Add death knights to TBC

Pros:

  • Alleviates the tank drought
    (Easier to join and make groups, raid, etc)
  • Adds new content (TBC is a short expansion in comparison with others)

Cons:

  • Partially inconsistent with lore (death knights still exist pre-wrath)
  • ???

Just like the proposed dual spec, adding death knights practically has zero downsides, so it’s an easy addition IMO.

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I couldn’t even begin to imagine how broken DK’s would be at 70 lol. Considering how absurd they will be at 80 anyway

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IMO Monks are better, and MoP era Wind Walker = Best Wind Walker.

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Nothing some rebalancing can’t fix, considering they’d be capped at lvl 70 anyways.

As much as I love DKs, no.

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:100:

I disagree, but let’s add monks, too!

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Bad strawman attempt is bad.

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exactly!

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In this case, the argument works as both a strawman, and as a legitimate argument. Because realistically, you know a lot of people are going to play a DK and be happy doing so, if they did add them in.

It’s as good a change as any. Especially for those who started in a later expansion and have always mained DKs. They would now get to experience the old world from their preferred perspective.

#makeclassicretail

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Dks are going to kill the low level boosting market when they add them.

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Hear hear, and it’s not like those pesky no life #nochanges dudes have to roll a dk or use dual spec. They can just choose to play without using them.

That way the rest of us can play TBC classic the way it was intended! As an extended WoTLK prepatch. /Sarcasm

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Op famous troll, just ignore

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Ehhhh the “no downside” part is the strawman that makes this just a bad attempt at mirroring the Dual Spec threads.

Death Knight introduction in TBCC requires:

  • Addition of the DK starting area.
  • Changes to the DK talents to make them appropriate for lvl70 cap.
  • Changes to the DK abilities to make them appropriate for lvl70 cap.
  • Addition of T4, 5, and 6 gear sets for both Tanking and DPS style DKs.
  • Dramatic changes to all Tanks and/or PvE encounters to avoid trivialization

That’s… that’s a lot that can’t be said to have “no downsides” when we’re doing massive rebalancing.

Dual Spec just doesn’t even come close in terms of such impact, and we’re not even getting into the lore problems of shoe-horning it all together.

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That’s pretty subjective, imo.

We’ve had several threads discussing the effects of dual spec. There would be some development work required for it also.

“no downside” isn’t meant in terms of no requirement for development to happen. It’s more of a “no downside” to the player experience. Where, I’d argue that dual spec changes player experience more than the addition of a class.

Not really difficult to add, all things considered. Has no impact on gameplay of others, it’s just a starting area.

DKs have access to the same abilities as lvl 70, since they achieve lvl 70… in wrath. Just because the max level in wrath is 80 doesn’t mean you magically have to rework the abilities, a lvl 70 DK is still a thing.

Is this necessary? Citation needed.

Or you know demon hunters because TBC actually made sense for DH to be introduced in TBC.

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And pet battles. Now. I NEED pet battles.

Sigh - Why are these boards always filled with such obvious troll threads? Some of you guys need another hobby.

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Because people are bitter that they can’t substantiate a good argument against Dual Spec and they can’t acknowledge that part of the reason they can’t do it is they want to keep playing TBC Classic under the false pretense that it’s #SomeChanges is on the menu.

The funny thing is, I’m completely open to the idea of implementing Death Knights. But I very much doubt it’s something that will receive support or will actually be implemented in the game.

:joy: