[A-RP] <Gnomeregan Far Fielder>

On a street corner sits an Alarm-o-Bot. On the occasion that a Gnome passes by, it lights up and blares a few notes of music. In a loud and grinding voice it spouts the following information:

"THE FAR FIELDER PROGRAM IS RECRUITING ALL ABLE BODIED MEN AND WOMEN OF GNOMEREGAN. THEY TRAVEL TO THE FARTHEST KNOWN REACHES TO KEEP GNOMEREGAN AND HER PEOPLE INFORMED OF CURRENT EVENTS, FRESHLY STOCKED WITH THE BEST MATERIALS, AND UP TO DATE ON IMPORTANT INFORMATION. DO YOU SEEK THE BETTERMENT OF GNOME-KIND? SIGN UP TODAY!"

As the fanfare dies, a little pamphlet spits out near the bottom of the machine for the passerby to take.

Guild At-A-Glance (Updated: 6/23/2019)

[Officers]: Lugston, Celby
[Current Account Membership]: 11 / 30
[Membership Login Activity]: 100% (last week), 100% (last day)
[Current Home Location]: Boralus, Kul’tiras
[Current Mission Base]: Mechagon, Kul’tiras
[Founding Date]: 8/24/2013
[Timezone]: NA
[Primary Focus]: RP, Gnomes, community outreach
[Secondary Focus]: PvP
[Website]: https:// gnomereganfarfielder. shivtr. com/
[Discord]: Yes
[Voice Chat]: No
[Recruitment]: OPEN

General Summary

Gnomeregan Far Fielder is an Alliance special-forces paramilitary group composed entirely of Gnomes. True to its name, the Far Fielders specialize in behind-enemy-lines guerrilla warfare, rapid response, logistical disruption, sabotage, assassination, and general chaos against any who would call themselves an enemy of Gnomeregan. The Far Fielders leverage their diminutive size and intentionally small numbers to maximize their mobility and capability for getting into places they clearly shouldn’t be able to, while leaving ample room for an eventual escape. They’re also far from above leveraging unorthodox tactics, making them somewhat difficult to predict or anticipate.

In addition to their role within the Alliance military hierarchy, the Far Fielders conduct their own leading-edge research and development into not only new magical and engineering marvels, but also into new applications for existing ones. Often, Far Fielder missions involve the initial testing and first field deployment of these new tools in order to appraise their practical value on the battlefield.

Outreach With Other Groups

At its core, Gnomeregan Far Fielder is a guild that is focused less on itself and more on supporting and contributing in some meaningful way to the server community. When the community does well, everyone does well, and we’ll grow as a result of that. To that end, we welcome collaboration and will be actively seeking to collaborate with not only Alliance guilds, but also with Horde ones too. Even if we’re enemies IC, we aim to be working together OOC to make sure the resulting story satisfies everyone the best we can. Communication and transparency are our hallmarks.

While official membership in the Far Fielders is exclusive to Gnomes, the Far Fielders also welcome independent affiliates as well as collaboration with other groups and organizations. We have a wide range of tie-ins, including shady and criminal ones too. We have a dedicated Battle. NET group expressly for this purpose, which serves also as our way to advertise events and ongoing RP outside of the main Moon Guard forums.

All of our RP is public-facing, so if you see us roleplaying out in the world, you’re more than welcome to jump in on the action!

Recruitment

As previously mentioned, membership in Gnomeregan Far Fielder is Gnome-exclusive. While PvP can occasionally be an element of our RP, it is entirely optional and merely meant to be a means by which a story can be developed at times. Regardless, RP is the primary and foremost purpose of Gnomeregan Far Fielder, so if you’re not a fan of RP-PvP, don’t sweat this too much.

We require members to be active at least once monthly. Members who lapse will be immediately removed from the guild, but are welcome to reapply if they become active again later. This activity requirement can be temporarily waived for an extra month if you just let an officer know about a needed sabbatical. We don’t have a strict age requirement, but we do require that all members follow the few basic guild rules we have:

  1. Common sense. You will respect others, don’t be a jerk, don’t escalate or create OOC drama, avoid topics of religion and politics, don’t feed the trolls… you know the drill here.
  2. Lore adherent. We expect all members to be mindful of game lore and keep it real. That said, there’s plenty of wiggle-room in lore to be creative too, and we certainly don’t frown on that.
  3. Writing proficiency. Members should have at least a decent grasp of grammar, syntax, punctuation and capitalization. Considering writing is the bulk of what we do, it’s fairly important!
  4. Zero-tolerance griefing. We don’t care if it’s Horde or Alliance. If you’re found griefing another player for any reason, regardless of who started it, you will be removed from the guild immediately.
  5. Screenshot evidence. If you find someone in the guild is doing something unsavory, including but not limited to breaking the rules, please screenshot their behavior and alert an officer.
  6. Alts. Members are permitted 1 alt character upon their primary character reaching Private rank or higher.

