I think it’s awesome that Blizzard is adding their own version of Raider IO score to track mythic keystone scores in the game rather than requiring people to go download a third party addon… BUT… when will Blizzard start caring about balancing how specs perform in keystones?
It’s already near impossible to get invited to PUGs as an underperforming non-meta spec, and it will get even harder with Raider IO scoring incorporated into the game. Also, presumably having M+ scoring integrated in the game would lead to rewards (mounts, titles, etc) based on Raider IO score, so spec balance becomes even more important.
Please please please start balancing the game instead of only adding new systems! WoW is a great game but it really sucks when you are as a non-meta spec and can’t get invited to participate in any of the content.
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This could be a positive development if they incorporate everything raider io and premade group filter does.
If the wow armory is any indication, they will put little thought into which data are shown. Once they set it up, they won’t maintain it or listen to feedback. I doubt they are able to make a product, site, or system anywhere close to raider io.
We’ve been waiting for wow armory to show, sort, and filter by 2v2, 3v3, and 10v10 pvp rating on the guild roster. It’s impossible. You have to search them as individuals then drill down. It’s no wonder PvP is dead in this game.
They record all the necessary data for pve and pvp, and make most of it available on the API. Their problem is they have no concept of what info is relevant. They stopped thinking like players a long time ago.
I can’t wait for this. People are thing to rage about how Blizzard is killing the game for casuals but it’s the complete opposite.
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2 copper says it will end up just like ilvl .
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It is soul crushing when a casual player tries to do mythic dungeons. Let me give you an example of a noob trying to do keys.
They start off on runs that drop useful item level gear, usually too high for their experience level. This leads them to get flamed by their group. They learn next to nothing on their first keys.
They take a couple weeks off to decide whether to try again. Their friends who are desperate for people to run keys with eventually talk them into trying again.
They come back, maybe with a more experienced guildees. Their lack of experience is shown in the key’s success. They fail timers but finish. The drop rate is becomes apparent and decidedly abysmal.
They are discouraged about not getting drops, but are determined to get tha Keystone Explorer (5) achievement so they can upgrade their gear. They try to get into keys but can’t get accepted to any.
They wait for their only guild tank running keys to come online. Most of their guild has taken a break due to nothing left to do.
After learning about seasonal caps on valor, they ask themselves why they even bothered.
The addition of an in-game scoring system won’t fix any of these problems. The sad thing is, I doubt there is anything they can do. Making smarter tools that enable players to more efficiently exclude unaccomplished players isn’t the answer.
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Nah , this benefits casuals the most. You do no need to go to third party site and have a third party addon to do stuff like this .
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the funny thing is that people claim X spec sucks for M+ yet idk if they actually know that there are skilled players out there that actually down higher keys as that spec and yes do time it as well. just look at the raiderio website it shows it.
then you got people over here likely trying to clear a +15 yet declining others just cause they not meta when any spec can literally time a +15. give or take their ilvl and raiderio of course is appropriate.
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Those are the pro players .
These are the pretenders 
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the pretenders. lmfao. i mean yea they are pro i guess you could say at least in M+ some in raiding too but yea i meant like a spec point of view so really it’s just player skill and of course comp to a lesser extent.
im sure affixes play a huge roll on comps too
I just hope it’s better than IO score, if not this feels mostly pointless.
Play a useful role. Resto and Guardian are not meta and I have never had trouble finding a 14 or 15 as either.
You want to go off meta and also play an oversaturated and useless role cough mdps cough then you’re going to have to deal with rejection. Addon or not it won’t change a thing.
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There are several dozen dps waiting for a spot and only three slots. I don’t care if the off meta can clear it or not, I need those slots for something more valuable. i.e. I’m not gonna bring a Havoc over an Ele or boomie if my group doesn’t have lust or brez.
There is a problem there that is obvious.
You think player experiences will improve if you aren’t able to filter people by experience? That’s cute.
We don’t need them to add it. We have rio. If it’s better, awesome! If not, rio will still be common.
Solution is simple for people, but they aren’t willing to do the little prep work. Sorry, no sympathy. If someone can’t read up and come prepared, gain experience on lower levels there is absolutely NO REASON for anyone to invite them to a key above really low ones.
Don’t like it? Don’t pug. 
Them’s the breaks…
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I don’t think you understand my meaning…
Veteran player experience will probably improve by more readily dispensing with unaccomplished players. Note, I didn’t say better players. Raider io is a progression quotient, not an ELO system.
The post I was replying was regarding casual player experience. I never said they deserved an invite. I just recognize their misery and that this system won’t address their problems.
In the end, I’d like everyone to have a more productive and enjoyable time. Perhaps making hard partitions between the two types of players might do that. That’s where I see this going. When those are implemented, I see even less players starting up mythic dungeons.
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That’s their choice of course and sorry if I misunderstood. Honestly tho, it’s not that hard to work your way up a bit. Many, many people do. Not everyone moves as fast or starts as early, but it works if you do it in a reasonable way with reasonable expectations.
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Why is the player discouraged if they have guildies to run with?
Why dont any of the 4 guildies (player in question included) have a tank spec?
Is the guild/group doing anything to supplement the gearing process? Example: raiding.
In what way is this fixing the game for casuals, oh goddess of manufactured apologisms? I’m looking at your post and see you have made absolutely no argument why casuals will find it absolutely fantastic to never get into a group again.
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There’s nothing “funny” about it. Any spec that has only a tiny percentage of players who can play it well is one that is badly designed.
No. This will splinter the community even more into the “I don’t need to communicate with anybody because this tool is so easy to use to delete people” and the people they no longer need to communicate with.
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It doesn’t change as much as you think drama mama. Calm down.
Edit: This is the same person that thinks people are going to look up their level 30 character to /w them insults…no lie.
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We will see whether it changes anything, drama mama. If it makes it way easier for you to delete people, I guess that makes the game feel more epic for everybody, drama mama, right?
This is a person who manufactures lies about players because they’re too lazy to look up their armory and see the facts.