Add guardian/battle elixir system to SoM

Ain’t nobody got time to be farming 90 consumes per raid.

Add guardian/battle elixir system from TBC. It’s honestly one of the best changes they made in the original WoW line up.

Anything that shifts the meta towards skill of fight execution and away from time spent farming outside of raids is a ++ in my book.

Adjust the fight difficulties as desired after the elixir/no world buff baseline is established.

Uh no SoM has been adjusted to be hard on purpose. If you don’t have time to farm 50 mana pots and 2-3 flasks per raid then you aren’t gonna perform top. This was not made for casuals

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Guardian/Battle system would make the raids harder by limiting consumes. Stop using consumes as a crutch.

No thanks, the econ and the farm of these consumables in classic are actually fun. You know… because there’s other fun in the game outside of raids. You seem to be wanting to bottle neck all time and resources into raid night. Can’t farm 3 flasks and mana pots and 15GFPP? There’s always tbc

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Yes. Let’s make this as much as TBC as possible. That game is doing so well. Let’s add more reasons to have the world be as dead as possible and have people only log on for raids.

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Can’t complete raids without consumes carrying you? There’s always Classic era servers.

What are you even talking about? Consumables are literally part of the game. Do you know how foolish you sound? If you don’t like consumables play a diff game. Cons are what make this masterpiece of a game interesting and in depth

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Who was your main - server in classic? I am so curious

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This would make sense if my suggestion was “remove all consumes”

You want to lower the cons you bring because you are too lazy to farm the rest. Many people find the con farm and eco really fun. The only thing you even see in this game is raiding, it’s quite obvious. You are probably an extremely lazy raider and player. Who was your Mains name?

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I just think the excessive consumable farm isn’t very interesting.

Excellent, that experience is available to them on the Classic era servers

Both of these points are your opinions only. You don’t find the con farm fun? Ok. You want people who do find it fun to play a non progressive p6 server? Literally the most ridiculous reasoning I’ve ever heard. You don’t have to play this game. If you don’t want to farm consumes you will fail

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As is your opposition to my points.

Neither of these are important when it comes to what’s better for the game. Season of Mastery: Fast paced, higher emphasis placed upon skill level instead of world buff stacking. Add my suggestion: Higher emphasis placed upon skill level instead of consumable stacking. Now you have a true season of mastery instead of season of stacking consumables.

If this were Season of Crutching on Consumes I wouldn’t have made this post.

I wouldn’t suggest playing on Classic Era if the concept of this season was anything other than Season of Mastery, blame the devs not me. It was their idea.

That much is obvious. My post is a message to the devs explaining my condition for business. If they don’t meet that condition, that’s just how it is. Nobody heff to be mad, it is only game.

I might sub one month for the initial F R E S H but it really depends since I have some other games I’m interested in at nearly the same time as SoM release. Honestly the devs should be happy about posts like these. They literally say “Do this and I’ll give you money” which is about as guided as a sale could get.

That doesn’t really sound too much like a season of mastery to me. A Season of Mastery sounds like this to me: “Execute mechanics and display good team work and communication or you will fail”

But hey maybe I’m misunderstanding what the word Mastery means.

Master gold buyer? Master gold farmer? Master auction house player? I guess these could be it and I missed Blizzard’s point.

Again, you are basing all of your opinions and your vision for the game on raids only. And I am going to call you out on this one.

You are gas-lighting.

You are has-lighting players who like the con farm and eco, and telling them they’re a crutch because you don’t want to use them.

Tell me, how are consumables in a video game a crutch when they are designed to be used?

I would really like to hear your mental gymnastics spin your way out of that one.

You are a good gaslighter and projection is strong, but telling people to use items coded into the game is a crutch, that one is a real brain fryer

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As with all good video game design, balance is needed.

Your logic is very strongly “All or nothing”, which is not the suggestion made by this post.

Good balance is allowing consumables within certain limits. Bad balance is allowing so many consumables that you’ve effectively force-multiplied your raid power to such a degree that mechanics become less important.

