int I care more that someone DOESNâT have it than that they do⊠(at least when Iâm in a party)
- Blacklist functionality needed, would be great if you could import blacklists as well.
- When you canât see everything all the time, it makes being able to see something more meaningful.
- For example, as a Holy Priest I donât want a Fort icon on every player, even when Iâm out of combat, and I donât care who has Temporal Displacement. In combat, I do want to see Echo of Light
(3) Raid Frames - Icon Size & Legibility
Need to be able to resize icons. I canât tell what they are in their current size and they donât even increase in size if I increase my raid frames. Need ability to scale icons separately from raid frame size.
- Even making the raid frames bigger didnât increase the size of the icons
- Resto Druid has three hots that all use green as their dominant color â itâs hard to distinguish them at a glance, particulary when they have the countdown sweep on them.
Stack numbers are difficult to see
- They appear to be under the cooldown sweep?
(4) Raid Frames - Debuffs
Healing Absorbs should be visually different than the average debuff icon (please see Cell for implementation â like a transparency over part of the health bar where the size corresponds to how much is left to absorb)
- Canât tell how much is left to heal off unless I mouse over the iconâŠ
Debuffs that can be dispelled should be visually different than the average debuff icon.
- In Cell/Vuhâdo/Grid the color of the personâs health bar changes to reflect that (a) they have a dispellable debuff and (b) what kind of debuff it is:
- Disease = brown, Curse = magenta, Magic = purple, Poison = green (you can also change the color, at least in Cell)
- As it is, I have to mouse over the icon to see what it is and that itâs a Disease, etc. that I can dispel.
- Showing only dispellable debuffs is not really an option for me as (as a Healer) I need to know if a player has a debuff that is affecting their health, regardless of whether or not I can dispel it.
- You could make the argument that the player needs to communicate they need to be dispelled, but thatâs not going to happen in a PUG
- Even making it so that dispellable debuffs were in a different position than other debuffs (maybe in the center) it would be easier to discern them.
(5) Raid Frames - Targeted Spells
I think thereâs a Targeted Spell icon in the upper right corner? Itâs super small and hard to make out â Iâve only seen it appear for Soul Torment and it was a small blue circle. Not sure if that icon is specific to that spell but it was way too small. Would be great if I could make it a dotted border or different color border around the playerâs frame â something other than an iconâŠ
- In Windrunnerâs Spire, a player gets targeted by Heaving Yank. Itâs super obvious by looking at the field of play (great if youâre the person targeted) but thereâs no way to tell who has it by looking at the raid frame. If the person doesnât have Kalis intercept it, they take a ton of damage. It would be great to somehow see whoâs affected by things like this, even if they can mitigate them (just in case they donât and they need extra healing).
- Love how itâs more beneficial to look at the game and not your frames if youâre a DPS but as a Healer I mostly look at raid frames to see who may need healing.
(6) Raid Frames - Miscellaneous
Why does it say âPartyâ above the frames when Iâm in a dungeon? I mean, I know that. Iâm in a party. Itâs just another word on my screen.
Nameplates
- Default border too close to text (need more space around text if youâre going to have border). Just visual clutter â if border only appeared when âactiveâ would be better.
- No icon appears when I stunned the target with Chastise (HPriest) or if I immobilse them with a Freezing Trap (BMHunter) â thereâs a debuff icon that appears on the target frame with a countdown wiper, but I need this to appear on the nameplate (icon + duration)
Player/Target Frame
Need the ability to blacklist buffs/debuffs
- I donât need to know if someone has an XP gain buff from the in-game Timewalking event, for example. But I might want to see what mount theyâre on, depending on the circumstances/location/my interest.
Player Buffs
(these are the ones outside of raid frames that currently display as icons with time beneath them, in a separate, movable frame)
Would like the option to display them as bars with small icon / name / time left.
- Second order ask would be able to have indefinite buffs and time-limited buffs appear differently. I use Raven and my indefinite buffs (like Fort or a Timewalking XP buff show as icons and everything thatâs indefinite is displayed with a bar/time left.
Miscellaneous
Would like a sound alert for when I gain Aggro.
Overall I think things are moving in the right direction â itâs really the raid frames that have me the most concerned.
