Absolute Serenity needs to be gone

Title. Idiot proof spells with almost no counterplay is bad for any “competitive” game.

4 Likes

is the competitive game in the room with us right now?

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What needs to go is cc immunity during offensive cds. There needs to be counterplay options.

11 Likes

take this thread down.
now :rage: :rage:

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Well said, man.

At least leave only immune to interrupt and silence effects…

Agreed, turning ww into warrior lite completely alienated me from the spec. No interest in playing it anymore. Pre-bfa ww design was way better.

WDP upward knock, fists parry, absolute serenity, a litany of passively procced defensives, all need to be gone in my book. But I’m not holding my breath. They’ll just keep adding % pvp mods to the spec thru midnight as they cycle fotm rmts.

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It’s been that since Legion.

bro cant stop pressing cc into conduit sounds like a skill issue :skull: :rofl:

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Melee shouldn’t be channeling or casting anything, so here we are.

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Ww needs 1.3 mil sustained dps + 3 walls and cc immunity because it doesn’t have kidney shot or maim

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Finally bubblebuddy realizes feral is completely broken and hes been playin the game on easy mode

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Wild you call a dinky absorb a wall.

I had a WW in my shuffle dying almost every round, I didn’t even know that was possible. I ironically think you have to be a really good player to try that hard to die as a WW.

In all the lobbies saturated with WWs I’ve seen one WW die through karma and he used it at like 5% during our CDs.

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That’s because most monks know to hit it early and not rely solely on it to live, as it’s a dink absorb.

When good karma existed, it was a better cd.

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I know it’s enough to make me swap off. WW is hella tanky rn.

I know you are top tier and understand this iteration of the game better than I probably. I hope you are saying this in jest. I guess they need a 24s 100% melee mitigation with FoF and this too whilst doing absurd dmg to be viable. At least FoF can be CC’d. Make the dmg the same as bladestorm if people want the immunity to stay. Conduit hits way too hard to be immune imo.

Not sure why storm earth and fire clones needed to get CC immunity or why they added making them trinket when you trinket before that. They don’t want monks to get countered on offense, only on defense with BoP/Ice Block Karma lol.

yee these hard hitting abilities with effectively no coutner play are getting annoying, with celestial conduit being the biggest offender.

also notice how demolish at least requires you to stand still no idea why monk can run around channeling theirs…

Agreed, prune WW