About LFR N'Zoth and Removing LFR

LFR will not be removed.

I really wish people would stop asking for that to happen. The days of being required to manually form groups to see raids are done and dusted.

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The problem with this boss is that when there’s a wipe or two, half the raid leaves and new ones need to be taught what to do again. And again. And again. Which makes the ones who know the fight leave after a while. The mad cycle continues.

People aren’t paying attention to me saying, “use the neck button whenever it’s up” so they get mc’d. I’ve never gotten that much insanity.

The rest of it is easy stuff that we’ve done before…the insanity overload makes it fail.

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As a healer that likes to observe the behavior of people in LFR I can tell you where the problems lie. The two main issues with LFR N’Zoth is 1. the initial jump onto the Psychus add in the beginning. Some tanks aren’t equipped with dealing with the distance sprint back to their bodies. When you have a tank that grunts, bangs rocks together, and doesn’t have a second brain cell to rub against the first it’s difficult for them to figure out how to position Psychus to where they don’t have to run 15 miles up hill both ways in the snow. 2. Sanity management. There have been people who say they can’t see the button due to ui or they don’t know when to use it or to stand completely still to use it.

Lastly, your trolls escaped the dungeon and are now rampaging the castle.

Now the better solution would be to keep the mechanics, allow for the game to automatically smash you back into your body and nerf the sanity so that people who tunnel and are just plain dumb have time to realize they need to press a button or get mind controlled.

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Another chapter of “I know what is best for everyone and everything. Hear me”.
LFR is what community makes of LFR. It is a tool. It is no more to blame about the bad things that happen in it than a hammer is to blame by breaking a screw if you try to screw it with said hammer.

To fix LFR is simple: Find better people.

“I work 40 hours a week, how dare this game ask me to move out of the fire. Don’t you know who am?”

Not a bit of humility from anyone, never a moment of self reflection, never thinking on how you can do better. Blame is always on someone else. Blizzard, other players.

That’s not the way, brothers. You are good enough to do Normal, Heroic. You’ve distorted LFR from it’s true purpose, used it as a means and excuse to deal with your insecurities, your reluctance.

I know that people are having a hard time accepting the facts, but this boss shows that LFR needs to go. If people aren’t learning simple mechanics from LFR, then it serves no purpose. It’s not good to reward loot for doing basically nothing.

it’s not that they do damage.

ti’s the sanity bar, and the player’s inability to press a single button.
it’s that half the raid has to go to the other realm, and the game doesn’t auto-select who goes… so no one does.

then you have players queuing in and taking their cloaks off on top of it, and it’s a bad scene.

Hmm. Well I don’t think that is possible. It is flawed at the core. The design would require just reduction in difficulty.

The only way to raid successfully is to raid with a leader, proper set up, and gear – while simultaneously understanding the encounter.

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You must be new to the game or a troll, because with out LFR none of the other raids would be made!

I’ll let you figure out why that is, you can goggle the reason and stats for making LFR and why it was made

LFR isn’t going anywhere

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I don’t use LFR much but when I did I am glad it was there. I only use it when I am not running a whole raid but need to kill a certain boss for a quest. I say keep LFR.

I also think LFR should be easier then the normal raid but also offer a lower ilvl of gear. Imo LFR should not be used to run an entire raid just sections or bosses so as to either learn the mechanic or finish a quest like I did.

To each their own.

Just an odd thought here…

What if the sanity mechanic was removed from LFR?

Maybe not a “perfect” solution, but by the sounds of it this becomes a major failing for those who do not address the mechanic as it should be. It would also be something that no amount of determination stacks could resolve if that’s the actual cause of wipes, not to mention it would prevent people from either trying to clear it without getting the cloak or trolling raids by not equipping it.

… it could also undermine the purpose of the fight entirely, but this seems to be a problem that won’t easily be solved otherwise.

Not seeing any humility coming from you.

Nobody owes it to you to want to play with you or want to be like you. This game is an entertainment product. People who use it however they wish are playing the game as it was intended to be played.

