If an Olympic sprinter decides to not wear shoes, then calls everyone who wears them a cheater, that doesn’t make it so. Cheating is the willful act to get around the rules.
Using a banned addon would be cheating, that’s about the only place where it would apply.
That’s not a great comparison. I’m pretty sure the industry standard for sprinting competitions is to wear shoes. Kind of like how industry standard for MMO’s is to punish the usage of third party add-ons and programs.
Blizzard should just put put the functionality into the game themselves, but they instead use wow players as unpaid UI developers to perform tasks that would otherwise require them to pay employees and devote manpower to.
It’s more fiscally reasonable for WoW to just sanction what is otherwise acknowledged in the industry as punishabe conduct, whether it’s addons or RMT.
I disagree, especially when we get to the realm of privately created addons that you do not find on curseforge and other addon websites. On top of that, Blizzard’s own TOS states that addons must not have adverse impact to other players–which is a really weird distinction to make in any game that has a PVP mode.
I guess I can agree to this. The cheating claim is largely mitigated by the fact that like 99.9% of addons are widely available to the public. Then we have 0.1% of addons that do things like make certain totems 10x bigger for ease of targetting or addons that use external code to make /target of certain things work again.
Like I said, the people who insist that they won’t play with addons because they consider it cheating are stupid. Their argument, however, is definitely not without merit.
Yes it is, it’s something they have access to use as well. Them deciding not to is purely on them. Even if we agree with some addons being too powerful.
I think they’re actually regulated on performance wear. Easy example is swimsuits. To avoid advantages and keep things standardized for poorer countries. I get what you’re saying but bad example
I agree but some of the problem is the fact that some aren’t publicly available. There are some tailored addons that people actually pay money for (also against the TOS).
My official stance is that 99.9% of addons are just things Blizzard is too lazy to code into wow themselves and the otehr 0.1% is actually damaging to the game (because not widely available)
Yea, but you are assuming all the “good mods” are publicly available. I’m pretty sure some are keeping their personally created mods for personal use.
The only reason these types of mods exist in the game is because Blizzard is to cheap to hire people to create them directly for the game. And if mods didn’t exist, I bet half the stuff you see on curse forge would never make it to the live game because they circumvent fundamental game design.
I just went 14-1 using details only, it carried my gameplay to the next lvl. Tab targeting through 50 imps, fighting through the Legion , counter spelling a warrior while ring of frosting the top of the pillar. LF 3s team!!
Ah yes, so now I need to spend my time learning programming code for wow mods in order to create advantages for myself in the game that are not part of the base game.
Sounds like the perfect game!!!
Tell that to people before they play the game for the first time and I bet they would not bother with the game.