Now that we have come near the end of the expansion, I feel it’s a good time to draft a review I’ve been planning to make of my impressions of Dragonflight as a WoW veteran player of over 17 years of gameplay.
Overview: It was in general a very good expansion, we got new, evergreen features that a lot of players enjoyed and welcomed, and the theme and environment generally fit the spirit of WoW decently.
PROS:
The quests and zones were amazing. Getting Loremaster of the Dragon Isles was one of my very first goals and that was not just for completion purposes. Favourite zones were Azure Span, Waking Shores and Thaldraszus. Favourite quest campaigns were those for the Gnolls, Tuskarr, the Blue Dragonflight, and all the quests for Wrathion.
Dragonriding was a game changer. I’ve never had SO MUCH FUN flying and soaring through the skies on my drake mount, and participating in those flight races. Can’t wait for Dynamic flight in TWW and hope it’ll be similar to Dragonriding, but extending to all mounts.
The Trading Post was also a huge addition. We now have something to look forward to every month that incentivizes us to play with nice rewards. All we used to have was just the weekly vault, which often ends in complete disappointment. Can’t wait for more cool and unique additions to the Trading post, I hope it will eventually include hairstyles and tattoos as rewards for tender.
Raids were even better this expansion than in Shadowlands. They were vibrant, lively, chaotic, void-infused, everything we love was in the theme of those raids. Keep up the good work with raid environments team, you always nail it! Can’t wait to see more vibrant and interesting, colourful raids like this in TWW. My favourite was Amirdrassil and I can’t wait to try Aberrus in S4.
Dungeons were also very well designed, vibrant and lively just like the raids, truly magical. They were very much on the overtuned side though, which I’ll get to in the cons section.
**Plunderstorm ** was a breath of fresh air. PVP lovers needed some love for a long, long time! As a mainly PVE player, I did also enjoyed Plunderstorm! It could’ve been a permanent event or plunder could’ve been buffed even more for those of us who were mostly just interested in the rewards. I hope this will be the case in the future.
Dracthyr / Evokers had a great concept, background story, a lovely starting zone, and amazing customization. Devastation and Preservation were also generally very fun specs to play. Some big misses on Dracthyr though which I’ll get to in the Cons below.
CONS:
The DF Dungeons unfortunately remained largely overtuned even until now when we’re approaching the end of DF. Ruby Life Pools for example, despite being a beautiful and vibrant dungeon, is overshadowed by an explosion of demanding and complex mechanics such as purging mobs and killing/interrupting spinning adds that can quickly wipe the entire group if not managed.
The Great Vault was a HUGE fail and disappointment. Weeks upon weeks of no rewards, waiting 7 days a week just to be met with disappointment is NOT a good feeling. The sockets we could buy with coins certainly helped alleviate the pain a bit, but how many weeks can you go without any loot and still remain optimistic? Imo, bad luck protection should be developed to expand to work on recognizing what BiS items players are still missing, and automatically increase the drop chance of these with each passing week.
The Main Campaign surrounding the Dragonflights was very Disney-like, and while the Dragon Isles, drakes and dragon theme really fit the world of WoW, the main campaign story itself was far too positive and low impact to create any sort of sock, or suspense, or impressive factor. A good example of this is the Amirdrassil end raid cinematic where the Aspects are simply too passive. There was no peak to that story other than the cinematics with Tyrande and the tree seed. Any good story writer knows that some proper chaos, suspense, agony and tears serve to secure the focus of the crowd and leave people breathless.
Dracthyr had different models for males, and different ones for females. I flat out don’t understand why this happened. If men were designed to use the elf model, it would’ve been sensible for the women to use the female elf model. Whatever complex thinking went into this, I can say was totally unnecessary. The human representation is already FULLY covered by the human and Kul’tiran races.
Augmentation Evoker really needs a LOT more love imo. Most of the abilities seem to be incredibly boring. Or am I the only one to think so? For a spec that can barely do any damage whatsoever on its own, can’t heal and can’t tank, imo there should be a HUGE redeeming factor and incentive to play it, and using earthquake attacks is not enough for me tbh.
Healers seem to have been overly simplified (other than majorly nerfed) in this expansion. Resto shaman has never been more boring and unrewarding to play. Druid had its treant glyph form upgraded to look even worse than the old treant form. Please bring the old treant glypg form back, I actually liked the old one better. Resto Druid and Resto shaman are both majorly overdue for an ability animation overhaul, their abilities are very boring and underwhelming and are barely visible. Where is that visible wowness that belongs to year 2024?
Professions, what happened there? The profession overhaul had amazing potential, but somehow got shafted by the unnecessary complexities of Knowledge points and gear. You could’ve simply allowed Knowledge points to be farmed much easier from drops so players could max those quickly and get all the points needed to max out their professions of choice so they could catch up with others.
Tuskarr, Gnolls and Furbolgs received new models. Not allowing any of them to be playable races where imo a missed opportunity.
Character Customization in DF was just some hair colours? That’s very poor, sorry but it is. Imo some chats should be held with the directors to hire character artists specifically for character customization purposes, or delegate customization responsibilities because clearly that part of the game is NOT being focused on at all. I don’t know if it’s some marketing strategy to dangle the carrot and never give it, or there is just a genuine lack of focus and omission in that area, but we’ve made numerous threads asking for player customization and we don’t feel that we are being heard in that regard. I have decided to resign in accepting what we have and if I’m not happy with that I cancel my sub.