I always disagreed with wow’s place in the genre, it streamlined and dissected a lot of genre defining elements for the sake of convenience and access.
Crafting was simplified, rp was difficult, accountability is nil.
We didn’t know it at the time because we were all caught up in the convenience of it all. It felt good, but 20 years later we’re seeing the generational effects.
Look at the community. Look at the design philosophy.
The true death of the mmo (for me) was the introduction of seasonal content with the heavy handed fomo that comes with it. It created the very community most have a disdain towards. Speed running, zero learning, rush and binge content.
I don’t dislike speed running, it has its entertaining place, but when you lead by example and we need to admit that a larger portion of our “leaders” are hardcore streamers, what do you think happens to the masses?
They begin to see the game as a meal and consume it as quickly as possible, the streamers are nice people, but the community is marred by not so nice people attempting to consume content as fast as possible. Sink or swim, baptism by fire, whatever analogy you want.
I wish the people in their 20s and early 30s could have experienced the true mmo experience where communities and developers were actively engaged with their games and the experience.
I understand those games aren’t all around anymore, but you have to ask yourself what keeps you playing? Is it the game itself, or the people you play with, when the game doesn’t give you a moment to step back without losing access to elements within it, can you truly ever leave without thinking that “I wish I could still get X.”
Anyway, these are my meandering thoughts, have a nice night.