You are incorrect.
I feel like people are free to enjoy the game in whatever manner they choose and find enjoyable. How you enjoy the game has no relevance or bearing on how I enjoy the game and vice versa. It you want to take 30 days plays to get to 60, your choice. If I want to take 15 or 20, again, my choice, and no one else is affected by my decision.
Deadmines was originally DM, but once Dire Maul launched, the community pretty quickly and virtually unanimously switched Deadmines to VC for VanCleef.
I’m mildly surprised that a blue would remember it being called DM exclusively. As someone who played vanilla 16-20 hours a day seven days a week, my experience was the exact opposite.
After dire maul came out I can’t remember anyone talking about dead mines under any name.
Yes, this will happen, guarenteed. People are already planning it, as they do with every new mmo launch or expansion.
I completely agree. While you can’t recapture the same spark of magic again (or as they say, lightning doesn’t strike twice), you can go through a nostalgic re-discovery of what that original experience was like. Vanilla wasn’t about the end-game - and by most measures, WoW’s Vanilla end-game was extremely punishing, arbitrary, and unforgiving (but because the only competition WoW had at the time was other games that were similarly unforgiving, like EverQuest 2, it managed to thrive).
Vanilla was, ultimately, about the discovery of an immersive world and meeting new people for the first time. It’ll be great to re-explore that experience once more.
Dire Maul wasn’t out at the start of the game. Dead Mines was DM until Dire Maul patch. That’s when this argument started as clearly continues.
That is a you problem not a game problem. If you want to be involved in the server first rush then you need to be prepared to make the necessary sacrifices. There’s no reason others should be held back from advancing at their own pace because you can’t commit as fully as them…
The same applies to things like the honor system, making rep grinds more accessible and so on…
Actually Ill be doing both rushing to 60 and interacting with players. The thing is about classic wow is no matter what pace you leveled, at some point you needed to interact with others. I don’t get why this is your complaint. You should be more worried that the game is being built from the ground up and at some point Blizzard is sure to mess it up or make changes we don’t want. The community will be fine.
a lot of people that already played classic like me will rush to the end i pvped more then raided in classic wow.its cool if people want to enjoy the slow leveling journey but id rather get end game and pvp.
my worry is the lack of people on a server and no group finder.will a server die because people dont want to sit in ogg/stormwind and say lvl 60 hunter lfg?
thats my concern.
sitting in org looking for a group in trade is EXACTLY what i will be doing. The idea of Group Finder makes me sick.
i know i know but on an empty server if no one can find a group isnt a good thing.
i played classic i know.
This is the 2nd time from you I’ve seen this in about 10 minutes - they are NOT rebuilding it, they’re implementing data that existed 13 years ago.
That’s why so many people are #nochanges because we remember the game and do not trust Blizzard to recreate it if they begin changing things.
Of course people are going to rush to the end. That’s what people do. The great thing about Classic, though was that pacing was an option. Everything was an option. Do it or don’t. You’re not funneled through anything.
You weren’t stalled by a prescription of dailies and several patches for basic and expected features and the end-goal for most was not LFR. Your behavior wasn’t moderated in a way that stifled creativity.
This is the new Blizzard. They’re going to screw this up somehow, but classic was freedom and that’s why I enjoyed it.
I can guarantee that there will be, but there will also be a lot of players who want to luxuriate in the questing and leveling experience…really digging into the zones they miss and the content quirks we miss.
There will be both, just as there were both when it was the current patch.
For me, I will enjoy the leveling, but I will be pushing to 60 because that’s the stuff I miss, personally. I miss the end game parts more than I miss the leveling. I had many level 60 toons during vanilla. I don’t miss the leveling. I miss the raiding, taking guildies to get their blue sets from Scholo and Strath, the organized world PvP, and the goal-oriented nature of working for my best in slot.
I miss the camaraderie of vanilla endgame, and that’s what I will be trying to get to as fast as I can.
That won’t mean I’m not happy with and for all of the players who want to take their time. It doesn’t mean I won’t be interacting and rolling alts after I get my first toon to endgame.
I guess what I’m trying to say is: Don’t be discouraged by the people you see power leveling in the first weeks. You don’t have to join them/us in that, and it won’t mean you’re hopelessly left behind. The endgame content is massive and difficult, and there will be plenty of time for you to catch up with the folks who rushed to 60 for farming that resist gear and getting those profs to 300 and getting back to “where we were” when the game stopped being what we loved.
Maybe support the ideas that have threads created for them which aim to protect and stabilize populations and communities.
Correct, but as soon as Dire Maul was released (which it will already be known about/released quickly with Classic) it shifted. At this point calling Deadmines by DM would be silly.
There have always been people with that mindset. Maybe the ratio has shifted, but there will still be plenty who are stopping to smell the flowers.
Leveling fast is fine but not for me. I honestly came in about 5 months after release and although I did eventually raid MC and such I want to make sure I experience the story. The social aspect which imo has been lost for various reasons but I think most that are looking forward to Classic are also looking to get back the social fun.
vc for dead mines
DM for dire maul.
Avoids confusion.
I’m not sure if I remember this correctly but weren’t Dwarven Priests the only ones that could counter fear for a party?