[A-RP] <Cult of the Wolf> Duskwood Worgen RP

:wolf: Cult of the Wolf :wolf:

THE SCYTHE IS OUR SALVATION

Cult of the Wolf

Cult of the Wolf is a werewolf style worgen RP guild, based on the Wolf Cult from worgen lore. Themes include living and hunting as a pack, shapeshifting to navigate the city, and sharing the curse via bite with willing aspirants. We are a heavy roleplay guild now on Moon Guard, running wild and free in Duskwood since October 30th 2016.

Lore

In lore, the Wolf Cult is a secret organization comprised of the Silverpine and Duskwood packs of worgen. It is seen first in the Gilneas starter zone, and explained in detail in the five part WoW comic Curse of the Worgen, and the prequel Dark Riders. While the foolish believe the worgen gift to be a curse, this order believes it is a blessing, and embrace its strengths and the wild. Led by Alpha Prime - the first worgen - they orchestrated the attack on Gilneas, and make up the sentient worgen you see attacking the city, biting as many as possible. After Prime’s death, much of the Wolf Cult has gone into hiding in the woods as the Bloodfang and Nightbane, and our humble group is part of the latter in Duskwood. We embrace the “Purity”, share with those ready to receive, and shapeshift to reach more of the lost and confused. The goal; to live as we were meant to, to grow as a people, and to one day take our place as the apex predators of this world.

Structure

Members are required to have Discord and TRP3, be 18 or older, and be a worgen or want to become one. Rules include act mature and respect players, do not ERP with minors or in the open, and respect and follow lore to the best of your ability. Events are held throughout the week and include a mix of hunts, rituals, campaign events, and casual RP.


The fiend of which I write is the Worgen. Old, rural folklore may hearken to these creatures. For what farmer’s child has not heard tales of beastly wolf-men stalking the fields and marshes outside his village? And truth may hide in such tales–perhaps they are warnings against the Worgen, veiled as myths to frighten us. But before such tales are dismissed, let me now assure the reader: Worgen are real. They may not be from our world, but avenues exist between their home and ours and powerful magic can pull them here. Such chants are best left unuttered. For where ever the Worgen tread, they bring terror and bloodshed with them.
- Book of Ur, World of Warcraft -


Information

:scroll: Lore Foundation

Cult of the Wolf is based on the Wolf Cult from worgen lore, described in detail in source material such as Curse of the Worgen, Dark Riders, and ingame quests. The Cult believes the curse is a blessing, calling it “The Purity”. Under their leader, Alpha Prime, the cult orchestrated the “outbreak” in Gilneas, and thrives to this day in Duskwood.

Wolf Cult in Lore

The Wolf Cult was founded by the first worgen, Alpha Prime, starting in Gilneas. He and his followers see the worgen curse as a blessing, even calling it “The Purity”, and follow Alpha Prime’s book “Purity of Essence” as their guide. The cult spread to Gilneas and Duskwood, initiating willing humans that wanted to become worgen, and growing in number, and looking for the Scythe, and using human form to sneak through the human world. When they were large enough, they didn’t need to hide any more, and orchestrated an attack on Gilneas to bite as many people as possible. Alpha Prime died in the aftermath, but the Wolf Cult lives on in the form of the Bloodfang Pack in the north, and the Nightbane Pack in Duskwood. The guild is a small pack within the Nightbane Pack branch.

Wolf Cult in Roleplay

Curse of the Worgen and Dark Riders reveal the Bloodfang and Nightbane packs respectively to be two sects of The Wolf Cult, people who have elected to become worgen and live in the wild, choosing it over city life. They see the worgen curse as a gift, even calling it “The Purity”, and choose the pack lifestyle over city dwelling. They relish the hunt, and use shapeshifting to walk the city unnoticed, looking for more recruits worthy of earning the bite for themselves.

Wolf Cult as a Guild

As a group within the Nightbane, the Pack Redmane (Cult of the Wolf) lives in Duskwood, operating much like the original Wolf Cultists did, as a sub-pack under packleader Marus. We embrace the curse, running and hunting and living as a pack. We share the bite with the willing in initiation, and follow the Purity of Essence as our code. We shapeshift to keep our worgen identities secret, and use our human identities to walk the city.