I also like to add something about holy power, can you make holy power separate from a player frame? Even can allow us change holy power texture into something simple like a square or rectangle?
The fact that WeakAuras isnât going to continue to develop for Midnight (not even to support UI customization, which you claim is still an intended goal);
The fact that ElvUI and oUF have halted development for Midnight (despite me thinking personally that ElvUI is overrated, many people love the UI experience it brings);
The fact that the addon developers are saying now that Blizzard is misrepresenting what they can and cannot do;
This experiment has grossly failed. The moment Midnight launches and the millions of addon users who donât want to completely redo the look and feel of their UI are required to - the rage thatâs coming will make âno flying in WoDâ or âShadowlands covenantsâ look MILD. Blizzard, I beg you, learn from your past mistakes, go back to the drawing board, and understand your ORIGINAL stated plan was the right plan.
Make your UI work first. Lessen dependencies on computational and UI element addons. THEN remove functionality. SO WHAT is that trivializes a few raid tiers where people can solve fights that donât really require computational addons as you slowly remove computational capability to ensure that addon development doesnât descend into this hellscape it currently is.
There is a reason software APIs usually have a scheduled depreciation not a sudden one. The news that ElvUI will, at current, not be continuing in Midnight reinforces that the old philosophy exhibited in yesterdays post that if the UI doesnât work well enough, donât worry addons can fix it works on the assumption that there will be addons to fix it. whether or not capabilities are mischaracterized and are either not possible or only in a radically reduced form, it doesnt change that the included UI has skated by with glaring usability issues remaining low priority because of the abundance of addons that address them through a very capable API. I do not feel like it is being heard that every problem or tweak an addon was used for from the last however many years is now a necessary fix, UI issues do not go away when combat starts, and the combat UI itself is flatly insufficient.
As it stands, combat related UI is pretty, but not functional. I am not advocating an abandonment of aesthetics, or even an alteration of the out-of-the-box configuration, but given WoW has significant time pressure on readability, there is a reason that the UI for industrial equipment, or restaurant registers looks the way it does. There needs to be much better built in customization, it is almost undoubtable that the player/target frames, raid frames, and nameplates were created in a program that features 9-slice scaling, and almost certainly used it in their development, which makes it so disappointing to have the only options available in the end product being a single scaling bar for which the bottom value is 100%.
I am sure the UI works as-is for some, but it seems obvious that a one-size solution does not fit all, especially transitioning from a place of infinite customization, and the incapability of the included UI is directly counterproductive to the stated goals of making the game playable without addons and being able to restrict combat APIs without harming the gameplay experience.
I feel I am reiterating the same point over and over in hopes of being heard, but to draw analogy, there is an importance in animation and sound design that running, jumping, shooting, or other things that the player is going to witness tens or hundreds of thousands of times must be perfect, because however small it is, any amount of grating aspect to it will be ever-present in gameplay, and ruin the whole experience. The UI for WoW is on-screen for literally every single frame of gameplay, it cannot be less than perfect, and perfect can mean wildly different and conflicting things to different people.
WoW has inherited a unique situation where there are mods for the UI older than any current part of the UI. There isnât a pressing need for the official team to make the whole UI, just an aesthetics-first basic-functionalities framework that is pretty for new players and if a player wants more there is an ocean of creativity or more functional design waiting for them in addons. I fear that these changes and the way they were announced may have become the jenga block to topple the tower. Rather than a slow transition roll out, the up-front maximalism of the changes has likely made dialog less than cooperative with finding a workable middle for their free labor, and now I can only see hard choices ahead. Is there a deep and comprehensive redesign and rebuild of the UI on a presumably unrealistic timeline to have the included UI replicate everything that was once addons, at the risk that if it falls short then every frame of gameplay will be marred by the disappointment of âI miss my old UIâ or âmy disability prevents me from playingâ? Is there a significant rollback on the API changes, beyond what could have been with a slower timeline, to hopefully win back the free labor of addon devs, even if it undermines the whole point of the endeavor, and potentially trivializes the already completed content? Does Manaforge Omega become the second coming of Hellfire Citadel, as an 18 month long patch while an acceptable medium is found and addons are adapted to new schema?