If you have any questions or want to apply for membership, simply drop a message on:

  • Phelburt (Discord: Phelburt#0780)
  • Lugston
  • Celby (Discord: Thunderbolt300#0807)

We’re going to chat for a bit with you about your expectations and goals to get a feel for where you’re looking to go, and then we’ll set up an in-character interview to recruit and get your character grounded in the Far Fielders. New members have a 1 week trial period.

Ranks

  • Delta Clearance - The entry rank into the guild. New members remain at this rank until their trial period is over.
  • Gamma Clearance - A full fledged member of the guild. At this rank a member is free to post up events on the calendar and has access to the guild bank.
  • Beta Clearance - The officer rank. Full access to the guild bank and full access to a large array of potentially taxing responsibilities.
  • Alpha Clearance - Leader of the Gnomeregan Far Fielders.
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Gnomercy!

I feel like I’ve come full circle somehow.

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The full forum post can be found here : (https:// gnomereganfarfielder .shivtr.com/forum_threads/3100846).

The Far Fielders begin again with a small meeting of new individuals to be recruited into the fold. After a several year hiatus, in part do to the disastrous tax on resources of the Gnomish government during the Legion invasion, the gathering was held in Bruuk’s Corner in the military ward of Ironforge. After a small interview process, the first mission was discussed:

“Rumor has it the Tinkmaster has discovered some new evidence to suggest that Mechagon is more than just a myth. He believers that the answer lies somewhere within Kul’tiras. Our first mission will be an investigation into substantiating whether this information is true.”

~Sergeant Phelburt Cogswell

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For Gnomeregan!

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… and beyond!

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Check them out! They have been very friendly so far and responsive.

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Hi hi,

I love your guild concept! I’m currently leveling my wow version of my D&D gnome, who is a self-proclaimed Gyrocopter pilot extraordinaire! (Various and questionable chopper upgrades and flights included!)

I’m planning on reaching out to someone once I have some more levels on her. Meanwhile I’m wondering if your guild plans on having scheduled events/planned times to get together for roleplay? I find it a nice way to get to know members as whole and a fun way to create character progression not only for myself but also be able to be a support character for other people to grow and develop theirs… sooo I was curious if that’s something you do.

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Hey Novia! Saw you in the other thread, but figured I’d respond to you here. We are planning to have our first scheduled event on this coming Wednesday. We have a couple of established RP hotspots set up already, and so far, we’ve been having nightly freeform RP gatherings that aren’t scheduled affairs (either we’re in Stormwind or Boralus doing various tasks and shenanigans- people just grab and go).

Also, our /who activity will probably drop off a bit during this coming weekend as two of our three coordinators are out on roadtrips (myself as one). Lugston is currently on-point for navigating the boat until we’re all back in the saddle.

The self-proclaimed questionably-airworthy gyrocopter pilot sounds pretty rad!

Rise up Gamers!

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We live in a society…

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How very interesting and peculiar! I shall have to make a voice log reminding me to further investigate this organization pertaining to Gnome-Kind.

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Last time, on Gnomeregan Far Fielder…

The Far Fielders had completed their migration and setup in a formerly unoccupied warehouse in Boralus, where they were preparing to test the first of many new teleporters and remote beacons. While the initial test was promising, the introduction of a signal flare to the teleporter pad proved disastrous, and caused the pad to swap polarity. Instead of teleporting what was on the pad, everyone and everything in the near vicinity of both the transmit and receiving pads was teleported instead.

The Far Fielders arrived high in the mountains of southern Drustvar, and almost immediately came under enemy sniper fire. Quick on their feet and swift in their planning, they employed the use of additional signal flares to distract the sniper long enough to surround the unknown enemy and charge the overlook. While the feint was successful, they were met on the ridge by more than they bargained for: a detachment of Horde troops guarding a fledgling outpost and, apparently, trying to lure the unwary in on what should have been a single haphazard sniper.

Through the quick and bloody battle that followed, the Far Fielders were able to use their position to their advantage and surprise the Horde detachment. After ending the life of the enemy commander and his subordinates, the Far Fielders took a moment to heal and rest before dismantling the Horde outpost. Within, they discovered log books containing Alliance troop movements, convoy schedules, and recon information, along with an abundance of provisions and supplies- all of which were promptly put to the torch. To one side of the encampment, up on a snowbank and against some trees, they discovered the three bare corpses of a Gnomish expeditionary force who had clearly been captured, interrogated, and then summarily executed. On the commander, they found one half of an ominous correspondence:

Cmdr. Ulrik-

I have received your package- you’ve done well, especially with leaving no witnesses. I will forward the information on to one of the Reliquary commanders for the region, Lieutenant Borath. I’d say it’s a pretty long shot that this ‘Mechagon’ actually exists, but with the war on, we can’t take the chance that the Alliance could discover it and tip the balance of power. I agree that the Reliquary is the best suited to look into this affair. Take extra measures to camouflage your position, and do not provoke an Alliance response. Our foothold on this region is still tenuous at best.

