"Actual" CC changes will make ppl want to PvP

I think that would be interesting to try on the PTR.

It’s something that was thrown around when the CC changes were initially being tested, but alas was never even tried.

Certainly cuts down on some of the micro CC I imagine.

My evoker is the exact same way and I strongly dislike that feeling. It’s like I have less tools during dampening than other healers, and less single target healing spam. But I’m not super good at it, maybe I need more of a Living Flame build.

That’s because you do. preservation lacks any external damage reduction (except time dilation, but that damage isn’t actually mitigated) and so your communion, rewind, twin guardian, golden hour, etc all get extremely weak in heavy damp.

It could be healer specific. Like as a trinket set bonus. CC’s DR 33% faster or something. If that worked, and it made it more fun for healers, then they could adjust the power of certain heals or something similar to adjuat healer power and prevent them from being gods until high dampening. Do all this prior to introducing it to live.

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remove healers from the equation, that will change it

Disagree.

Also, when is that even happening? In most of my matches, good healers avoid CC and good dps prevent CC from happening. I went 1-5 a few matches ago because there was an Evoker and s.priest. Couldn’t get traps because no one could dispel shroud and then when I finally got the trap, the priest just MD’ed it off.

If you don’t want CC, just do PvE stuffs. =/

CC is what defines PvP.

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Healers should probably have more ways to outplay CC than they currently do. Things like grounding and death and shifting should be more prominent for all healers. Getting CC chained should cause you to think “this is my fault, I need to play better to avoid this in the future” (which, to be fair, a lot of CC is already that way)

But reducing CC entirely (through straight reductions or any DR shenanigans you’re talking about) just leads to ultra degenerate, pve gameplay in arena.

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I disagree kinda, the bursty metas and so much micro cc , and the convoluted add on mess is what deters people from healing imo. You have to think about it objectively, people who mastered the game 10+ ago get bored without new things those new things and addons deter people from healing. New players are just confused with all the extra buttons they don’t need in pve for example.

Example: I’ve been playing casually for years and have no clue how to add dispellable icons like stuns to show up on my raid frames making it hard for me to want to venture into healing anything more than random bgs simply because I don’t know how to set up my UI to show me when my team mate is cc’d so I can dispel. As a dps class , most of the time you don’t even look at raid frames at lower levels and there is no tutorial to show a beginning player how all these things interact

There’s…a lot going on, and stuff to potentially pay attention to, but sarena/gladius + omnibar isn’t too dissimilar from 50+ different keystone auras + bigwigs that every pve player uses.

Yeah I get that , how do I make my raid frames have an icon when my partner gets stunned, I’ve seen it on vids but I don’t know how it’s done

BigDebuffs is the popular albeit buggy option for this, I think.

Don’t think I’ve ever had problems with BigDebuffs. Although I do need to fix the priority on it a little bit.

(Why does shield go over bop by default? NGJKSAKJBK-)

White-barring works in swtor because swtor is a more slidey form of tab targeter with way slower TTK than WoW has almost EVER had. The only thing from another game I’d like to be TRIED maybe in PTS is to adopt Beads from MOBAs, make trinket a brief cc-immune window of like 1-2 seconds, not just breaking whatever CC you currently have.

I’m not super sold on my own idea but i think its better than trying to introduce SWTOR’s whitebar system. I like white-bar in swtor because of how drawn out fights can be in swtor but in WoW it would make certain classes absolutely unbelievably broken. If DKs could just be totally and complete immune just because you CC’d them too much we’d have a major problem on our hands.

A second thing about whitebar is that it straight up does not proc off things like roots, which are arguably the most powerful “soft” CC in any kind of Arena or RPG game. You cannot root someone -during- whitebar but rooting someone does not advance whitebar to proc.

TL;DR version is that Whitebar is too complicated and specific to how SWTOR works to be easily copied onto wow, maybe try a change to how trinket works if you’re really feeling it.

no one wants to play against rank 1s at 1600 no ones gonna pvp

This thread is honestly too much. I don’t know where to even begin, or if I even want to.

So would clone and root share drs then?

Dps sit far more cc in some of my games than healers do… that’s been considered yeah?

Like… I don’t know. As others have said the entire game would need changed. Literally, the entire thing. Throughout on heals and dmg would need to be drastically altered and kits would need re done completely.

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What you don’t understand is that PvP games to end in a timely manner. They’re not going to change cc and just let you keep your team up forever. At that point they’ll either make it so your team dies in shorter lockout periods, or so your team just dies through you spam healing them. Do you want higher burst or faster and higher dampening? Trust me that’s exactly what you’ll end up with if the ability to cc you goes down because they actively try to avoid letting arena games get back to BfA duration levels.

What you really need to do is just embrace the fact that cc is very important to PvP and to closing out games and use that to your advantage. Position yourself well to make cc harder to land on you, ask your teammates to stop cc on you, use your cc to help end games, etc. Again I promise if they further reduce cc it will only aggravate you more when you realize they didn’t just let you keep your team up indefinitely and how they’re now dying is even worse than before.

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No one’s saying CC isn’t important or necessary man. But I am saying that if you can’t win with like, say 25% less CC than there is now, then IMO you don’t really deserve wins anyways.

CC chains are simply too easy to do right now. If they decreased it, you’d actually see more skillful and intelligent plays to close out wins.

i’m gonna need you to show your work

which classes do you think have too much CC? which CC would you nerf by 25%? which CC do you find to be “too easy” at the moment?

gonna inb4 the only actual outliers in boomy cyclone which was just nerfed and sub rogue