Regardless of my preference for a reversion to midnight being a transitional period where the need for addons is addressed in game design and the UI is allowed time to be brought up to par before the restrictions start taking place, I am not seeing many good options that does not leave Midnight with a bitter taste in the mouth.
Edit: regardless of conclusion, more communication is desperately needed on this. There is significant disconnect between characterizations of the API changes depending on source, and the prevailing emotion at present seems to be anxiety and dread at a upcoming announcement of a release day, which is not a great reaction for a new release that should be met with excitement. I understand the topic is exceedingly technical in the minutiae, but the current general audience communication from the team reads like âhey that thing you are worried about, its complicated but donât worry about it its aaaaaaalll under control!â interspersed with headlines of âeverything is out of control, addons you rely on will break and will not be fixed, the default UI has dire issues, rumors are launch is soonâ. It feels the endlessly memed âNothing to see hereâ scene with Leslie Nielson. If adding customization through addons is still easy enough that it can be done well within the unknown amount of remaining time to launch, then why are major addon creators throwing in the towel? Why isnât blizzard adding that Weakaura/Elvui customization in themselves? Is this the truth, or the more charitable interpretation of the truth that will reveal itâs ugliness when launch comes around and its too late to fix everything? It feels like thereâs a lot of nervous questions floating around whether everything is still truely fine, and the repetition of âwe arent trying to kill your non-combat weakaurasâ > the remaining capabilities is not worth continuing weakauras at all > âyou can still style your UI as much as you wantâ > styling frames or other elements of the UI is so restricted as to make ElvUI not worth continuing throws doubt into taking general communication at face value without some kind of deep dive into intent, methodology, and scope of the upcoming restrictions. At the same time, the updates so far in alpha to the implied replacements is a change to the nameplate stacking behavior that makes them reenact the barrel game from Legion, and a post on raid frames that appears to be a visual mockup with a healing hunter. Given the trend, I feel nervous that it will be released to testing with stripped down or missing functionalities healers ask for like better click-casting or whitelist/blacklist just in time for Vuhdo and Cell to announce they can no longer continue development.
Edit2: I want to be clear, I am open to the possibility that everything is actually fine, Midnight launches with a great UI I can customize to my liking, I get double the frames of my old Addon laden one, and whatever it doesnât do new addons have already been made pre-release to handle it. Right now however, I donât know how long until that moment it is, or how realistic is that expectation, the only thing I do know is if the expansion launched tomorrow, the UI situation would be bad and the usual âat least Ill have elvui/weakauras to fix itâ safety net doesnât exist anymore which naturally leads to a lot of worry on the subject and a desire to know more about what might be coming soon.
Shadow Priest â Feedback on Cooldown Manager and Combat UI Tracking
As Midnight continues testing, the new Cooldown Manager and combat-related UI systems have become an important discussion point, especially for specs like Shadow Priest that rely heavily on tracking periodic effects and resource management.
With Blizzard significantly limiting what we can track through combat-based addons, the current baseline UI needs to better reflect how complex specs actually function in real encounters. Below is feedback focused on areas that are critical for Shadow Priest gameplay, but these issues will likely affect many other specs as well.
Major Feedback
1. Vampiric Touch Tracking in the Cooldown Manager
Currently, Vampiric Touch cannot be added as a tracked effect in the Cooldown Manager. This is one of our most important rotational spells and the backbone of our multi-DoT gameplay. While we can see these on nameplates or frames having a dedicated spot for this will make things feel more familiar for players.
- Please allow DoTs and debuffs to appear in the Cooldown Manager as tracked effects.
- Ideally, this should include duration, stacks, tick timer, and pandemic windows.
2. Nameplate Color Change for Vampiric Touch
A simple yet powerful QoL improvement: when Vampiric Touch (or any DoT) is active, the enemy nameplate could change color or glow. Since Shadow Priests cannot easily have DoTs rolling on all targets at once, we need something to assist in knowing which targets are missing our main DoT effect.
- This would replace what addons like Plater used to do before combat-log access was removed.
- Itâs essential for quickly scanning large AoE packs and verifying which targets are fully dotted.
3. Filtering and Sorting of Debuffs
At the moment, debuffs on targets and nameplates appear in fixed order with no control or filtering. Some of these controls exists in nameplates, but nothing currently is available for target or boss frames.