Also, you’re welcome for the imported firewater. I thought it would help with the low temperatures.

For the Horde,

Cpt. Isari

Now, the Far Fielders begin to plan their next move: locating the base where the captain resides, and recapturing the package he currently holds in his possession. If the Far Fielders can also obtain the remaining correspondence in the process, it could surely pull back the shadows clouding this mystery…

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Last time, on Gnomeregan Far Fielder…

After nearly a week of extensive scouting and reconnaissance, the Far Fielders had finally discovered the location of the hidden Horde base within Drustvar, and identified the captain meant to receive the cryptic package. Although they couldn’t explicitly confirm the package’s location, the Far Fielders decided to commit to at least capturing the Horde captain, and, if present, securing the package as well. From their basecamp in a warehouse in Boralus, the Far Fielders discussed the initial recon report and created a tactical overview and timetable for the operation. With all preparations in order, the Far Fielders redeployed to Drustvar.

Lead elements of the Far Fielders arrived at the Horde base ahead of the main squad in order to both scout the present troop strength as well as place several remote-detonated high-yield explosive bombs at key locations around the outpost. While the veteran troop strength of the Horde outpost was nearly 3-to-1 against the Far Fielders, the scouts were also able to locate a fuel and ammunition stockpile as a means to further even the odds for when the main force arrived on site. With the yields placed, the scouts took up positions both at a high elevation to provide fire support, as well as nearby the Horde captain in order to enact the capture operation as soon as the chaos began.

The main force arrived at the outskirts of the Horde base and launched a surprise attack on a Horde patrol that had been reconnoitered earlier. The two Orc patrol was quickly overwhelmed, and attempted to launch a signal flare to warn the main base. Fortunately, some quick thinking on the part of the Far Fielders sent the flare sideways instead of straight up. Using the mountain snow, the flare was quickly smothered from sight in the night, and it seemed the Horde base was still unaware of the imminent threat. Advancing up the beaten path and concealing themselves temporarily among the treeline, they signaled the scouts to begin the operation.

All at once, hell arrived on Azeroth. The bombs detonated to spectacular effect, sending debris, people, and munitions rocketing into the sky, trailed by the dying embers of gunpowder. The captain’s two elite guards were killed instantly in the blast, having never even seen the faces of their attackers. In the ensuing chaos, the specialist scout in the rear of the base leapt into action, using a garrote wire to silence the captain, bring him down, and knock him out. As soon as the job was done, the scout began painstakingly hauling the body out through the rear exit. While vulnerable, the chaos that had erupted was the perfect cover for not being observed.

While the captain was subdued and slowly hauled off, the main force of the Far Fielders engaged the Horde garrison at the base simultaneously. The Horde lieutenant at the forefront called for one of his troops to run back to advise the captain- an act that would have meant disaster for the rear scout- but some quick thinking and Gnomish shock-tech engineering put that Orc warrior face-first into the snow. With the odds now 2-to-1 against the Far Fielders, the lieutenant gave a battlecry and warning, finally alerting the entire base to the enemy presence. Horde troops began to rally and reinforce their front line, while the Far Fielders struggled to pacify the forward garrison.

The tables turned when the scout opened fire from the elevated ridgeline on the reinforcements sprinting towards the front. Launching a grenade-tipped arrow, the impact was immediate and deadly. The Orc that was unlucky enough to get caught inside the blast was torn to shreds by the shrapnel instantly, while the other troops were injured. Still, the reinforcements advanced toward the front with all possible haste. Radioing ahead, the ridgeline scout advised the frontline that enemy reinforcements were imminent.

Thinking quickly, the frontline Gnomes put the remaining Horde troops on the defensive long enough to give sufficient time for a specialist to throw down a line of electromines in the path of the reinforcements soon to come. Sure enough, the Horde reinforcements blundered right into the mines as soon as they came down the slope, giving the frontline Far Fielders the break they needed. One of the Gnomes used his rocket boots to leap into the air and perform a trademark death-from-above, landing on the head of a prone Orc, while another used her greatsword blade to impale and promptly gut another. The final Orc lieutenant was valiantly kept at bay by the Far Fielder commander playing defensively, although despite his best attempts, was being slowly driven back. The fight finally came to an end when the ridgeline scout sent an arrow at the lieutenant’s lower spine, dropping him down to his knees and bringing his neck within reach of the greatsword blade that would end his life.

