Do you like how tanks are now or do you prefer how they were in Dragonflight? Or do you think they should increase the tanks’ resistance a little more without having to reach the point of what they were in Dragonflight?
Main reason why I would say Dragonflight personally is mostly because of damage and the dps trinket/cantrips situation.
Defensive-wise I don’t think they are fully wrong with the vision they have. But how it play out is certainly not great (with tanks still spiking a lot) and their lack of tank tuning when doing this kind of massive changes is demoralizing a bit. I do think also it’s a bit hmm hypocrite to hit tanks as hard when one big problem with healing wasn’t tanks (while tanks being immortal might too much) but dps specs defensives cds.
I think they need to buff back tank active mitigation and remove the nerfs on dps trinkets for tanks .
I like how it is now and DF S1 and S2.
My warrior and monk feels no different than dragon flight. My blood dk feels awful.
I’ve been playing BDK and VDH, they are my favourite tank specs but I play tanks very very rare. CC change, tank durability change and M+ encounter designs are not okay.
BDK don’t have powerful active mitigation outside of rune tap talent, it’s a trolling talent because BDK have to give up Hemostasis or Heartbreaker. They are the best talents in a tree for BDK. Rune Tap cost RP because you could used rune on Heartbreaker Heart Strike. BDK have no consistently rolling CDs and no powerful active mitigation like other tanks can.
In blue post on tank change;
“Tanks will take more damage overall, but shouldn’t die significantly more often.”
“Tank damage intake should be steady and not too fast.”
The high frequency tank busters and white swings hit too hard does not relate to the points. The tank doesn’t have enough cooldown to consistently rolling for the high frequency tank busters.
“Tanks will still have strong answers to threats or periods of danger, but less sustained self-healing.”
This is kind of true but the healer have zero agency with the tank survivability and self-sustain. It’s worsening needs to bring Disc Priest to help the tanks.
“Tank gameplay should not significantly change or require actions like kiting to survive.”
This is not true, VDH have to kite when they have no cooldowns available. The enforcers absolutely demolish the tanks and I am very shocked that they haven’t nerf the enforcers yet.
These points on tank tuning looks like Blizzard vs Blizzard aka class designers vs encounter designers or something like this. Blizzard miserably fails for M+ change, CC change, tank change and more.
They are meant to be soothed, stopped, or kited. Having 1 mob that sometimes needs to be kited in a few pulls is fine.
I think what torks me off the most was reading the first counterpoint to why tanks DIDNT need tuning and I *** you not, it was people saying “I dont like that a tank can solo a boss for x% when we the rest of us all die…”
really…is THAT such a problem? really??
How about not dying to begin with so we dont have to finish the encounter for you?
Also newsflash–I cant tell you how many times at the beginning of the season I had to solo tank the last boss in Ara-Kara. So I’m not sure the issue was actually fixed… instead they gimped my self healing from Impending Victory to some really stupidly low amount which was just flat out unnecessary.
But my other tanks?
Brewmaster = still unplayable
Blood DK = way too spiky
Paladin = too spiky for my liking but doable (my primary alt)
Guardian druid = way too spiky.
VDH’s aren’t real tanks so I dont bother (yes I said that and I dont care if you dont agree)
Warrior still feels good but now they want to make US spiky next patch b/c we apparently have too “brain-dead” of a rotation /.sigh
My opinion. Tanking has sucked for a while now.
When it comes to the immediate type of gameplay, the being in moment, pressing your buttons and getting a rush, bliz are blind. Everything is driven by overarching philosophies. There is a detachment from the immediacy of the game. Increasingly the result is gameplay that just flat-out suck.
Tanking has been the victim of this overarching philosophy approach both directly aka recent pre-expansion changes and indirectly through M+ design philosophy with its focus on an ever-increasing number of mechanics including more tank busters operating at increased frequencies.
The community must scream to get basic issues resolved, like for instance why are half the tanks so vulnerable during the initial seconds of a trash pull? Threat, mob positioning, interrupts to get casters in position, etc. Tanks are doing this while having to get resources and active mitigation up.