- We need the ability to filter by source (show only my debuffs) and sort by duration or priority.
- For DoT-heavy specs like Shadow, seeing your effects clearly is crucial to avoid over-refreshing or losing uptime.
- Also need to extend this to Boss Frames as much as possible for easy viewing of important encounter targets.
4. Execute Health Threshold Indicator
Shadow Word: Death and Deathspeaker builds rely on clear execute thresholds, but current nameplates and unit frames provide no visual cue.
- Adding a small health marker or color change at the 20% threshold would make these moments easier to react to, especially in multi-target fights.
5. Standalone Power Bar + Predictive Insanity
Our Insanity generation is heavily proc-driven and can fluctuate rapidly.
- A separate, movable resource bar with a predictive gain indicator (like the old WeakAura custom bars) would help players anticipate overflow and time Devouring Plague / Shadow Word: Madness casts effectively. For example, if you want to queue a Shadow Word: Madness cast you need to know if the current cast will put you over the threshold without needing to do math in your head.
- This is even more relevant in Voidweaver, where frequent Shadowy Insight and Void Blast procs spike Insanity unpredictably.
6. Trinket and On-Use Item Tracking
Many players rely on on-use items to align burst windows.
- Please allow trinkets and on-use effects to be tracked independently, ideally in their own optional section of the Cooldown Manager.
- This includes racials like Berserking or Arcane Torrent, which are currently not trackable.
7. Potion and Consumable Tracking
A small but meaningful request: add a way to track Health and Combat potions in the Cooldown Manager.
These are part of combat flow for all specs and belong in the same system.
Minor Feedback
1. Layout Options
- The Cooldown Manager grid currently lacks a centered alignment option for grouped cooldowns.
- It would also help to allow dynamic resizing and anchoring (center, left, right) for more flexible layouts.
2. Dynamic Buff Positioning
Buff icons appear in the exact order theyâre added, rather than adjusting based on active effects.
- Make buff positions dynamic, so that expired buffs collapse cleanly instead of leaving gaps.
3. Visual Customization
- Add customization for cooldown swipe opacity, ready glows, and fade-in effects.
- Right now, visual contrast is too low to quickly identify cooldowns that just came off CD.
4. Passlist / Denylist Functionality
Many abilities have multiple linked effects (e.g., Idol of YâShaarjâs haste buff and debuff, or Idol of Yogg-Saronâs stack counter).
- A passlist or denylist feature would let us choose which specific auras to display in the Cooldown Manager or buff tracker, avoiding unnecessary clutter.
- This would also be useful for tracking stacks from Idol of Yogg-Saronâs âThing from Beyondâ or other temporary pets.
Why This Matters for Shadow
Shadow Priest is one of the most UI-dependent specs in the game, relying on precise DoT uptime, proc management, and Insanity flow. The new restrictions on addon tracking make it even more vital that the default UI evolves to handle what addons used to do.
Without proper tracking tools:
- DoT management becomes guesswork in AoE.
- Proc timing (especially for Shadowy Insight and Void Blast) becomes inconsistent.
- Resource planning and execute reactions lose precision.
This isnât just a Shadow Priest issue, but itâs especially visible on Shadow because of how much our spec depends on layered effect tracking.
Closing Thoughts
The new Cooldown Manager is a solid foundation, but it needs iteration before launch to meet the practical needs of complex specs. Adding filtering, DoT tracking, predictive resources, and more flexible layout tools would make it a real replacement for the tracking addons weâre losing.
Right now, the system feels functional but shallow. With a few of these changes, it could become a genuinely powerful and customizable UI feature that helps every player, not just those with advanced WeakAuras.
A few additional comments re the UI changes now that weâre in Phase 5 of the Alpha.
Nameplates: Big Debuffs
- How is it determined what spells get the âbig debutâ treatment? Does the game determine that or is it something I can set/adjust? Itâs unclear from the UI.
Buffs/Debuffs Panels and External Defensives
- These are still just a ton of icons with timers⊠Thereâs no way to filter them or change how they appear. I love the Tracked Buffs/Tracked Bars feature but Iâd still like a better way to present the less important buffs/debuffs so theyâre easier to read (same goes for Essential Defensives). I donât know every icon and sorting through the noise to find what Iâm looking for and having to mouse over everything if itâs something I know by name rather than sight is painful, particularly during combat.
