For those not interested in my reasoning, here’s the summary:
Those on Alliance (including merc mode Horde), please stop demanding that we “rush mage” at the beginning of Ashran. It is a dumb gambit.
Please read the rest, if you run Epic BGs a lot as Alliance right now (merc mode Horde too, please).
Reasoning:
I’ve run 100+ Ashrans since Shadowlands has started, as I used to be a big fan of it back in 2016 and I decided I wanted my Alliance characters to have the Nemesis titles my Hordies had. I probably run 5-10 Ashrans an evening. The vast majority I enter, I see someone say something like this:
“So all go left, rush mage, then ogre, then win? It’s the only way I’ve ever seen us win.”
Let me be the first to say: this is coincidental. I’ve won many, many Ashrans this expansion (and lost even more, heh), and here is the definitive list of what wins Ashrans:
- Sticking together
- No stupid 1000 honor questers
- No AFKers
- No overextending
- Protect your team’s healers
- Other buffs (flower, orb, etc; nice but not essential)
- Luck
- Sometimes their healers/dps exceeds yours, sorry
Here are things that can help, when timed well:
- Ogre
- Obviously killing Ogre uncontested is great, but if the other team doesn’t engage, you’re probably looking at a win anyway
- If the other team does contest, the second team to show up tends to win
- Managing flags once you’ve gotten ogre is huge
- Healing ogre / Bursting ogre down matters
- Protecting your mage
Now, note the last one. “But Monza”, you say, “isn’t this whole post about not caring about mage?” No. The goal is to get people to not rush mage.
Killing the other team’s mage is a one-time hit of -50 resources, which is great, however, getting their mage first doesn’t stop them from getting yours eventually, after stomping you mid. A team that sticks together, pushes, protects healers, deals correctly with ogre, etc, will always have an opportunity to seal the deal later on by killing mage, once they’ve pushed down mid successfully.
Doing it first is a gambit, plain and simple. People are relying on destroying the morale of the other team early on, assuming that they’ll go “bleh we’ve lost, just feed so we can get in the next one”. I’m pretty sure the Horde have caught onto this, and either ignore that we go after their mage (because we tend to get throw off from Combustion Nova and wipe with little help from them), or they know that they likely have a free shot at ogre unless all of us actually manage to not get thrown and burn mage down (which is exceedingly rare in PUGs).
The reality of “rush mage” is 20 of the 30 go, 15 die almost immediately, and the 5 that know what they’re doing most likely get overwhelmed and die, leaving us broken up for ogre. The Horde then ride in with their flowers from dark woods, grab ogre, push us to our mage, and we lose over 20-25 minutes. If we win at the push, we’ll eventually get mage. If we lose at the push, it won’t matter that we got mage.
At this point, I’ll take pretty much any other strategy, as long as mage becomes something that happens after we’ve locked in the rest of our situation. I think when we engage Horde elsewhere (Dark Woods, mid, etc) and show that we have the heals/dps numbers, everything else falls into place and we have a much better shot (close to 50/50). Ogre doesn’t win the battle for either side, but people complaining “gg” as soon as we lose Ogre certainly sucks. People begging to feed when we’re actually only down 10-15 kills sucks too.
I’ll probably put together some canned macro or something to say at the beginning of an Ashran to help quell this “rush mage” fanaticism. Believe me when I say this, though: if the only time “you’ve ever seen Alliance win this” was when they rushed mage, you probably would have won with that group of 30 anyway, while all of those times you’ve tried to rush mage and got murdered by Jeron and 2 Horde, you might have had a shot if people were there to contest ogre, or stuck together elsewhere.
Thanks for reading(!), if you got this far. I’ll see you in Ashran.