A passing thought on m+, seeking feedback

Isn’t running with dumb pugs a reason to want a way to recover a bricked key? I guess I’m not following how you went from my idea to your idea to that story.

Absolutely not. It’s a reason to want to find another group as quickly as possible in the hopes that it is a slightly less dumb pug.

Oh ok, so you’re saying you don’t want people to have hope of recovering the key so you can all more quickly move onto the next group.

The 11 Gambit I did, we died several times because of Unstable Rift. I had to actually type in chat “Unstable Rift needs to be stopped, I dont have the tools to stop em all myself”.

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You should hope to succeed in the key and beat the timer. Not hope for a mulligan.

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Yea but like, when its clear the key is bricked I mean.

So here’s my question:

What was different about M+ in Legion compared to now?

Because everyone seemed to be happy with how it worked back then, but apparently it’s problematic now.

I’m asking because I ran M+ from Legion all the way up until the key squish in DF. But for the life of me, I can’t put my finger on it. And I’m trying get other perspectives to maybe help me figure out why it feels different.

And no, it’s not just “because it was new and now it’s not.” There’s something off about it now comparatively.

Then you learn from your mistakes and try again. Fresh.

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When the key is clearly bricked you hope to beat the timer in the next one.

You’re really allergic to the word yes when I’m just trying to understand what you’re saying

But I think I’m following you now

Yes.

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Legion m+ was really easy. Especially with all the leggos

up until a certain point, then much much worse.

Legion liked having unavoidable one shots that only some classes could deal with.

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M+ was easy up through +14s.

M+ isn’t what I would consider easy anymore starting at around the +6 range with the quality of play having not improved in general.

If anything people have regressed and are now using tools that actually cap their capabilities just to feel like they meet the minimum requirements at a stock level without any personal improvement. OBR helping with that.

Yes but that was like in the 20s… omg it was the m+ squish. That’s what happened.

I mean, that happened. And honestly it was more of a mental thing than anything.

I guess but like 99% of the community being crappy is because of mental state

It wasn’t the difficulty. It was something in the design.

And no, it wasn’t easy in Legion, because those timers were super tight. Insanely so for some dungeons, like Darkheart.

I know people spammed Maw because it was “easy,” but I’m talking about what kept people pushing then without constant complaint that’s changed now.

Affixes? Dungeon layouts? Class design? All of it? I dunno.

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the community was not better at m+ previously

True but there was more room to spread out, you’re getting a lot of players of varying ability being squished together at the bottom end.