Add ilvl Requirement to BGs

I play the cookie cutter spec, talents, and azerite choices to maximize my damage on all my toons. I’m really just given the illusion of choice.

i don’t see how that is true, under templates every build of every spec was viable if played right. legion pvp is easily the most balanced pvp has ever been.

i get the dislike of templates, when i first ran into them my thought was “wtf, my stats are all wrong” the more i played around with it though the more i realized all they did was standardize damage and hit points among everyone. and there was certainly still an advantage to be had for having better gear, by the end of legion my DK was sitting at 6.5mil HP while under-geared toons where scaled up to 4 mil.

I have noticed most low hp geared new toons are the most aggressive. Sub 100k hp warrs charging me all day

I have no clue why they think they’re invincible.

I’m betting the glad beats you.

We are talking about randoms BGs where people who are geared for rated BGs are doing the randoms. So a casual player doing a random is going against players with over 200k HP. I have seen this on both sides. One team with less than 150k HP going against a team with 90% of the players over 200k HP and get rolled. It is frustrating since back in the day you would get some points and eventually get enough to buy some PvP gear. Now you only get points for gear if you win. You can do WQs or the weekly for gear, however, you still get paired with under-geared players doing randoms and going against a team with mostly ilvl 400 gear. They should have ilvl gear brackets so it becomes a battle of skills and tactics, not just rolling over an under gear team.

people are just geared for performance. it’s not hard to go and get 400 ilvl loot from PVE content, so anyone who cares about the performance of their toon will do that, whether they run rated or unrated.

I take it you failed to notice the causal player qualifier. As any player gets better gear they will move into a different ilvl BG so it is a match of skill and tactics not just a team of mostly ilvl 400 rolling over a team mostly in greens. This is what this whole post is about, making an ilvl scale for random (120) BGs.

That does bring up a scenario where is occasionally detrimental to get gear.

If I’m at the top end of one bracket, and a piece will bring me to the next, then I’m at the bottom of that bracket.

Should getting a piece of gear feel bad?

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you of course realize this would lead to hours long queue times. additionally ilvl doesn’t mean worthless, let me give you an example, i got into a WSG at one point and alliance had 3 heals, we had 1: a monk with 97k hp. i initially thought it was going to be a loss, but that monk totally carried the game, we needed up 3-0 with our dps gy farming their healers.

Do you feel bad for raising your ilvl so you can do the next raid or dungeon? Of course not, because you are progressing to the next level that is testing your skill. Just like there ilvl requirements for LFR, we are saying there should be either ilvl requirement for random BGs or ilvl based random BGs so you are not losing every day and getting frustrated with every lost because your team is under geared and getting rolled by raiders in ilvl 400 gear. In the old days, you had to use PvP gear for PvP but the raiders cried about raiding and having gear that was useless in PvP. They had to build up points (losing or winning) like a casual player to buy PvP gear. It was more even for every one unlike now.

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In my battlegroup, the horde already have long queue times, while the alliance have half of theirs. I rather have a longer queue time then quick loses with nothing to show for it. If I understood your WSG story, your dps graveyard camp instead of actually playing the game despite their 3 healers. So did you notice if their team had the same health of you or did the ally players leave after the first cap?(I’ve seen it happen on both sides). And did the new players have the same health? Changes are that your team was better geared than the alliance side despite them having three healers.The only time I see graveyard camping is when one team is out geared or players leave in so many numbers that the left over team doesn’t have enough players to counter attack after they rez.

battlegroups have not been a thing for several expansions, everything is regional now.

thats because you are assuming you will go from a 2-3 minutes to 7-8, not from 15-20 to 45-60. when queue times hit 20 minutes people start unsubbing. with ilvl brackets you will either have a queue desert where the first person over a threshold is punished for doing so with non-existent queue pops, or you will need to fail them down to the lower ilvl bracket which defeats the purpose.

they were playing, i ran the flag, they held the enemy team at bay allowing me to run it.

the biggest issue is that you are blaming your loss on ilvl and not your poor play with it. when you face a stronger opponent in any situation you don’t face them head on. a perfect example of this is a healer disparity, if you have 2 healers and the other team has 9, then you need to play smart and avoid large group fights.

If you got better gear in your cache for it, you wouldn’t feel so bad, right?

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I have a PVP set and a PVE set. My PVP set is 392, my PVE set is 402. I get about the same amount of kills and die a lot less with the lower ilvl PVP set.

Stat stacking is real in PVP. The current ilvl adjustment system is not perfect, but it is better than Legion templates.

Regarding brackets, we currently have two brackets that are poorly designed. Switching to two brackets that are better designed shouldn’t increase queue times. The main issue with queue times is not the number of people in the queue total, anyway, but the faction PVP population imbalance.

Eh. My cache gear always seems to be whatever item I got last week, or something that I got better in a warfront.

Ooooooooooo and 1 hand weapons with no offhand. Those too.

I do as well, but with the exception of azerite traits I pick for pvp, most of my pvp set is just vers stacking, which i didn’t really need to under templates.

Splitting up the brackets is obviously a bad idea. The problem either needs to be fixed with scaling or templates. Neither of which is going to happen. ;(

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Nope, that isn’t it. I have seen a toon with high HP wreck a group on them with low HP especially if the high HP has some kind of self heals. Very few times have I seen a low HP group kill a high HP toon and by that time most of the group is dead but it does happen. I have taken some higher HP toons and killed them because I had self heals and CCs. It takes every skill to do it and other times they can CC me so hard that there is nothing to do but watch myself die. What we are talking about is the whole team being out geared. Start looking at the health of the players as you do BGs and you can tell which side has the better chance of winning. Also with longer queue times, you don’t just sit and wait on it, you quest or do your professions until it “pops”. Blizzard could always bring back PvP gear and the honor system again. But that would have people complaining about carrying around two sets of gear…like some people do not do that now.

I assure you it is, if you are rolling into a BG with sub 150k HP when 400 ilvl loot practically falls from the sky, you deserve to spend your game at the GY.

most alliance i see are between 170-230k, the caveat here is that i have been doing mostly ebgs for all of bfa, so the 40 man teams tend to average out on gear, you have your players who are mythic raiders/+10 key runners, your casuals, and your fresh 120s all mixed on both sides. if you have a 5man group of 410-415 players in a 10 man bg, you are going to notice their gear more than you would in a 40 man.

actually i sit in town and troll gen chat, or mess around. i’ve got my reps and achieves done so far, i haven’t done a WQ or emissary in a while. i even got my achieves for the mission table. so between bg’s i’m doing literally nothing.