This is probably the biggest source of conflict in pugs, how pulls happen and early threat. You want to make it easier for new tanks, this is an obvious thing to look at, why hasn’t it been addressed?
You want more tanks, make tanking fun! No one cares about overarching philosophies when there are no tanks. Bliz need to step away from the big picture, put their hands on a keyboard and mouse and play the game, identify the thorns and resolve them.
Everyone knows the first season is usually the worst but this one was a nightmare for tanking unless you rerolled Paladin mid-season. Just think it’s a team of very inexperienced devs running the tank classes, proof is in the knee jerk nerfs and confusing buffs to classes/specs who didn’t need it.
Kind of over it if season 2 is just as bad, I’ll just stick to raid.
Unpopular opinion, but I’ve had a lot of fun playing bdk all season as my tank. The white swing damage seems overturned to me and the overabundance of caster mobs makes gathering packs a pain for most other tanks. You can’t just zugzug every pull and survive, but all tanks, played well, can do so much still. The prot paladin meta is way over hyped for the vast majority of players.
I’m just happy there are other good game to play right now, in between the raid logging.
After initial shock of : Oh i actually have to manage my defensives and pay attention. WW tanking is more engaging.
Brewmaster=Playable and strong when played properly could use some buffs with keg smash radius and agro generation
Blood dk = always was spiky
Paladin = strong but needs some babysitting by healer
Guardian druid=strong when played properly but vulnerable to magic damage
VDH= needs some buffs and good healer
Warrior= strong in right hands
I’m gearing my paladin up now and my god the damage you can pump out without any gear is wild!
Exactly
Most long time tanks hated DF style of “tanking”. You need to be relying on the group more than you did in DF.
hard disagree
Brewmaster became a dumpster fire when in DF they removed 3 brews and cut it down to 2. Apparently they thought it was “too easy” with 3 brews (it wasn’t…but whatever)
3 brews made it possilbe NOT need a UI addon to track stagger. Now if you want to use the brews correctly you need a UI addon to bring the stagger debuff down to where your eyes are - this made the rotation a little tougher to learn if you were a BM main before this as well (though willing to admit i didnt want to spend a bunch of time re-learning it)
BM’s lost their magic dampener when Dampen Harm was reworked, which was a huge loss to dmg mitigation
BM’s HP pool is dogwater. They need a stamina boost talent (so do VDH’s) like druids get to keep them in line with Warriors and BDKs Stam boost should be a 33-40% buff though to keep them from being OP
I do agree with you on aggro generation. Keg Smash and spinning crane kick for BM need their threat coefficients multiplied by about 2 or 3
Blook DK was reliably able to keep healing and healing and healing themselves which I would argue didnt make them QUITE as spiky as they’ve been since DF. I know these nerfs were pvp-originated but feel like they gave up and didnt rework them again this xpac
Paladin is too squishy right at the beginning but I would argue a career tank knows how to get through that with the sheer armount of “nope” buttons that they have. I’ve learned and I’m stubborn
Guardian Druid was my main for 15 years but I’m just gonna say it, they are boring to play now (for me)
Warrior = easy to pick up in DF when I had to dump my Monk and OMG SO FREAKIN TANKY. THat’s what makes me love this guy so much so these upcoming changes just make me want to yell @ the devs.
Bm could use some buffs but is not bad as some players claim it to be. I get it it got nerfed/reworked and it is in inferior state than it was in past but it is still a good tank.
hmm…well at this point with no new patch coming for another month and a half? I might try to pick it back up again.
I just need a good UI addon/editor to move the staggere debuff down on the screen.
If anyone knows of one, I’d love to try it.
I feel like a god compared to other tanks as brew. They desperately need to bring utility because they quite literally bring nothing and that’s what makes them feel awful to me.
Other tanks are in a constant state of paranoia about if they have a cooldown to handle the next set of incoming one shot dmg but brew just handles it permanently.
It’s just not fun to tank right now in the current state of the game unless you bandwagon, add on with the toxicity of M+ community and the lack of solid healers it just becomes a slog that most tanks end up quitting or rerolling dps.