:wolf: Canon Worgen

The cult was created on the foundations of the canon worgen, as portrayed by the game and its story. While we are inspired by werewolf cinema and folklore, we strive to maintain canonicity to the best of our ability, with room for creativity. Worgen are portrayed with golden eyes, but with several other options available. The race does not, however, grow a tail. Wolfsbane is deadly, the curse is spread through bite and blood, humans and kaldorei can become worgen, shapeshifting is gradual, and all worgen hunt. For what it means to play World of Warcraft’s lycanthropic race, click here.

Worgen Savagery

Rage courses through the worgen soul. As a worgen, you are a child of Goldrinn, the god of the hunt, war, savagery, and bloodlust. How will you channel this rage?

Balance is a constant struggle. Elune may aid you, but it is up to you to balance Wolf and Man, to utilize this gift, and reach your greatest potential.

Hunger can be sated for a time, but the wolf must hunt. Take to the forest on your own or with a pack at your back, and sate your thirst together.

The Curse

Shapeshifting can be a vital ability to worgen navigating urban environments unnoticed. Especially in Stormwind and Kul Tiras. It also takes a moment or two to complete, and may vary in discomfort and speed between characters.

Transmission of the curse can be done through bite or blood. Kaldorei and Humans are able to be turned, and have equal potential as children of Goldrinn.

Perks and Weaknesses come with the worgen condition. Worgen possess superior strength, speed, senses, and agility, far greater than a regular human’s. They are resistant to diseases and conventional forms of undeath, and can even sense auras (Wolfheart pg 267). But don’t get cocky
 Wolfsbane is deadly, and a bullet or sword can be used to kill you, silver or otherwise.


:house: Structure

Cult of the Wolf is a heavy roleplay guild valuing quality over quantity, with a slow immersive progression experience. We adapt canon lore on the Wolf Cult into our guild ranks, rules, and more. Requirements and Rules are in place to ensure a quality and safe environment, and we remain worgen only (with exceptions, see below) to preserve the pack atmosphere. Ranks are gained through event requirements, rites of passage, and rituals. Leadership is called “Packlord”, as in alpha of this group of nightbane, while “Packleader” is held by the npc Marus, alpha of all nightbane.


:calendar: Events

Events are held throughout the week and include a variety of hunts, campaign events, and casual RP. Casual events include Lore Night or Den Meetings, Story Events include campaign nights and hunts, and server events may include a Stormwind lore night and a Darkshire bar night. All drawn from lore and on worgen culture. See the ingame calendar for what is coming up, and keep an eye on discord updates for this week’s events.

Events

Lore Nights

:scroll: Lore Night
The pack gathers 'round the fire in Brightwood Grove to recount the history of the worgen to our newest aspirants. Lest you go on believing the lies of humanity. Aspirants must attend a Lore Night to learn the basics of worgen lore.

:scroll: Purity of Essence
Curious about our lupine allies, the Worgen? Join Redmane at the Stormwind Embassy for an hour long storytelling on worgen history.


d10 Events

:game_die: Righteous Kill
Aspirants meet with leadership to learn about the Wolf Cult, and prove their worth with the Righteous Kill. Aspirants must prove their worth by killing a human enemy of the cult, to earn the title of Initiate.

:game_die: Pack Hunt
The pack gathers in a new location to test their skill and bond as nature intended. No weapons, no armor, no magic. Only the Purity and its gifts, and the pack. Initiates must attend a hunt to understand the pack life on their journey to Cultist.

:game_die: Ritual of Balance
The pack gathers at the shrine of the father wolf to perform the Ritual of Balance for a cultist, visiting a memory of their past. See discord for more details.

:game_die: Campaign Night
A weekly campaign night revisits the ongoing story, which engage in the world and lore from the feral worgen point of view. Plots vary between Duskwood and other locations such as Drustvar, Ardenwaeld, Deadwind Pass and more, combatting threats such as Scarlets, worgen-hunting adventurers, vampires, witches, and other antagonists.


