Yep. I said it. Now let’s see if add-on creators adjust their add-ons to contue working with the Blizzard API.
Flesh gnomes > Robo gnomes.
They’re welcome to make addons redundant, that’s the thing everyone WANTS to happen.
But they failed to add coordinates to the new map so… nice faceplant on the way to the starting line. Nothing they have ever released is a suitable replacement for its addon counterpart.
Ever since they started complaining about the arms race, every single raid has released with fights that have unreasonably tight timers for communication, making addons necessary to do them correctly. And it’s usually a single mechanic out of the whole fight, so relaxing the timer would not automatically make it easy.
I hope they butcher ALL combat addons…
Oh the humanity!
If nothing changes, cool.
If they break some features of combat addons while also improving the base UI and dialing back mechanic complexity, also cool.
If they break combat addons with no commensurate changes to the game, not cool.
But #3 either won’t happen or will be fixed relatively quickly if it does.
I’m a newer WooW player and have heard a great many claims that the need for addons to do raid or mythic keys acted as a barrier. My own experience was just the opposite in that the addons make it easier to track whats happening. I think its great that Blizzard has decided to bring some of this functionality to the base game. What i dont understand is why they feel the need to break the ability of existing addons to continue to perform.if the in game solutions work just as well people will naturally gravitate to them, but it seems Blizzard already knows they wont so plans to block anything which will compete with their solution. Afterall, if you’re the only one, you’re the best! Right?!?$
Came in swinging!
I think the ultimate goal is to have the ‘main’ ones in house while leaving the others intact for reasons of convenience.
I also feel like this is their end goal and I hope in true blizzard fashion. They just do what they’ve always done which is borrow the programming from an inspired source, but make it look like their own. It would be nice to have every existing add-on on the planet built into the UI and then little check boxes for people to enable or disable them based on need.
Because add-on are doing things like coordinating movement during raids for the players thereby trivialising the mechanics. Blizzard got tired of their mechanics getting “solved” by add-on authors and players just blindly doing what the add-on tells them to do.
Blizzard is probably going to break said add-ons by restricting what information the add-on API will provide to add-ons - e.g. can’t coordinate movement if the add-on can’t tell where the players are.
Unfortunately there will be collateral damage thus Blizzard is baking in the functionality of some of the add-ons into the UI - as add-ons won’t be able to do them anymore.
Because then people who don’t use those add-ons are woefully behind.
Fortunately I never relied on combat addons other than the default DBM install. The only thing that looks to be affected for me is Details. Details doesn’t hurt anything so I don’t know why they would break it.
This is true.
Robo gnomes are harder to cook.
Correct, they are only getting rid of addons that are useful and make their horrid over-design of raid encounters a little bit more bearable.
Also any addons that can hurt your feelings like Details, that could identify people doing 150k in an encounter when everyone else is doing 1.5M+.
One thing we can be certain of is that the blizzard-built replacement addons will 100% be as of high a quality as the cooldown manager.
Definitely better for punting.
My take on what they’ve said is that they want to be able to reduce encounter complexity or how fast and fequently mechanics happen. The current addons require mechanics to happen fast and frequently to be a challenge. It sounds like their overall long term goal would be replace current addons with their less impactful versions so they can then tone down mechanics.
That is just how I read their intentions. But all these things will happen slowly and how they play out will keep changing.
they can already do that! it’s their game!
Not without making it too easy with the current addons increasing awareness and reducing cognitive load. Their answer to this is swarming players with more and faster mechanics.
if the addons don’t serve any useful purpose, players won’t use them. they don’t need to actually be broken, they just need to be superfluous.
That’s their own doing. Addons are free to download, and have never been easier to set up. When these changes go through, do you think the players who are behind because they don’t have addons will magically catch up to those that do?
No. They won’t. The players without addons, are largely behind because of fundamental players skill issues. The gap between the high end, and the top end will widen, because the top end is just substantially better than the lower end.
Addons are the great equalizer. If someone feels they are “behind” a player who’s using addons they are not, they are complaining about a self-inflicted wound.