Me too. I farmed a leather helm out of there in late BfA. Place is a pain to navigate.
I know… got someone to laugh A LOT over me getting lost there.
Omg, how can you people find your way there.
Some people says Orgrimmar is “complex” but it´s literally the same basic layout of always… it just has one extra level with the elevators for the Flight Master, thye Cata portals and the Gob Zeppelins… nothing else in there. Easy too imho.
The ability to navigate WC is a racial you get for maining Horde.
I lost this privilege when I made my first filthy Ally alt in late BC.
Any echo of it that remained vanished when I mained Alliance in Wrath.
How could you? I was like completely against this, about to start a crapshow that would have neppa’s going, oh god will they never stop complaining… Then you mentioned beef, and I was like Yeah I’m in.
lol, what can I say my mind was on the beef.
Since we were talking about belf jewelry earlier, I remembered I’m using it on my DH.
This hand jewelry could’ve just been a glove mog, but oh well. It does let it poke out of certain glove models at least.
WC was really easy to navigate if you just stuck to the left wall in the maze section. That’s literally it and i have zero idea how people could get lost after the first attempt or two unless nobody explains it? Especially since instanced dungeons have set spawn locations. That route literally hits the potential rare-spawn and the bosses there.
In retail they just removed all the windy corridor areas and called it ‘fixed’
Maybe I was thinking of a different dungeon? I used to run WC in Cata all the time now that I think of it.
WC is kind of a maze, it’s easy to get lost. It’s just since they broke it up into little pieces it’s not as hard in LFG.
Fun fact, back in classic (old classic not current one) ironforge was the alliances go to hub city. SW wasn’t used as much.
Also calia, queen of the forsaken has a nice ring to it.
The old dungeons didn’t have maps back then.
the only really bad maze ones I can think of was BRD and maybe you can make an argument for Dire Maw due to how they were connected and had multiple dungeon entrances. My personal vote for most difficult to navigate dungeon would be BRD due to size and complexity involving navigating though.
Wailing caverns was modified and streamlined around cataclysm if i remember it was around the same time they did the dungeon splitting of mauradon and BRD in the que. Blizzard decided to remove the entire right hand section and make it a straight shot because ‘reasons’ mostly involving people getting lost being a bad thing in a dungeon as far as i can tell. Before that as you can see on the map grabbag posted was literally beaten by taking your left hand and running it along the wall till the bosses are dead. You even pass where the rarespawn fae dragon appears in the maze if you do that. Whoever designed WC literally trolled many, many people who thought exploration/navigation was actually necessary.
Maps were made by people and posted on a bunch of websites starting really early in wow’s life. I think a couple months in had some relatively detailed creations. Eventually those maps were shoved into an addon that i know was around before TBC launched
I remember being lost in WC for over 7 hours once and finally having to hearth out. Now that I think about it I still have to hearth out.
I had to hearth out of uc a few times, as well as some other places.
I had no idea about add ons at the time. I still don’t really use them, though I can navigate more places now.
I would of Hearthed out earlier but I was a Newb. I had been talking to my guild while running around and told them i was lost and was just going to hearth out. They told me I couldn’t do that because Hearthstones didn’t work in dungeons.
Oh jeez! I would have believed that too if someone had told me that back then!