The din of the battle finally died, and the Far Fielders rapidly withdrew from the field after confirming the rear scout’s successful disengagement. Regrouping at Corlain with their captured spoils, the Far Fielders assessed the unconscious captain’s belongings and discovered both the package they’d been seeking as well as the other half of the correspondence that had brought them here in the first place:

Cpt. Isari-

As ordered, we have arrived in southern Drustvar and have set up a small outpost outside of the detection range of the nearby Alliance cities up in the mountains. However, while we were establishing the encampment, a Gnome scouting party blundered into our operation and were successfully captured. Although 4 of the 5 captives perished during the interrogation (the last has been executed as per the no-witnesses order), we were able to determine they’re apparently searching for an ancient city known as Mechagon. It would seem the Gnomes had made several preliminary investigations and discovered a cache in the northwestern region. I feel this should be brought to the Reliquary’s attention, as they have the expertise best suited to proceed.

I have attached the cache the Gnomes had in their possession. Please advise.

For the Horde,

Cmdr. Ulrik

The package itself contained a heavily annotated map with several key locations circled, along with a gyroscopic compass that didn’t point north, a mechanical arm of unknown make that the compass seemed to point toward, and an encrypted journal no doubt kept by one of the members of the deceased Gnome expeditionary force. The Far Fielders have their work cut out for them as they begin the preliminary operation of scouting the mapped locations, interrogating the Horde captain, and decrypting the encoded journal…

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Question: Do you accept characters that aren’t exactly lawful good?

We do indeed accept characters who are not exactly the most ethical. If that’s your deal, you’ll want to contact Celby directly and inquire further. They’re the go to for our shady business.

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As Phelburt said: yes, we totally accept characters that are evil-aligned. That said, chaotic evil characters would have a very hard time (as this is a lawful organization), but lawful evil characters will fit right in without issue. We have a bit of an internal dynamic set up to make this possible and fit within the scope of the organization.

Celby is going to be interrogating a Horde captain soon, for example, and they certainly won’t be playing Hearthstone to determine his fate. Ahem.

Lawful evil is the alignment that rocks.

Anyway, just drop me a note in-game or on Discord if you have any questions about it!

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Flywheel set down her telescope, looking bemused as she rubbed her finger across her chin.

“These gnomes are up to something…”

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This post was originally made here at our home forums : https:// gnomereganfarfielder .shivtr.com/forum_threads/3100846?post=14159975#forum_post_14159975

Last time, on Gnomeregan Far Fielder…

After discovering a map from a previous expedition, Zulion and Lugston take the initiative and investigate one of the more prominent areas denoted. This is the first time either has interacted with the other one-on-one and a bond was quickly formed as they traveled.

https:// i.imgur. com/Vf7TQeg.jpg

They worked their way to one of two entrances of a junkyard. They were confronted by a pitted, short-circuiting mechanical wolf. It appeared as though it was damaged by someone prior. It was disabled by Lugston through means of an electrical surge dart. Afterwards, the head was removed and Samantha held on to it in the hopes of examining the memory core later.

https:// i.imgur. com/x499gG9.jpg

https:// i.imgur. com/Imk8xvQ.jpg

The pair ascended a ridge-line on the western end of the junkyard. Nestled behind tree-tops and veiling a small footpath into the junkyard, the camp they discovered was an easily defend-able choke-hold position. Samantha stayed back as Lugston set up a telemetry beacon and returned to inform the others of what they had found. Sam, during this time, set up traps and destroyed their tracks leading up to the ridge. It’s now unsafe to ascend the ridge to anyone who does not know the way - thus, it has been claimed by the Far Fielders!

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If you want a constructive and heavily inclusive/receptive group, this is the one to approach for broader story lines and group oriented shenanigans. It’s a blast!

Eddy slipped down the hill and back into the rock garden, completely camouflaged from the battle above. Snaggle, his white tiger companion, curled up at his feet and slipped into a cat nap, aware and ready for approaching enemies. None would come, though. Eddy was now far away from that sort of mess.

The explosions had been massive. An ammo dump. Probably munitions Flashbang Exports had supplied. A good thing. More weapons, more profits. But that wasn’t why he was here. Boss Mahoney had concerns about an increased Gnome presence and sent Eddy to investigate. She had good reason. The Gnomes WERE up to something, and it was big.

He lifted his goblin radio to his mouth and keyed the mic. "Eddy, he-yahs. You were right, Boss. Dey ARE up ta somethin and it ain’t good, I can tell ya dat. Took out an in-ti-yah Horde base wits tech the likes I ain’t evah seen. "

He released the key and glanced around. Nothing near. Time to wrap up and get back to the office. “I’m skedaddlin, Boss. Not sure we’s ready for an outfit like dis. Eddy P, out!”

((Hope you guys don’t mind us hopping in here. Your RP is intriguing! And, of course, anytime Gnomes get marching, us Goblins pay attention. Cheers))

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