A New Hardcore Community

I have a warrior to level 11, Connel. Would love some company!

(The character I am posting on has been deleted, but the forums do not have Connel listed. They are slow to change things.)

Cool idea, might make a new alt (:

Please do, I would love some company

You’re absolutely correct. Hardcore Classic isn’t hard, it’s boring. You just grind green mobs, don’t go into caves, stay away from hyperspawns, only do green quests and never dungeon. It’s extremely hard to die if you play slowly, cautiously and never take risks. But it puts you up to like 6-8 hour levels. And it’s ALL solo. Jesus, what a drag. As if I want to spend 8 hours on my Saturday grinding level 44 hippogriffs on my 48 combat rogue for 7.2 hours to hit level 49.

I’m not necessarily knocking it. People are free to play what they want, and I get everyone has different gaming preferences. I like to do Level 1 challenges in the Dark Souls series. That probably seems just as idiotic to some people as Hardcore Classic seems to me. Just sayin’, it seems like a boring, solitary snoozefest that isn’t even difficult as long as you’re playing extremely safe. It would be more impressive (and more difficult) if there were timers. You have to be level 20 by 12 hours / played. You have to be level 30 by 24 hours /played. You have to be level 40 by 40 hours /played etc. At that pace, you’d have to challenge yourself, take risks, pull large and be aggressive. THAT’S Hardcore. Not lazily farming level 29 harpies in 1k Needles from level 32 to 35.

zzzZZZzzzZZZzzz

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none of this is true. players constantly take these risks in hc.

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I realize that. I’ve watched Kargoz and Grays etc. But you don’t HAVE to. So a ton of people don’t. Which makes getting to 60 without dying completely unimpressive. Like, what’s the achievement of getting to 60 without dying an “achievement” if you just avoided any risk whatsoever? There’s no way of knowing who did it the easy way or the hard way and there never will be.

It’s the entire reason there’s rule in the first place, right? To make sure people are genuinely accepting the challenge? That’s why you can’t trade enchanted BoEs to a new run, and you can’t get a dungeon boost. Hell, you can’t even trade profession materials, like some alchemy potions for a new leather crafted chest piece… all to retain the illusion of “challenge”. And yet there’s nothing regulating how you level. You can’t trade a BoE because it would cheapen the experience, but you can spend 5 levels grinding green mobs. Does that not “cheapen the experience”?

Saying you’re going to level and raid via the “hardcore” way yet you run content like high level dungeons and raids off-stream (or on the ptr because that “doesn’t count”) and when something bad happens you have to spoof the SoI buff using WeakAuras because MUH VIEWS is lame and “cheapens the experience”.

But I apologize, Daddysinpie, for any negativity.
Your group sounds like they are about being social and playing together yet still facing the death = delete. That, to me, sounds like The Way. People can be as risky as they wanna be.

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If you notice the OP does not require all the HC rules. This is a fun challenge, not a boring grind.

Actually I think we should stop calling it Hard Core, because it is not the same as the one they have the add on for, which tracks your progress so you cannot cheat.

I think Classic is hard enough without making up arbitrary rules that do not let you take full advantage of what the game offers. Better to call it a No Death Run or something.

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I’m on Atiesh but currently Hardcore, if you need guild sig’s let me know I will make a new character and join.

While I’m not interested in HC and don’t play it myself, this take is pretty hilarious. You can play HC however you want to. You can play wow in general however you want to. If you decide you have to play mega safe and grind green mobs to get to max level without dying, then you aren’t a good HC player. Like all aspects of the game, some people are good at some and bad at others. It sounds like you hate HC because you are bad at it.

That poster doesn’t get it. The goal is my own, to finish something I set out to do is my accomplishment. What he thinks about idea of it, or how he feels about how I accomplish it doesn’t matter to me. I’m not trying to prove anything to him or anyone other than myself. He posts here trying to invalidate this goal by telling us that we didn’t do it correctly (his standards) or perhaps he believes it makes no sense to do it at all. None of which matter to me, or the many others who play the undying run.
I read his initial post but skipped the others, I don’t have patience for his brand of negativity.

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Ironman may be more appropriate. Outside of some instances with additional restrictions, it essentially is used in games to just mean death = delete and start over.

Honestly, I probably am a ‘bad’ HC player. If something seems too risky or dangerous at my current level, I avoid it for the time being and go do something else. Caves/dungeons tend to be saved for later on, as even if I’m staying on high alert the whole time, bad respawns or griefing players could still spell the end. At least out in the open, if I mess up, it’s because I wasn’t paying attention to my surroundings or overextended.

I still find playing HC/death=delete to be an enjoyable and unique way to play the game, even if I play it ‘safer’ than some others might. It still makes me think about what I’m doing, assess risk vs reward, question and make the most of my capabilities, think outside the box on approach, and generally makes the game feel much more dangerous, and my progress that much more important.

I get it. I’ve done it.

What I don’t understand is why a mage can’t trade water to another player, because that is considered “cheating” by “cheapening” the experience and making HC easier. Except… HC isn’t hard. I can go grind green mobs for three levels but I can’t get water traded to me? That’s the part I don’t get. “You can’t run a dungeon more than once!” Why? “Because you could get some really strong gear that would essentially invalidate your run”. Invalidate my run? I can make a BM hunter and have my pet essentially solo green Yetis in Feralas for 45-50 for me, but running SM Cath twice would “invalidate my run?”

It’s not HC I don’t get, it’s the arbitrary rules of the HC community. They imply some sort of challenge that must be preserved, when that challenge doesn’t exist in the first place - or at least doesn’t have to exist.

I wish Blizzard would release an actual death=delete server. Then we wouldn’t need addons and arbitrary rules.

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All the made up hardcore rules make the world into a single player game basically, they’re dumb.

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Because that rule was agreed to and set by the person playing. Why do you need to understand it? It won’t change the fact that the person doing it is okay with the rules they have accepted, and it obvious that you don’t want these types of rules applied to your gameplay. When I do an undying run I don’t play by these particular rules, and I feel no need to dissect the rules and reasons of others. There isn’t a “wrong” way to play this game after all.
What I don’t understand is why you are questioning and berating a type of gameplay that you say you aren’t interested in.

Not sure why they’d do this, the undying run is a personal challenge. If you cheat it you’re only ruining your own experience.

Not for the person playing them. Fortunately for you, there are other ways to play that may be more suitable. Have fun!
By the way, I pug dungeons on my HC characters. :wink:

Have fun only doing 1 run per dungeon within a set level requirement, so you can’t farm for a specific sword you’re wanting.

No all of us follow those particular rules.

Tell us you haven’t done it without telling us you haven’t done it.

And that’s fine, that’s how you decide to play it, and you enjoy it! I was more so meaning the OP is slandering a playstyle because of the way he plays it. I don’t actually think playing it safe would be a bad style of play as I don’t play HC at all. Just calling the troll bad because he is being forced to play it in a way that he doesn’t like because he doesn’t have the skill to do so otherwise and instead gets angry on the forums

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Who do you think we are trying to “impress?” HC is about one thing only - having a fun time leveling. It changes one’s attitude about risk and makes the player more thoughful and methodical about everything one does. No one is suggesting that YOU must do it to have fun; but it has become quite popular and there is a reason for that: it is enjoyable.

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