It’s disappointing that GDKP raids are being banned on the Anniversary realms, as this decision will likely prevent me from fully investing in the game. I’ll probably play for a few weeks to months, but my enthusiasm will be limited by the ban.
Over my time in Classic, I’ve mostly been a raid leader. In The Burning Crusade (TBC), I started a guild with a small group of friends, and we successfully cleared all content in TBC and Wrath of the Lich King (up to Trial of the Grand Crusader). However, as the guild eventually collapsed, I lost touch with many of the people I had played with for years.
Toward the end of TBC, I began participating in and eventually hosting GDKP raids in Black Temple and Hyjal. These raids allowed me to play additional characters outside of my main guild’s raids and introduced me to a new community within Classic.
The reason I eventually stepped away from guild raiding can be traced to three main issues:
- Loot Dissatisfaction:
Initially, we used Soft Reserves for loot distribution, but as players began gaming the system, we switched to a Soft Reserve + ThatsMyBIS (TMB) system, prioritizing the first 5. This worked when we had a consistent group, but inevitably, some members couldn’t attend each week, leading to the need for pugs. When pugs won big-ticket items, it often caused frustration and complaints from guild members who felt loot should stay within the guild. - Scheduling Issues:
When regular guild members couldn’t attend a raid, it became challenging to field a competent group. We tried rotating bench players, but it didn’t work well as many players were unwilling to rotate, and certain classes were always needed in the raid. - Infighting and Poor Performance:
Guilds often develop internal factions, particularly between friend groups, leading to personality clashes and drama. Managing this added stress to an already demanding role as raid leader, and it often felt like I was dealing with HR issues on top of everything else.
Why I prefer GDKP Raiding:
GDKP raiding solved all these problems. Loot expectations are clear from the start, so there are no surprises when items drop. Scheduling is more flexible since pugs or substitutes can easily fill in for absent players. If someone underperforms, they simply don’t get invited back, which maintains raid efficiency.
Since leaving guild leadership and transitioning to full-time GDKP raiding, I’ve completed some of the toughest content to date, including all but Firelands, where we’re currently 5/7 heroic. In Wrath, we ran four 12/12 heroic raids each week, organized into back-to-back 2-hour sessions.
While it’s true that GDKP has shifted the traditional guild structure, I don’t see this as a negative. I’ve joined a broader community of players, some from guilds, others without one, and most of our communication now happens in Discord rather than in-game. Despite the different guild affiliations, it’s still a close-knit community of familiar faces who raid together week after week, forming lasting friendships.