Instead of weakening the strong abilities, it was necessary to strengthen the not strong abilities of other classes. So that each class can do 100-0 in 1-2 seconds, once every 1.5-2 minutes is acceptable. If you didn’t have time to press defensive abilities or your teammate, you died.
Show me clowns who like arenas for half an hour.
It should be like this: He flew in, pressed all his buttons, the enemy was sleeping in afk mode, he died in 2 seconds. Pure reaction, pure victory for any class. The game should be as fast and mobile as possible. Hill for example: caught a kick, died for a kick, no chance of winning. And what is my name? Common whiner: I didn’t press anything, I was killed in 2 seconds, snowstorm, nerf this class, now this, now this. In this we have boring and long arenas.
have u seen dampening brother? i havent seen a game last more than 6 mins but i understand that u might be playing at a level where they may exceed it however based on ur class i doubt uve seen the light of day over 4 mins
Some of our defenses are on the GCD. You hit one ability that is not a DR, the DPS both smash their CDs and you die with 1 second left on the GCD. Sounds wonderful to me!!!
I came up with a brilliant idea for balance, so that everyone is strong, but you reject it because you don’t like demon hunters. I wanted to save the game and make it more interesting with my ideas, and you rejected the idea, you ignoramuses, I’m a genius, like Leonardo Da Vinci.
The conditions that cause you to die this quickly have multiple warning signs that it’s about to happen and there’s things you can do to prevent it.
That’s the missing link for a lot of people.
It’s just easier for you to reply some nonsense about elitist gatekeeping booster illuminati instead of just reading what Avatar Warbreaker dk/look like