There is no greatness. If you’re being entertained, the game has served its purpose. If you’re using it as a soapbox to spew some idea about how people should be something different from what they are, you are your own problem.

The issue is that they apparently no longer design raids to be easily adapted to LFR.

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I think it goes to highlight how blizzard have spoilt the player base into thinking their entitled to a free boss kill

And now the problem is why would any player worth their salt wait an hour in queue to a wipe fest?
So I’ve raided; I know how to do the fight and nothing you can do will bribe me into that hell pit because it’s so beyond a waste of my time.

The only saving grace is you’re going to get people just trying to get a free kill on him for the cloak upgrade

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Yes and no.

There’s a couple of ongoing problems which have contributed to this situation:

  • LFR and other “casual content” has been devalued in the extreme, it’s often neglected and has been atrophying. There’s often little to no difficulty in this content, making it so easy that players only need to attack the target until it keels over. It also disproportionately rewards “brute force strategies” (especially for lower difficulties and date content) where players simply outgear and overpower content and they can outright ignore most mechanics.
  • Part of the parcel with the above, WoW does a terrible job of training players on how to respond to mechanics; especially in lower difficulty content. Staying out of the fire may sound simple enough, but it often seems that’s the ONLY lesson some people get… if any lessons at all as they become increasingly reliant on the aforementioned “brute force strategies”.

So when an overly gimmicky mechanic like sanity appears… it pretty much just falls apart.


Resolving this isn’t that simple… and would likely involve an overhaul of the game that no one is really willing to contemplate.

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Here’s a simple solution for you, Releroin… don’t play LFR and you won’t know it exists. See, how easy was that?

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Preach had some good suggestions, just get rid of the 2nd, 3rd Psychus, maybe nerf health on the first one.

Normal is what should be removed if anything. As it stands now no one does LFR because there is no incentive to do so. Hour long queues anyone?

Let’s look at normal.

  • It is even easier than LFR when you consider you will have a pre-made group.
  • It has the exact same mechanics as heroic. They are just slightly less punishing. Totally redundant.
  • It has better gear than LFR which removes any incentive to do LFR as a stepping stone. You can faceroll normal with a pug and avoid the headache of LFR.
  • It’s just bloat. Why do we need four difficulties? Just go back to the old system of LFR for casuals, Heroic for average players, Mythic for serious players.
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Queue times already suck, good luck even getting a group if it doesn’t give out gear. Ask WoD how the “irrelevant gear” option worked. All it did was force people like me to pug normals where we were not welcome and always kicked for low dps even if the boss went down, I quit for a good long time back then.

Seriously though I just don’t enjoy the experience of raiding enough to not have gear in the mix, and that has to be most people. So give me my suboptimal gear, that is kind of the fundamental experience of an MMO, doing activities for rewards. Doing something so time consuming for no reward would fail miserably. Worse than attendance levels before LFR if anything.

That said, the only N’Zoth queue I’ve had was at 10 stacks when I got there and everyone left after like two more tries that didn’t shave more than 20% of his life. And that was with people actually expressing some coordination. So something’s definitely wrong, I’m just not sure it is what you think it is.

The first three wings went absolutely fine, and the group had beaten carapace, so I’d say it’s more a case of overtuning that specific fight rather than underperforming. People are going to play how they play, the game has to rise to meet them, at least on the lowest difficulty. Doing otherwise leaves about a single digit percentage of the population actually doing the content.

I probably just won’t queue for it again until they do something, 1-2 chances at a 430 piece aren’t worth the time and repair bill no matter how good or bad I am personally. As long as success is in the hands of others, which it is in every raid of every difficulty, it’ll be that way.

Right now the fight is garbage because people can’t be reasonably expected to coordinate that much on the fly. The frustration starts there, doesn’t even matter if you know the fight, honestly. No one’s keeping score, it’s LFR, people have every other difficulty to tryhard.

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You can do regular mythics, world quests, casual pvp and weekly events for better gear. I will never understand why someone wants to play a watered down raid with crap rewards. The “experience” is nothing like being in a raid group with friends.