- TLDR: Filters and display options please. If youâre looking for an add-on for inspiration, Raven does a fantastic job of this.
- Even if you added separate frames for indefinite duration Buffs/Debuffs (for things like Sign of the Explorer and Oppressive Void), and preferably made it so you could show/hide them, that would help.
Cooldown Manager: Tracked Buffs/Tracked Bars
- The Alert triggers for Tracked Buffs and Tracked Bars are the exact same as for Cooldowns:
- Available
- On Cooldown
- Charge Gained (where relevant)
- Iâm hoping this functionality is still WIP, because I donât need the triggers for Buffs to be related to the ability to cast the spell (I get that from the Spells panel â I need the triggers to be:
- Buff applied
- Buff lost
- Otherwise Iâm just staring at bars and icons.
Assisted Highlight
- In the Assisted Highlight feature, the recommended spell is outlined in blue. But sometimes there will be another outlined in orange. What does orange signify? Secondary recommendation?
- For Beast Mastery Hunters, Wild Thrash is not included in the Assisted Highlight recommended rotation. Hoping thatâs just because itâs new, since itâs basically our only active AOE spell now.
Nameplates
- One thing I like in Plater is the ability to show if a mob is part of a quest that youâre working on (either by number if you have to kill n, a bag + number if it drops something you needed, or a % complete if itâs a fill-the-bar quest).
- I know you can see at least some of this information in the tooltip if you mouseover the mob, but itâs much easier get this information in the nameplate.
- From an accessibility standpoint, Iâd like to be able to have a TTS alert for the name of the interruptible spell my target is casting.
Based on the interview with MysticalOS (DBM developer), I can only assume that Blizzardâs development team does not understand the needs of people with disabilities; the ableism in Ionâs comments are dripping with privilege. As the father of a child with disabilities who currently enjoys WoW because he can engage with it despite his disability, Iâm aghast at the impact the bullheaded nonsense of limiting audio cues.
Do better.
I posted this in the Boss Warnings Feedback Thread
but I will say it here too because I feel itâs worth noting:
I do believe there is some things that should be added into the base UI for Boss warnings based on the feedback that was given.
Spell bars colored by type of ability
So for example, if an ability is going on one shot you, thatâs red. You know thatâs bad and can choose to interrupt it or face your maker.
Make those spell bar colors the same as the bossâs ability/spell
Maybe consider unifying those colors on all boss spells/abilities
If an ability is intended to be soaked, currently it is usually a big swirling AOE of a certain color so players can look and see they need to move to it, or use a defensive, or start heals or shields.
So if KilâJaedenâs Armageddon are Orangey-Red swirl AOE and the one for Tanks is bigger, the spell warning is that same Orangey-Red
If allowing user customization then the spell warning bar, spell indicator, and ability color of the attack would be able to be changed from Orangey-Red to whatever user chooses.
Am I missing something? Is the Cooldown Manager able to be moved because Edit Mode doesnât allow me to do so and where itâs at is an absolute waste for me for my UI set up.
Itâs editable in several ways (though still seriously flawed); itâs fully available in edit mode.
I have an accessibility request for the new clickable mouse macros. I have a LG600 with a scroll wheel that has mouse button 4 and 5 on the scroll wheel (when moved left or right) I use these a lot with heal bot and it expands the amount of mouse buttons to bind to for people who need that.
Youâre not alone in your concerns at all. It seems like many people overlook the fact that making something truly accessible for those with disabilities actually improves the experience for everyone. Taking that way excludes those who need the accessibility features, and makes the overall experience worse for everyone else.
The only official focus Iâve seen on accessibility so far is additional text-to-speech audio warnings for pre-selected combat events and tweaking how the boss timeline feature will display pre-selected information (see here). In both cases, your only option for âimprovingâ accessibility is to change things that Blizzard has decided for you. If their vision of whatâs good enough doesnât meet your needs as a player, youâre stuck, and add-ons wonât be able to help given their impending restrictions. Blizzardâs current stance seems to be that add-ons can reskin what the base UI will show you, but anything beyond that is off limits. This effectively limits the ability of add-ons to improve accessibility since they will only be able to regurgitate the pre-selected information chosen by Blizzard. If you need (or simply want) something outside of what Blizzard chooses to build into their base UI, or come up with something that the base UI itself does not already implement, youâre in violation of their new design philosophy and are out of luck.
