A Plea: Make MCP a unique item

I’d kick the feral out of my raid if MCP was unique tbh

Oh dear your poor poor parses…

The problem is that these debates would be replaced by “wtf blizz you nerfed my MCP” ones.

And then the feral could go find a better guild.

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Yep, there are guilds that will happily accept a good feral.

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Let’s change it to effect ranged attack speed as well, hunters need some kind of dps boost as we have reached the point our scaling issues will really start showing.

But really all they should do is remove the 30/day …

I’m sure the onslaught mindset is: anyone not in onslaught is a peasant.

This the pot calling the kettle black here?

Changed it for you. Never did I say they were lazy.

Blizzard is not going to buff a level 29 blue item so that it can be used more in raids than it already is.

If anything comes out of the outcry over MCP, it will be a nerf. The history of wow shows that.

They’ll do something like make it unique and then feral druids will have to get the AQ mace to replace it…

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You’re asking Blizzard to please ruin feral as both a tank and dps spec.

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This is a snotty comment. It’s just math that a feral tank is not competitive on threat without MCP. It’s wishful thinking to say feral would be viable in a very good guild without the power spike MCP brings. If they nerfed MCP, and I gkicked my feral druid, he would not find a better guild… It’s just snotty slave morality to suggest otherwise, and really boring.

You know, I’m pretty sure there were bears leading raids in Vanilla all the way through Naxx. Maybe not every fight, but they had their place. And they did it without MCP.

BTW there are these things called threat meters. Your DPS should learn to use them. Then maybe your bears wouldn’t have to take a second job grinding Gnomer every week just to push the envelope as far as possible.

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You are confusing good guild with guild that is trying to get parses on logs.

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Because retail blows. I didn’t say developers always made the best decisions in this regard, WoW retail being a prime example. But that doesn’t mean that developers should just throw their hands up and allow players the ultimate freedom to do whatever they want within games.

Should players be able to simply hit a button to walk through walls, equip the best gear, or become invulnerable at will? No. Because that would not be best for them, even though most would do it if they could. They wouldn’t be able to stop themselves. And then most would quickly get bored and quit.

Of course Blizzard is a for-profit company and cares primarily about money. But steering players toward a playstyle that is best for them can be a good way for a developer to make money. The two things are not mutually exclusive. Happy players stay subbed.

Ah, a subjectively good guild. Yes. A nerfed Feral could definitely find a home there, I agree. Just not in an objectively good guild.

Lmao I’ll be sure to take your advice into consideration. “Hey guys, new plan, instead of having a high threat ceiling we’re just gonna do less dps.”

He’d definitely find better human beings to play with than you. Your comment is arrogant and makes you worthless to be around.

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An objectively good guild odes not require MCP’s as MCP using feral druids are not required to clear any content :slight_smile:

You just choose to read it that way. I responded with hostility to the snotty and resentful gnome, but that’s not my attitude otherwise. The math does not support a competitive feral tank without MCP, and that’s all my first reply represented.

All guilds who clear the content are equally good? Fascinating metric. There are others, though.

It’s not a very complicated metric, did the boss die? Yes or No?

Can it be done with a feral not using MCP? Can it be done with feral druids in the raid without using MCP? Yes or No? Can those druids perform quite well without MCP? Yes or no?

A guild that barely clears content would be considered “good enough” but not “good.”