I think layering wasn’t working properly yet. Apparently they were repeatedly moving people around messing with it. Probably need to wait and see what they change in the next stress test.
The $1,000,000 question: Did the person who made that video submit a bug report about it, or did they just make the video/forum post to say “AHA! BLIZZARD LIED!” and nothing else that would have been helpful in a beta?
Layering will be a cancer to classic so i hope it will be removed on launch.
looks like a bug since your are in the stress test did you report it?
So I see some me misinformation here.
Phasing is when the zone changes based on quest progression within that zone. So when you finished a certain questline that changes the zone, you won’t see other players who haven’t started it yet. I want to say phasing was introduced in WotLK. It’s possible we see phasing when you “enter” CoT since the classic client shares data with live, and iirc CoT didn’t exist till BC. So it could be swaping you between the old world and the new one. When people say there’s no phasing in classic they are 100% correct.
Sharding DOES NOT allow you to see players from other realms. That’s CRZ which came with the MoP prepatch iirc and was only used in old content. They began using CRZ in current expansion zones some time later. Sharding wasn’t introduced until Legion. If anyone played WoD launch you’d know why sharding was added. Currently sharding and CRZ work simultaneously so people think they’re the same thing but they’re not.
What we’ve been seeing is clearly bugs with layering, that may have been what was causing people not to be able to login for the stress test, and some remanants of sharding may still be in. This what testing is for so keep reporting.
impossible because Classic is stripped from retail data. It is basically copy-pasted from 1.12.
Could be possible that, for example, CoT is not “linked” to Kalimdor server-side - and the server sees it as an instance, for example.
I didn’t see the starting zones that much crowded, honestly.
Actually, they don’t. Depends on what you mean by CRZ. If you mean merged servers, then it basically counts as one realm, so yes, it wokrs similar to sharding. But, if you mean cross-realm groups and realm hopping, then it works a bit different way.
to me, it seems as if Caverns of Time were not a part of any layer. Like I said, the server thinks it is a garrison or dungeon or something like that.
Well yeah you’re not being ported to live servers, but your Garrison explanation I kinda what I meant. I just didn’t word it well I guess.
The quest where you had to click the flag to make your Garrison was hot garbage. Thousands of players all standing in the same spot trying to click the same thing and it was literally impossible to progress without the Garrison. After a couple of hours I just gave up lol.
I dont mean connected realms. When you’re in underpopulated areas you see CRZ and when you’re overpopulated areas you see sharding. It feels the same to player but they have the opposite affect. And as far as warmode goes idk what you want to call that but thankfully it’s not a thing in classic.
hmm, maybe my realm wasn´t that popular then
Hmm, never heard of CRZ happening in underpopulated areas. Guess it’s because I was on a RP server?
That’s exactly why. They didn’t implement it on RP servers to preserve the community. It was initially to make the old expansions zones feel populated and improve leveling. They didn’t like the idea of players having Outland all to themselves.
Make sure you report this!
Should always report something that doesn’t seem right at worse its doing as intended for either testing purposes or other wise. However put your pitch forks down it is still beta and they are still testing and tweeking the layer system so things could be buggy or they could be lowering the layer hold to zones to see how it work or to slowly roll it out continent wise etc. The sky is not falling take a deep breath.
I mean, the more attention it gets, the more the chance to get fixed.
I agree but there mentioning something and keeping a post at the top then there is forming a lynch mod swearing you were lied to and deceived and etc and starting a mass classic hysteria to those who haven’t seen beta throwing their hands up ready to stone Blizzard.
As for RFK mobs disappearing on entrance it was this way on Private servers so maybe part of Vanilla. This also happens when killing the named Quest mob outside of RFD. You just phase into this one area, but its not multiple different instances of the same mob. Anyone who goes into that area shows up, but its like it is its own mini zone.
This could be the same thing happening where certain areas are treated as separate zones, but isn’t phasing as it is currently in Retail.
Not being able to log in because there’s 4.8 million people ahead of you in que is more immersion breaking I would think.
I have never heard of that happening.
This also happens when killing the named Quest mob outside of RFD. You just phase into this one area, but its not multiple different instances of the same mob. Anyone who goes into that area shows up, but its like it is its own mini zone.
Sounds like actual phasing based on quest progress. I have no idea what quest you are talking about, but if is really like that, then it is phasing. From what I recall, on Vanilla, the world was unphased, and if someone did a quest with some event that spawns or despawns something - it would be spawned or despawned for everyone, often forcing players to wait for their turn.
The thing is, I am pretty sure they were actively changing layering to test various layer sizes during the stress test. I could be wrong, but it seemed that way. Afterall, the stress test is the time they can test layering tech.
That said, they are still working on it. I don’t expect it to be super solid and without issue until maybe the last stress test.
That would explain why the disconnections started at the same time as office yours in the west of US.
So I actually saw that on the Wowhead stream, but that was during the 2 hour primary testing window. They could have been doing that throughout the rest of the testing though so you might be onto something. I still think its good to get opinions out there but that could have very well been what was happening. Good eye.
Yeah who knows. I am mostly just guessing for the post 2 hour point… but it might have been a less stressful time to test the layer levels simply because they aren’t getting slammed. Unfortunately I wasn’t on for more than an hour past the initial test and an hour at the end so I can’t put any self-experience to it.