In this case, the argument works as both a strawman, and as a legitimate argument. Because realistically, you know a lot of people are going to play a DK and be happy doing so, if they did add them in.
It’s as good a change as any. Especially for those who started in a later expansion and have always mained DKs. They would now get to experience the old world from their preferred perspective.
We’ve had several threads discussing the effects of dual spec. There would be some development work required for it also.
“no downside” isn’t meant in terms of no requirement for development to happen. It’s more of a “no downside” to the player experience. Where, I’d argue that dual spec changes player experience more than the addition of a class.
Not really difficult to add, all things considered. Has no impact on gameplay of others, it’s just a starting area.
DKs have access to the same abilities as lvl 70, since they achieve lvl 70… in wrath. Just because the max level in wrath is 80 doesn’t mean you magically have to rework the abilities, a lvl 70 DK is still a thing.
Because people are bitter that they can’t substantiate a good argument against Dual Spec and they can’t acknowledge that part of the reason they can’t do it is they want to keep playing TBC Classic under the false pretense that it’s #SomeChanges is on the menu.
The funny thing is, I’m completely open to the idea of implementing Death Knights. But I very much doubt it’s something that will receive support or will actually be implemented in the game.