If Blizzard thinks thatâs good enough, they really donât understand the problem.
My question is, how do we get Blizzard to actually listen to players who rely on the gameâs current degree of customization? Iâve seen plenty of people voicing their concerns and sharing feedback about this, both on the forums here and elsewhere on the internet, but no real engagement from Blizzard. That needs to change. ![]()
Iâll take a ride on it to add some suggestions I have so far:
NEW NAMEPLATES
-
We need to be able to change the text font sizes. Currently the best bar sizes are the smaller ones because it wonât clutter your screen, but text becomes really hard to read.
-
The interruptible casts on the nameplate need to be more obvious, especially now that we wonât have Weak Auras to show an interrupt popup. Maybe a brighter flashing animation around the border would do.
-
Enemy nameplate debuff tracking needs an option to show only our debuffs. Currently it shows other people, which can be visually bloated, even if ours come first. The timer number on top of the icons need to have its size adjustable, as it currently it obscures too much of the icon itself.
COOLDOWN MANAGER
- We need a new category called âdebuffsâ so we can choose which ones weâll show from our main target. Some people (like myself) prefer to have a panel like that instead of using the nameplate debuffs.
UI GENERAL
- The ability to reposition the personal resource bar is really nice, but we need a way to scale it and also the option to hide the resource bar under your character frame, since it can be a bit redundant to use both.
After a small play these are the key takeaways which are deal breakers for me.
ăNameplatesă
- Cant change the count down text, make smaller font, hide, etc
- No option to change the highlight of your current target, set extra arrows or colour etc
- No option to turn off other player debuffs
- No white/black list to decided exactly what you want to see on the debuffs
ăCooldown manageră
- Tracked Bars:
- No option for vertical layout
- No colour design options
- No option to reduce icon size
- No option to reduce or fully remove space between bars
- No option to adjust location of the text
- Utility/Essential Cooldowns:
- No option for row number
- No center alignment option
- Alert audio quality poor/low
- For example the cat doesnt even sound like a cat
First impression of tracked buffs on CDM is that there needs to be an option for displayed buffs to automatically collapse towards the center of the display, like how a Dynamic Group in WeakAuras functions today. I donât like how a moderate amount of buffs being tracked causes them to appear out to the sides with gaps in between. This then creates a need for me to also order those buffs in a different manner of importance than what Iâd prefer.
Being able to separate them into two rows would also be fantastic.
For me, there are way too many missing customization options across the UI to list - and I doubt Blizzard is ever going to put in the effort and time to add every customization option for every element into the base UI that currently exists with add-ons.
So what I want is to see clarity on what is going to be available to add-ons via the API to understand the extent of customization that will be available by add-ons such that I am not reliant on Blizzard.
From a healer, while I think what has been talked about is moving in the right direction itâs still not enough.
Raid sizes: we need to be able to control sizing of frames for 10/25/40 separately, the anchor point is also horrendous
Power bars: I donât care about see non-healers power bars, like at all.
Ordering: Please give us an option to have ourselves first regardless of order type if we select to merge groups. Additionally, a way to ignore certain groups (or a way to ignore people not in instance)
Buffs & Debuffs: I mean current implementation is awful. icons are small, no filtering and often times just includes things you do not need to care about and just adds noise to the UI. Blizzard, you quite literally have hundreds of thousands of spells in your game, forcing people to try to memorize an icon isnât fun nor skillful. Just annoying
Showing party frames while solo: Must have, its not uncommon for healers to not have a normal self-unit frame and use their party frames. Current state of things this would not be possible
Click casting: Like can we please get an option to only use the click casting binds for party & raid frames. This request has been ignored for years, but since weâre going the route of killing off healing addons this immediately becomes an actual issue.
Overall its pretty much exactly what I fear all of this crap will be and itâll just be half-baked slop that wonât be fixed for 6+ months in the same way the CD manager went. I cannot get over the absolute stupidity that is deciding to kill off majority of addons while not having anything actually finished, tested, and ready for production.