Casual Events

:wolf: Den Meeting
The pack gathers at the den to recap on recent events, plot their next moves, and plan for the future. Aspirants that have done their Righteous Kill may be initiated. Initiates that have been on a pack hunt may be promoted. Wear your cultiest attire.

:wolf: Duskwood RP
The pack can be found among the trees tonight in the dark forest of Duskwood, be it the nightbane village, moonwell, town, or elsewhere on the dark forest. Outside the territory or amongst the nightbane, who knows what visitors or new friends might appear. (casual rp, all are welcome, new characters welcome)

Key Locations

:tent: The Den
Following the way of the wolf, the pack makes its home in a cave in southern Duskwood, within the depths of Nightbane territory. Any that manage to slip by the Nightbane Stalkers and Shadow Weavers will oft be met with hostility, as the pack seeks to protect what and who they hold dear.


:camping: The Village
While many believe the rumors that nightbane are no more than dogs, nothing could be further from the truth. Brightwood Village, protected by Fenros and his Dark Runners, can be found within the living territory of Brightwood Grove, nestled against the mountains to the east against the Twilight Grove. Here, the pack hosts meetings around the fire, and are cautious but otherwise welcoming to outsiders.


:houses: Darkshire
While the pack officially does not bother Darkshire, rumors say these cultists walk among the common folk unnoticed using their human form. Some are said to dress as commonfolk, adventurers, or even locals like Night Watchmen, now led by Watcher Ladimore. Though the SI:7 have taken an interest to the town, this has yet to be proven.


:deciduous_tree: The Twilight Grove
The pack can occasionally be found in the Twilight Grove, considered holy ground to the pagan group. The tree serves as a gateway to the Emerald Dream, where the all-alpha Goldrinn resides, and the Moonwell is a font of Elunic power used for times of relaxation among the otherwise high-strung and aggressive cultists.


:skull: Raven Hill
The remains of the only other town in Duskwood is often avoided by the cult. That is, until the mad scientists now occupying the ruins capture one too many Nightbane for their murderous experiments. After the capture of Bloodeyes, a nightbane woman, the Redmane pack in particular has become increasingly hostile to the followers of Oliver Harris and Vassandra Stormclaw, and will at random launch raids to free their mindless kin.


:derelict_house: The Rotting Orchard
Close by to the pack’s den lies the Rotting Orchard, a collection of abandoned farm houses now home to the Shadow Weavers of the nightbane pack. Here, the nightbane sorcerers led by Denmother Nefaru appear to study the dark arts. The pack will occasionally entrust relics and magical artifacts to the Weavers for care and study, a safe distance from the pack’s living quarters. Prisoners are also taken here, kept in the dilapidated barns, whose stalls serve as holding cells, until a decision is made on their fate.


:mount_fuji: Roland’s Doom
East of the Orchard lies Roland’s Doom, where nightbane braves can be found and where the nightbane leader Packleader Marus resides. Rarely does the pack venture to the nightbane “headquarters”, though the packleader is free to summon the pack for briefings or meetings between packs.


:small_orange_diamond: Hierarchy

Hierarchy is a common theme in both pack cultures and cult organizations. Being both, it is no surprise that the Wolf Cult of World of Warcraft lore involves aspects of initiation, rank progression, and leadership. We see this ingame with various NPCs labeled Initiates or Packleaders, and again throughout the comics, which even depict the Wolf Cult’s rites of initiation. With such details available, we have adapted this lore into the structure of the guild. New members will start at the bottom as an Aspirant wishing to join, and will climb rank through various challenges including both guild events and character growth.

Joining

Interested players are invited to join our guild discord server, which includes more info on the guild and the lore behind it. Once you are ready to join, use the template in the character-intros channel to post an intro to your character. This is your application. Once accepted, you will earn the rank Applicant . Applicants are to attend Lore Night , where Raedolf meets the character and retells the true story of the worgen. Once introduced and onboard, you become an Aspirant . Once onboard, attend the Righteous Kill , a rite of passage for aspirants. This serves as an introduction to the storytelling system. Once complete, the character will be promoted to Initiate at the next Den Meeting.

