Actual phasing, not some shardin’ or layerin’
@blizzard are you sure there is no phasing’
Actual phasing, not some shardin’ or layerin’
@blizzard are you sure there is no phasing’
in the stress test i made an orc and tagged Sarkoth and mid combat he just disappeared and all these other people appeared around me. Call it whatever you like it has the same immersion breaking game play effect as sharding.
I think in all fairness there were PURPOSEFULLY forced layer changes during the stress test.
There were some other issues like this. Looks more like sharding to me. When you cross the invisible line it moves you from one shard to the next.
Edit: the two examples I’m thinking of are one where mobs disappeared when the guy moved closer and one where a guy was fighting a guard and when it was almost dead it disappeared and two new ones appeared.
By how layering is advertised it would make sense for you to phase once, early in your leveling process and then remain on that layer from then on out. If its happening repeatedly on a single character then that’s basically just sharding.
They’re probably still working on layering and haven’t implemented it yet. We’ve got until August and the next stress test is next month. There’s plenty of time for them to get it finished.
I had two similiar occurances. Where the world I was in suddenly became populated with life that had been invisible a moment before.
One was when I joined a raid group.
And one was just in a camp of mobs.
So is that sharding, when you are one by one killing a camp, working towards a chest. And then suddenly you cross a line and the camp is alive around you with new mobs? Not re-spawns.
The big difference between layering and sharding is that layers only contain players from your realm and once assigned a layer, should see the same people each time you login. There are some actions that can cause you to jump layers but then you assigned to the new layer.
But the biggest thing is that layers will all be flattened into a single layer in about three weeks after launch. So, everyone you see in your starting zone on launch day will still be part of your realm two years later.
Right now theres also CRZ on the Beta.
//https://clips.twitch.tv/NeighborlyOriginalPeachANELE
It could also be a bug in layering or where the borders are defined. I heard each continent is one big shard essentially, so it could just be messed up there and it thinks you’re not in that area anymore and shifts you.
that timing, though
Plus, secret streamer-only alpha confirmed
There shouldn’t be because I am pretty sure there is only one server of each type in beta.
You maybe seeing a bug with layering.
shouldnt or not - there is.
I guess its a bug tho, but nevertheless worth pointing out.
Well considering the level 30 beta cap there’s basically no reasonable explanation that Blizzard could give that would be acceptable to this audience.
The character said ClassicAlpha after the name. My guess is that its just a bug.
My thoghts, looks like some sort of dev realm, that’s merged with beta realms, but allows higher levels. Like, they are clicking a different button on the realm list, but connect to the same realm.
That would make sense too. The people from friends and family Alpha are essentially merged with the beta. Though I’d have thought we’d see more of it before now if thats the case.
They’ve said no cross realm though, so either way I’m not too concerned about it in the long run even if they’re using it in the beta.
probably beta/PTR thing
I think that it is a bug. All Classic has in it is layering and layering is strictly restricted to a single realm. Since the client uses retail as a base, see it screwing up but It definitely wasn’t designed that way. You only ever see people from your own realm once it operates as designed. Or that’s how Omar describes it in interviews.
Perhaps sharding (or phasing) has been disabled, but in such a way as to leave bugs behind that are reminiscent of sharding. It depends on how deeply rooted sharding is and whether turning it off was a toggle or a code rewrite. If it was a code rewrite, then it may still haunt the beta in the form of zone transition bugs and mobs appearing and disappearing. I know in the beta, mobs were disappearing when they got too close to the RFK instance portal and people were complaining about mobs disappearing in the cow starting zone during the stress test.