A man entered the command tent, wearing lieutenant’s insignia. He hardly paused between saluting and speaking. “Sir, our forces are deployed and ready to launch our assault.”
The captain standing behind a command table derisively tossed down a stack of correspondence paperwork to slide a few inches across the table. “We’re to wait.”
“Word just came from command by runner an hour ago- we’re to wait until Brigadier Alphonse arrives,” he elaborated. He paused, and then added with a hint of venom: “Tomorrow.”
The lieutenant was in shock, and shook his head. “But the Brigadier is just a noble. He has no real combat experience- and if we wait, the Horde positions will be reinforced. We’ll lose the element of surprise.”
Pinching the bridge of his nose, the captain let out a disdainful grunt. “I’m well-aware. And for what? So some petty noble can add another medal to his shirt?” he sighed.
“Is there nothing we can do?” he lieutenant finally asked, uncertain.
The captain was silent for a long moment, and then shook his head. “No- there’s nothing we can do… but I know one way to get around this without sacrificing good men. Get Tanner in here- I need him to deliver a message with all possible haste.”
The lieutenant nodded once, saluted, and went to quickly leave the tent.
“Oh, and Delen-” the captain began.
The lieutenant paused. “Sir?”
“Not a word about this to anyone else.”
The Ironwing Raiders are a heavy RP guild focused around the dirty, unorthodox, and often off-the-record jobs that happen behind the scenes in support of the Grand Alliance. On the outside, the Ironwings are a typical mercenary company like you’d find anywhere in Azeroth, made up of everything from opportunists to freelancers to criminals, fighting for either the Alliance or the Horde.
On the inside, however, the Ironwings have a special function. When an Alliance commander has a problem, if no one else can help, and if they can locate them, they can take advantage of the pro bono services of the Ironwings.
The inner circle of the Ironwings is made up of various former military staff from the Grand Alliance- disgruntled and possibly even dishonorably discharged individuals who got caught in the wrong place at the wrong time in an imperfect system. More than anyone else, these loyal soldiers know the trouble caused by politics and military intermingling. At the end of the day, their simple goal is to pick up the slack when the slack gets dropped so that other soldiers don’t pay the price they had to. As such, the knowledge of their existence in this capacity is a loosely guarded secret amongst ground-level command staff for the Alliance everywhere.
As a heavy RP guild, the Ironwings host guild events and have nearly daily (if not daily) opportunities for in-game roleplay and storyline development. While a fairly good chunk of our roleplay happens in and around Stormwind (both taverns and otherwise), we are officially headquartered in an office in Boralus, Kul Tiras, where guild meetings take place. As well, we can often be found out and about in the game world, chasing down mini-storylines and more casual roleplays. All of our roleplay is considered public, and we hardly mind others spontaneously jumping into the fray!
Like many other guilds, we have a dice system that is used for some events where it is considered mandatory, but the dice system itself isn’t mandatory and isn’t used for all events. Dungeon masters have authority to dictate whether they want to use the dice system or simply use the honor system. Regular members also have the leeway to run their own events without someone breathing down their neck. We aim to support creativity- not impede it!
Although roleplay is generally seen as the primary attraction, the Ironwings also tackle various amounts of game content together as well, including dungeons, mythics, PvP, and more. As we continue to grow, opportunities for these things will likely increase.
RECRUITMENT & JOINING
Joining the Ironwings is a fairly low-stress, straightforward affair. We don’t have a website with a guild application, and there’s no mountain of paperwork to file or a drawn-out OOC interview. In general, we try to be up-front about what we are, what we do, and where our priorities lie, so you have a very good idea about what you’re headed into from the onset.
Our rules are pretty much standard-fare for just about all guilds: be good to one another. Drama happens, but we attack it like adults, which means we communicate and compromise. We have a 30-day activity timeout for guild members, assuming they don’t give any notice about their absence. We will waive the 30-day timeout if given notice. There aren’t any mandatory events either, so you can participate in what you enjoy.
We will typically attempt to make contact with you IC and draw your character into the Ironwings through the roleplay itself, so that your character has a solid basis for what’s going on and what they’re doing within the Ironwings. This way, you can dive right into the core of the roleplay we do daily without any lengthy warm-up period. You may opt to join the guild OOC beforehand and get your introduction later at your own convenience, too- there are plenty of opportunities to do so nearly every day.
For recruitment inquiries or questions, contact Apollyen (in-game, or Discord: Tyrfang#3621).