Member Ranks

Once initiated, attend the Pack Hunt, embracing instinct and family to bring down large prey. Once complete, you will be promoted to Cultist next Den Meeting. As a Cultist, your challenge will be the Cult Raid, where you must aid the pack in fighting for Duskwood, and be made a Packmate. As a Packmate, prepare for a pilgrimage to Goldrinn’s shrine, and for the Ritual of Balance. If successful, the packmate will return wiser and stronger than before, and be promoted to Bloodletter next Den Meeting. Even as the final rung of the Cult hierarchy, a Bloodletter’s duty is not over. Gifted with experience and and knowledge of the Purity, protect the pack, retire to the wilderness, or even take up the mantle of Elder.

Officer Ranks

Officer ranks include Bloodletter, Elder, and Packlord.


:game_die: Style

Our goal is to provide the best worgen pack experience possible, using the themes and canon lore above to form an engaging story. Most if not all scheduled guild events will be for casual or d20 roleplay, with unscheduled content between events. TRP3 is a must, and character help is available. As a guild based on WoW antagonists, themes include violence, criminality, nudity, drug use, and even darker antagonists. We use the Nightbane areas of Duskwood, and use human form in cities to avoid being recognized as terrorists cultists and criminals.



“The curse more than heightened our senses. We see things that no normal human can. Some call you Lo’Gosh, though that they use a Taur-ahe title for you I find ironic. Still, it is but another name for Goldrinn, as we have come to know our patron spirit since our transformation. I saw the aura of that spirit around you the first moment you arrived at the banquet, and even though you gave every indication of crushing our hopes then, I still held out for our chances because I could see his touch upon you as if it were your own skin. . . .”
- Genn Greymane, Wolfheart -


FAQ

You look familiar. Were you on WrA or ED?

We were indeed! We began on Emerald Dream, once part of a worgen guild there in 2015. As we learned more about lore, we wished to roleplay canon worgen, not the stereotypical cursed human. Aspiring for something more, myself and five others founded “The Whitefang Pack” on October 30th 2016, and moved to greener pastures to Wyrmrest Accord that winter. Once a simple pack under the command of the Cenarion Circle, the pack has endured many hardships and adventures on its way to joining the cult in Duskwood a year later, and taking the name The Wolf Cult in 2019. When the need to transfer arrived, we found the name was already taken on Moonguard, and have taken a similar name, used in the Wolf Cult’s Hearthstone card: Cult of the Wolf.

Do you accept non-worgen?

To preserve the pack theme, all initiates must be worgen. A pandaren or gnome would not be safe or keep up well on the pack hunt, after all. The exception is humans or kaldorei wishing to be bitten. In this case, when bitten, your worgen toon will be considered the main and will gain rank, while - in the case of a kaldorei-worgen - the kaldorei toon would be given the Cultist Alt rank. For other races, see “Do you accept alts?”

Do you accept alts?

Alts are accepted! In addition to our member ranks, we have “(Cultist Alt)” and “(Council Alt)” for member and officer alts respectively. Once a member has joined, and reaches Initiate rank, they may have as many alts in the guild as they wish. While the main toon must be a worgen, alts may be any race and class. However, only worgen can ICly join the pack itself, while alts are welcome to serve as allies to the cause, antagonists, or completely OOC.

How do Kaldorei-worgen work?

In Curse of the Worgen, we are shown kaldorei-worgen are very possible and very sentient, such as Alpha Prime. Any Kaldorei can be bitten, and become a worgen. While we have yet to see a kaldorie-worgen shapeshift in lore, it is unknown whether they can’t or won’t. In the case of player characters, to make such characters playable, we hold that shapeshifting is possible but difficult. In this case, both a worgen toon and kaldorei toon would join the guild, with the kaldorei toon as the alt.

Can I play one of the original worgen?

While human-worgen have only been on Azeroth for just over a decade, the worgen race itself dates as far back as the War of the Satyr, over nine thousand years ago. To play one of the original group - either a Druid of the Pack or one bitten by them - an extensive knowledge of ancient kaldorei lore and worgen lore is suggested, and allowed on a case-by-case basis.

I don't know anything about worgen, can I still join?

