A passing thought on m+, seeking feedback

Feels like the community in general was in fact better within M+ before OBR to me.

If you consider the 3k range to be the bottom end, sure.

People are out there gleefully bricking +12s until the stars align and they get a W because mount reward.

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I think so. Everything from the static Legion dungeons being the only Mythics, then they changed to adding in more old dungeons, from the difference in how affixes work, the removal of two or three chests…all of it.

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i cant speak for keys 11 and under. but I do use the weakaura that tracks OBR and at the keys I do I havent seen one use it yet… I know it works because it often flags me.

Because I definitely cheat and use it for my healer dps at times.

Everything in legion up to a certain point in difficulty was just scoop it up and aoe it down.

I tried using it on my RDruid in LFR, and I was able to recoup way more mana without OBR than with.

Absolutely not. This just becomes a pathing element.

Could you elaborate on what you mean? I’m not sure I’m following.

For resto sham its just like. 1 button anyways for AE. Chain lightning.

ST is just flame shock - > lava burst → lightning bolt.

Cant really mess that up, and while I technically could do more without it, it would be such a slim improvement I dont really care.

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you kill mini boss in Africa for +2 mins. Now people work out, it takes less than 2 mins, so everyone goes through there cause it’s a net time gain.

Yeah, but it’s the same now. Low keys you do that. High keys you’re a little more careful.

I think Meridyth and I are onto something with it being a myriad of things. Probably including the mentality of people online nowadays compared to back then.

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He means the standard would become to go over % in every key because it would always be to your benefit to keep stacking time on your way to the last bosses.

Wipe on the last boss? It’s all good we’re 50% over and have all the time in the world because of it.

I mean, that sort of player optimizing happens with everything and would be something that would need to be tuned to make it make sense. But that’s everything in m+ anyways so I guess I don’t really see why that’s a problem.

Going over % is something you deliberately avoid in M+.

This would make it something you deliberately do in every key just to stack time for those ā€œjust in caseā€ full wipe moments.

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Or something you could do reactively in the event of a wipe.

Yes that’s kind of the point of the idea. But I think I’m starting to see that I don’t look at m+ the way the rest of you do.

I do understand that it sucks to come in over time on a key, but that doesn’t mean I want to spend another five or ten minutes watching those same people die to trash mechanics and either offsetting the time we gain or carrying them to a W that none of us actually deserve.

I’ve been complaining about bricks for days now, but that doesn’t mean I’d enjoy spending more time with the people I’ve played with lately or that any of us deserve to fail into higher keys.

Someone will do the math and figure out if it’s optimal to time with 100% or faster to time over count, and that will become the meta route. Just like we have now.

This is what I mean. I guess I don’t really think of m+ like you do. That’s ok though I guess we’ll just bin that idea.

If we all deserve to win every key that we join then what is the purpose of key levels in the first place?

I didn’t say that. I don’t think you understand me or where I’m coming from. That’s fine you don’t need to, you’ve at least given me some insight into what people like about m+ so that was a win at least

Well you aren’t explaining yourself, you’re just making vague insinuations that I somehow think wrong about it.