Additional notes added to tuning

Made the rdruid buffs not apply to pvp, gave fire mage an additional nerf, and lowered the slayer strike buff.

3 Likes

Surprised they didn’t also address colossus buffs

Interesting to see that they tuned only the actual S tier melee (havoc, assas, arms) but arms just still walks away with buffs it didn’t need, aff got buffs it didn’t need, and boomkin I don’t think got touched at all

also unsure as to why they felt it necessary to tune ret at all

3 Likes

I suspect they see that the pacing is too slow and are cautious to nerf anything but absurd 1 shot burst until they speed things up.

Which is why they nerfed some healers and defensive talents/abilities and left most specs sustain damage alone (even buffed it in some cases).

That’s probably a good read

Didn’t play much 3s until literally yesterday and game pacing felt relatively fast but hard to tell especially since no full gear and I think full tier is gonna make a lot of difference for people

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idk, no one seems to be playing collosus rn so unless that buff to demolish is going to change that, it’s a nothing burger.

Slayer’s strike buff I think is just one of those small buffs to an ability that doesn’t do much damage to begin with. Not sure though. Either way, the damage buffs being provided aren’t usable at the same time.

They are getting a survivability nerf.

I agree they didn’t really need any buffs, but the only change happening that might be noticable is that warriors will die faster now.

I would have rather seen some buffs to mid specs like unholy dk, a spec where 90% of the buttons you have to press do negative damage and that is countered by half the specs in the game.

And they didn’t revert any of the rsham nerfs :confused:

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Demolish is situationally good and is used (it was also used all last season especially as things got even damper)

Literally nobody takes the talent getting nerfed

Probably not, no

No flame but is this a bit you’re doing? Like my opinions on dk balancing aside you bring this up in just about every post I see from you

Colo fell off a bit and Demo in general feels a little too good to sit on

Which one

Didn’t they only nerf the one which is like healing based on your bleeds or whatever

I bet it’ll probably get better as the season goes on

Yeah, that was pretty standard

It was honestly a decent chunk of healing into pets because you’d splash them all and colo also played the stacks buff bleed talent

Less useful for slayer but ip being on global is rough when every global is a huge chunk of dmg with arms which no long has valleys/gaps in dmg globals like it did in maybe like sl

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Ya I just was qing with Rylen dub yesterday and he said it was essentially piss and nobody rlly takes the talent anyways so i just kinda shrugged

Regardless I think im happy to see arms meta over like assas meta

Goat xpac

Only have arms alt atm so admittedly don’t know a lot about the spec, think last season of tww was the first I ever had a max level warrior, but all the top warriors I copied various builds from were playing slayer.

I agree demolish is good, just seems like slayer is the meta now unless I just copied people at weird times where they were testing slayer, or maybe it’s just a shuffle thing.

It was taken in all the builds I copied, so I just assumed it gave more value than ignore pain.

A little hyperbole perhaps, but nah I genuinely feel that unholy dk is now a poorly designed spec that feels at best underwhelming to play. Scourge strike, festering strike, death coil all do piss damage every press, diseases do piss damage and there is no downside to spam dispelling them even with life and death dispel protection talent, and putrefy is a mid button press especially now.

Death strike healing is terrible.

It’s disgusting that lichborn death coil still exists considering it does effectively zero healing.

Necrotic coil spam does okay damage if you’ve set up your burst go well, but that’s just kekw disarmed by many specs.

Mw monk just kekw spin kick aoe lay on hands you so nothing you do really matters against any remotely decent mw.

Might as well afk against paladins until you have dark transform and army go, you literally won’t force anything from them without it.

I still think the spec is fun for the most part, just very poorly designed and it requires 10x the effort to achieve 1/4 the effect of most other melee in the game, imo.

Oops, almost forgot about the slow ai pets that are easily rooted or kited.

Every single post on these forums has said that the game feels as slow as bfa, so i believe you. I feel like 90% of dps players lose their minds if they can’t kill in a warstomp. Haven’t pressed Q myself.

Should take what I said with a grain of salt as well, haven’t played that much and im used to like 8 min games because ret last season xd so the fact I can end a game in 2 min is crazy to me

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Missing you Shadowlands :face_holding_back_tears:

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They ain’t even buffing fury so can’t expect much

could be wrong but the ua dispel is the seasonal increase to account for healthpools

agony is a nothing burger the buff is useless

Yeah agony is same as dreadstalkers for demo their equally very low in the log that if it wasn’t for providing soul shards/demon cores, most players would actively avoid the talents if they could be skipped.