Of course! We do not expect anyone to know everything right off the bat, nor do we require you to go read anything. While lore sources are available for free, all lore is taught in-game and in-character.

What level do I have to be to join?

Level one! Our joining ranks are Interested Player, Applicant, and Aspirant. These have no level requirement, and will give access to the guild calendar, events, roster, and discord server. Be aware that roleplay in Duskwood is made easier at mid-level, and other events such as hunts, campaign nights, and the Ritual of Balance would be difficult as a low-level.

What is the age requirement?

Cult of the Wolf is rated 18+ for themes of violence and nudity. Rituals involve drug use, and events involve anarcho-primitivist ideologies. All of which we can’t expose minors to on a good conscience.

Bite me!

See “Do you accept non-worgen” for biting details. :wink:

Have a question? Ask in the comments below! Or message me on discord with Redmane#1794.



“And you shall know, Halford Ramsey. All will be revealed to you. The truth of the worgen. What they are and where their journeys have taken them. Truth, I say. Not myth or superstition. Only in the wake of these revelations will I ask you to form your own judgements.”
- Alpha Prime, Curse of the Worgen Issue 1 -


Join

Looking for the perfect worgen-only pack environment for your wild soul?

Hunting for a RP guild that sates your hunger?

Lycan what you see?

You are in luck, Cult of the Wolf is recruiting! Must have TRP3, an appetite for roleplay, and 18 or older. If interested, join the discord, find us in the guild finder, or reach me through any of the contact info listed below.

Hungry for worgen roleplay you can sink your teeth into? Click here to join!

Cult of the Wolf is recruiting! Add Redmane on discord, or join the guild discord to learn more.

Raedölf (GM) discord: Redmane#1794
Maureste (Officer) discord: Charlottie#7389
Guild discord: https://discord.gg/wk34ZsB


Related Projects

— Related Projects —


Wyrmrest Accord


World’s End Tavern


Story Forum

  • Worgen timeline (Coming soon)
Contact Info

Ingame: Raedölf
Btag: Redmane#11966
Discord: Redmane#1794

“Cult of the Wolf” Guild Discord: https://discord.gg/wk34ZsB
“CotW and Friends” Community Discord: https://discord.gg/EuF4BY6
“CotW and Friends” In-game cross-server Community: https://www.worldofwarcraft.com/invite/E0GezwZiEg?region=US&faction=Alliance


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Excited to see a Worgen themed guild. Loved you guys on ED and WRA. :purple_heart:

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It is good to see the cult again. Welcome to moonguard my friends.

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Good to see a Worgen guild around! We should talk sometime to setup some stories :slight_smile:

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We had a great time at the Hat and Talon tavern tonight! Thanks again < Walden Co > !

We are now actively recruiting, and will be on around Stormwind tonight! I will be checking out the Cozy Corners book store, as well as attending the Stormwind Job Fair. This month, as a guest, to meet the other guilds and groups around the server. See you there!

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Hey, welcome to MG! I remember y’all from when we were on ED together. Nice to see you’ve come over here, hopefully we can make some connection at some point!

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“Duskwood RP” tonight at 9-12pm cst! :camping:

The pack can be found among the trees tonight in the dark forest of Duskwood, be it the village, moonwell, town, or elsewhere on the dark forest. Outside the territory or amongst the nightbane, who knows what visitors or new friends might appear. (casual rp, all are welcome, new characters welcome)

The forest of night stirred last night. A lone woman might have been seen entering the forest with knife in hand, only to emerge bloodied and bitten. Howls might have been heard from Brightwood Grove, where the wild ones gathered, and were stumbled upon by two. A ghost walked with the pack and woman to the Twilight Grove, where the wolf men mean to prepare the young human for her Awakening. The woman was taken to the Nightbane village in Brightwood by the second visitor, while the pack made plans to reconvene the next night, and soon dispersed as well.

Tonight, the howls of Duskwood were heard once again. With one more soon to join the chorus.


Tonight in Duskwood, one howl rang out ovee the hills of Brightwood, and one answered. The two met by a hut, where a human girl suffered. Cries of agony brought a third curious Nightbane not of the pack, who lingered only until the change was done. Bones grew and joints popped, until a new childe of the wolf god was borne to the woods, calmed by a druid’s touch.