I personally think the guardian/battle elixir system was a great expression of consumable balance in the game. It offers more opportunity for making a critical choice. It would be even cooler if they added mechanics in the game which caused you to think about which Flask you want to use, instead of always choosing the spell power/hp/mana flask. Flask of Pet or Chrom for example. It would be great if there were multiple instances where these flasks are very useful and you would choose it over Titans.

Those calculated choices would extend to elixirs, potions (already do for potions admittedly), etc

I am a huge fan of engineering consumables, and honestly I don’t even know how or if these function in TBC, and since I don’t know enough about them in a wide lens, I can’t really comment on engineering items. I’ll have to leave that to more intelligent people than myself. Additionally I have a larger (even larger than this post) bias that would make it unfair to comment on these.

I think the original vision for consumables in the game was A: “Offer a system for players to progress through content (of any type) easier based upon a certain amount of work submitted during off hours.” What the consumable system ended up being in Classic is B: "A system which allows you to stack consumables to such a degree that most mechanics can be completely ignored so long as you can still execute a string of commands on your keyboard"

I believe that adding the g/b elixir system brings us back to A in the above paragraph.

If anything, the consumable system sounds like a system designed to make the content easier for people with less inherent execution skill in order to not be totally left behind by the hardcore community. Which is again another form of balance.

You are again trying to claim that consumables are for people with less skill. You cannot provide me with any evidence of this claim. You can shorten your paragraphs, many of them are just opinions.

What I am focused on is the insane claim that you believe consumables are made for less skilled players to compete. I actually have never heard anyone claim this before and I am mind boggled that you truly believe this or if you are continually gas lighting players because they use consumables. Have you ever just considered the fact that the game doesn’t have to be of the upmost hardest tier in order to be fun?

You haven’t forgotten that games don’t have to be sweaty impossible to have fun right?

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Nah, you’re going to pay my prices on the auction house, and you’re going to like it.
Enjoy the sweat! :slightly_smiling_face:

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I misspoke, I should have said that I believe the system was intended to be used that way, even though it really didn’t end up being used that way.

Although I seem to remember a little less consume stacking back then in the early stages, but by the time Loatheb came around, it became clear that damn near every consumable under the sun was required along with world buffs. I also might be misremembering, that could have been a pre-nerf version of Loatheb but honestly I’m not certain. Although I didn’t even make it to AQ40 back then so they may have been consuming a bit earlier than that.

Also this entire post is an opinion sir. I think we’ve made that pretty clear yeah? In fact most people’s game play change requests are based entirely on opinion and are the demand side of the supply/demand model behind the subscription.

I have a certain set of conditions I need to see in WoW Classic before I resub, and I’m coming to the forums to advocate for those conditions. If I or others didn’t make the post, how would the devs know this is what a paying customer desires?

Hell this is just one of the conditions lol. I’ve been away from TBC for about a month now. I lost interest after being unrightfully banned for 7 days (originally was permanent but took 7 days for appeal process)

Since then I’ve been playing other games, so if the conditions aren’t met, I’m not going to be bummed that the game I’m already not playing isn’t better lol. I’ll just play something else. Although the consumable system change is very small compared to other things I’d rather see changed. If I had to choose one or the other, it would be the other.

Eh, not really. I’ve always been fairly gold-efficient for consumes. If I don’t strategically buy the consumes (timing/sniping), then I usually set up a deal with someone to sell them to me at a controlled price for guaranteed bulk sales. Typically I take advantage of social pressure by purchasing from a guildie who doesn’t have the business sense to decline a guild discount.

Based on the changes for SoM, I think I stand to make a LOT of gold if I end up playing it. I think the change to inflation rates by nerfing instance farming is going to be a big game changer. But I could be wrong and there’s something I’m not noticing, those gold farmers are super creative and Blizzard is traditionally non-reactive to new tricks.

Guess we’ll see!

Anyway I think pretty much every angle of this discussion has been covered. Muting this post now and hope the devs take my thoughts into consideration.

Cheerios boys.

Thank you Lazarak for offering counters to my post. No idea is ever truly hashed out if everyone agrees on it.

Haha, unfortunately I’m not that nice. Pay the Piper is the name of the game.

If you want increased difficulty that means increased consumes. People are going to get a sore awakening when they have to farm 4 days a week to get all the consumes for 1 raid.

I’ll just be laughing as they cry.

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