No, I’m not. I’m just accepting that it is better than the alternative. You, and they, are ignoring all of the reasons this exists in the first place.
On multiple occasions I spent 2+ hours trapped in a dungeon I couldn’t finish because of this. That is worse than a 30 minute time out. Trapped players had to choose between acquiescing to players’ circumvention of the system meant to prevent them from doing what they were doing, potentially being caught in a loop of perpetual quitters or leaving after a 30-40 minute wait time in queue, accepting a 30 minute penalty, and then queuing again hoping not to get the same result.
That is way worse than anything being complained about right now.
Quantity of posts will never be a good measure of whether an argument is good. Case in point is this topic.
Yes, and to get those rewards a player needs to earn them by actually doing the random dungeon. If you want the rewards you need to actually perform the task.
It is a huge request, because the whole point of rewards for random dungeons is to increase the queue traffic for people selecting specific dungeons for whatever reason. Instead of them waiting 8 hours for four other people with a similar need, they can fill those groups with people queuing random. Blacklisting puts people who need an unpopular dungeon in a bad place for filling their group.
It’s because the queue system has always been about getting groups formed and completed and not about handing rewards to people who want them. To help with efficiency in getting groups completed and finished, they incentivize low population roles, or joining any dungeon, and they penalize behaviors that slow the process, like people quitting or demanding kicks to avoid penalty.
It is an automated system, so it will inherently lack nuance. This means there will be situations where the system is not ideal, and it needs to be designed in a way that prioritizes the successful function of the system overall more than individual player needs. If people are stuck being unable to complete one or two dungeons, and being stuck for hours trying, the system is broken. People accepting a 30 minute timeout from time to time is a small price to pay for a functional system.
Or, you can continue to stubbornly insist that people doing a leave-train on Occulus (and others, by the way, wasn’t a problem, despite the testimony of the people who were there.
Honestly, most people are whiners. Oculus was fine. The dragons had 3 buttons and was short when everyone knew what they were doing. Zul’gurub was fine, it was just long. Halls of Origination was fine, it was just long.