That night in the forest, three shadows ran amidst the trees. One howl rang out through the skeletal December trees, and two answered.

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“Our pack itself, Pack Redmane, if you wish to call it that, was founded by a few like minded. Not in Duskwood, but in Stormwind. Myself and others had escaped Gilneas, only to find persecution and harassment in the city streets.”

The cave itself was of a great enough size for a dozen of the wolfmen to gather and meet in peace, with even more ledges and platforms along the walls in the shadows, each adorned with fur blankets. Tonight, three worgen stood, and four were seated, growing quiet as the eldest among them spoke.

“It was not until one of our own was beaten and a muzzle placed upon her by noblemen, that we cut ties with the city, forging our own path in Val’sharah under the Cenarion Circle.”

One of the four worgen sitting around the fire, a druid, growled lightly at the turn of events described, bringing a smile from one of the two pack elders standing on either side of the packlord. Another aspirant’s hands tightened into fists at the thought of such things. The third nodded knowingly, familiar with the methods used by such individuals, while the fourth pinned his ears back in sympathy.

“It was there we grew to know Goldrinn, and to accept ourselves like we never could, caged behind city walls. And yet, manipulated and led by another leash, forbidden from worshiping our god under the religious oppression and control of Malfurion and his cult.”

The sorceress aspirant allowed a slight grin at the druidic circle being referred to as a cult, but remained silent, while the others similarly listened to the packlord’s tale.

“It was not until the Circle itself sent us against the Nightbane, to “cure” them, that we were shown the truth. That there is a way. There is a place to belong. A way of life, and families, to be protected.”

The primal druid, the student, the sorceress, and the soldier all sat in contemplative silence. One woman at the packlord’s side watched each of them intently, while the other straightened with a stern countenance.

The packlord raises his head. “This is my true form, my people, and my home.” he finishes in confidence and pride, “It can be yours, as well, if you are ready.” he offers, looking amongst the aspirants. They who have proven themselves worthy in the Righteous Kill, just that week, and who now sat on the precipice of their new life in the woods. Should they but be willing to take the next step; the Blessing of the Blade. Raedolf looked among them, and hefted his farmer’s scythe in hand. “Who will be first?”

This looks like fun :slight_smile:

2 Likes

“Hunting Trip” tonight, at 9-12pm cst! :deer:

The pack goes out to eat! Meet at the village, and head out to a new location, to test your skill and bond as nature intended. No weapons, no armor, no magic. Only the Purity and its gifts, and the pack. The pack’s Initiates must attend a hunt to understand the pack life on their journey to Cultist.

Great to see you all around again, missed you after the move from WRA!! Hope it goes well for y’all

1 Like

The following excerpt may be seen in the newspaper or spoken of around Duskwood.

Death of Raven Hill Volunteers
A Nightbane attack outside Raven Hill was reported to the Night Watch on Sunday evening. In their search for potential cures for the worgen condition, Oliver Harris and Vassandra Stormclaw requested volunteers to rescue mindless worgen from the woods for testing. Gilnean riflemen Bart Talon and Alfonse Blankley accompanied Cenarion druids Irredessa Dewlight and Dendiir Beargrove using a refurbished prison wagon, due east for Brightwood Grove. The scene was found by Watchman Raedolf Yeager, and immediately reported to Night Watch Commander Sarah Ladimore, noting similarities to the Starlight Slasher murders. The prison wagon was found between Raven Hill and the Twilight Grove, with the bodies of the two humans in states of dismemberment, and the two elves missing in action. Investigations found one bullet to be missing from Mr. Talon’s rifle, and uncovered several lupine tracks, blood, and torn bindings. Anyone with more information on the attack or the missing persons are asked to report to Commander Ladimore or other Duskwood representatives. Volunteers seeking to help Raven Hill or the Night Watch should contact Oliver Harris or Commander Ladimore respectively.

Campaign “Blood of the Covenant” 2-11-22 :drop_of_blood:

That night in Silverpine, the pack once again met with the alliance mercenaries Hook Point Voyagers, and followed their lead. Together, they approached the Sepulcher, and split into three groups. One to cause a distraction, a second to sabotage equipment from behind, and a third to backup the first. All went well until Raedolf and one of the mercenaries were mind controlled, and had to be subdued. After the enemies were eliminated and the packlord regained consciousness, the pack quickly looted the nearby area and made off to Fenris Isle.

Upon arriving, the pack found the Bloodfang in an uproar, in the wake of an assassination attack that had happened at the same time. A dozen dead, a dozen injured, and certain relics missing from storage. The pack helped heal some, while others could not be helped. A man’s dying words led the pack to investigate the basement, where they found a grate had been unscrewed from inside the keep. After attempting to tell the bloodfang packlord it was an inside job, they were told to leave, and made it back to Duskwood.


Meanwhile, in the dark forest, something else was amiss. Nightbane watchers had not seen much, but had found the scene while it was still warm. At the crossroads leading to Stranglethorn would lay varies bodies of the dead in the wake of a fight, including adventurers and bandits in black armor. Among them, the body of a worgen man in tattered armor, missing parts of his clothing
 and this throat. The nightbane shadowstalkers are on the alert and searching the area, as well as dragging off unclaimed bodies before the scene attracts unwanted attention.


Recruitment is currently closed and will re-open once the current applicants are Initiated!
Edit: Recruitment reopening on the 6th!

Recruitment is now open for March! :wolf:

The cult is now open to and seeking more for a new batch of Initiates, and in preparation for our next story arc. Recruitment will close again once we have enough. Aspirants may be humans or kaldorei seeking the bite, or worgen already turned.

To join, either apply to Cult of the Wolf in the guild finder tab, message Raedölf ingame around 10:30cst, and or message me on discord with Redmane#1794 for a server invite!

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The cult is open for recruitment this week! Join us this Sunday around the fire for Lore Night!

  • Upcoming Events
    • Wednesay: Den RP
    • Thursday: Bloodfang arc finalle
    • Friday: Free night
    • Saturday: Pack Hunt
    • Sunday: Lore night
    • Monday: VillageRP

Campaign “Blood of the Covenant: Part 8 (finalle)” tonight in Silverpine! :drop_of_blood:

In need of useful ritual supplies from the Bloodfang, the pack has been sent to help them out in exchange, throwing them into the conflict between the worgen and forsaken, with Gilneans on both sides. What is stronger, family or duty?

Recap
Last week, the pack was summoned back to Fenris Isle by one of the minor alphas there, Packlord Tiberius, who previously claimed it impossible for the Bloodfang to have a mole aiding the forsaken. While all fingers clearly pointed to he himself, he and his men led the pack out into the forest, and accused them of being the traitors instead. A fight broke out, ending with Tiberius and another bloodfang dead, and sending the pack on the run, effectively making relations between the packs even worse than before. This week, the pack returns to Silverpine to set things straight, and hunt the Forsaken responsible.

“Part 1: Diplomacy” at 7:30cst - the pack presents their case at Shadowfang Keep
“Part 2: Blood” at 10:30cst - the pack and bloodfang attack as one
“Part 3: Epilogue” at 1:00cst - the pack returns to Shadowfang to recover

“Lore Night” tonight at 10:30-1cst! :scroll:

The Cult will be hosting our origins lore night around the campfire tonight in the center village of Brightwood Grove, Duskwood. All are welcome - Alliance and Horde alike - to come by and listen by the fire’s edge or in the shadows, and learn how the worgen race and the Wolf Cult came to be. Required for those who which to join our ranks.

“Duskwood RP” at 7:30cst! :camping:

The pack can be found among the trees tonight in the dark forest of Duskwood, be it the village, moonwell, town, or elsewhere on the dark forest. Outside the territory or amongst the nightbane, who knows what visitors or new friends might appear. (casual rp, all are welcome, new characters welcome)

“Righteous Kill” at 10:30cst! :dagger:

Aspirants have learned about the Cult. Now, if they choose to join, they will find the pack at Brightwood village and prove themselves with the Righteous Kill. Once complete, they will be found worthy, and initiated at the next den meeting. Dice walk-through for newbies! Download the addon Dicemaster beforehand!